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What would your rotation be if you have every talent in all three trees?
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Post by
Cross88
Say you had every point of every talent tree. What would be your spell rotation? How would you gear and glyph yourself? What would the relationships be between talents that are so deep in the trees you couldn't normally have them both?
How would you DPS, tank, or heal?
Assume that talents with similar effects, like
Tundra Stalker
and
Rage of Rivendare
,
do
stack.
With my warlock, I'd stick to the destruction tree. All those demonology talents would really increase my imp's power and my raw spellpower. Whenever my imp would crit I'd get both the additional crit chance and additional spellpower. I'd have meta up as much as I could and fling out the chaos bolts. I probably wouldn't make too much use out of the affliction talents unless I was PvPing.
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130313
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Post by
Cross88
I think for destruction-based rotations, having your imp out would be better than the felguard because of how it would buff you.
I also think that having all talents wouldn't be chaos, unless you tried to use every ability the trees grant you. Some rotations would be more complex, but I think the benefit would mostly come from other talents buffing your tree.
Tanking with my warrior would be a piece of cake. I'd have my shield and 2-handed weapon, and use bladestorm. Luckily that ability doesn't have a stance requirement. I would NEVER lose aggro.
In fact, I think all tanks would do amazing dps. The only thing holding them back would be their tanking gear, assuming all other party members have normal specs.
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155914
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83344
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166878
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Post by
sasexw
Metamorphosis+felguard charge,Haunt , Shadowfury, Corruption ,immolate,conflagrate, ,instant fear,chaos bolt,soul fire, shadowburn.win.
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130313
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Post by
TheZephyron
Well, my main is a priest; main spec shadow and my offspec I swap between 2 disc/holy builds, one for healing and the other for farming/dailies/dungeon-soloing.
As it is, I do about 3k DPS as shadow, and sustain around 2200DPS with my farming build on a single target thanks to the bonuses to spellpower and crit rating in the holy/disc trees. Now if I could have all 3... heck, I wouldn't even need to be able to put *all* points in all talents to make an insanely deadly build. Give me about 20 points over the current cap even and it would be an insane boost.
For DPS, I would still keep the same basic DPS rotation as I do currently as shadow spec, but maybe throwing in a manaburn against casters now and then or a self bubble for the healing/mana regen feature. The increases to both spirit and intellect from the holy and discipline trees would definitly be massive improvements to damage because of the buffs to spellpower/spelldamage, crit damage, crit chance and not to mention the longevity of the increased mana regen.
I know this sort of thing will never happen in a real live server scenario, but I personally would almost like to have a test server where such things could be done just for the sheer fun of being so blatently overpowered against NPCs, LOL
Post by
Maxeer
I think a warrior would be scary, titans grip bladestorm anyone?
Also a rogue. Killing spree->shadow dance->dead
Post by
Arikan
Every talent in every tree?
Your rotation would probably be:
/hug
/faceroll
/faceroll
/faceroll
/faceroll
/faceroll
/dance
Post by
pezz
Paladins would get spell power from Intellect, Stamina (soon to be strength) and Attack power. Which in a roundabout way, means that in 3.2.2 strength will give spell power. I think you'd get the slowest offensive one hander possible, get a tanking shield with a nice big number for the block rating, and
faceroll your whole face off
.
Post by
365547
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Post by
Rengarde
Well.... Ummmmmmmm...... Healerkin? lulz
Heart of the Wild + Living Spirit + Nature's Swiftness + Natural Perfection = only good good stats for boomkins (other than what you'd take)
That's the best thing that could come out of a druid hybrid.....
omnomnom healerkin.
Post by
Corilithon
Hm... A lot of the Arcane tree is non-specific to the type of spell it buffs, which is good. Probably a Fire rotation; but keep Water elemental on cooldown. Lower cooldown on Icy Veins, as well as having PoM-Pyro, AP and Combustion? Hell of a burn phase.
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