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Live
PTR
10.2.7
PTR
10.2.6
Beta
Tier 10 Sets
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Post by
156401
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Post by
228978
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Post by
windstrum
The feral 4P is fantastic for both tanking and DPS. 2P is not so much, particularly for DPS.
I lol'd when I pictured the 4P resto bonus in effect. Imagine the self-spreading healing "plague" you could create in a 25man, having Rejuv's continually jumping between players like a runaway nuclear reaction. =)
Post by
DrDrako
Its all been confirmed and finalized according to blizz. makes this point moot. so..
moooooooooooooooooooot
Post by
Aadramelekh
Since it is Tier 10 we are talking about - gear designed to make facing the big bad Lich King himself a little easier, I do believe these bonuses are suitable and quite welcome.
FERAL is my concern.
+20% more damage on Swipe and Lacerate? Single target TPS will probably go up by 10%. Rip costs 20 energy instead of 30? Maybe not a spectacular bonus, but hey, that equals to 10 more energy to spend on Shreds / Ferocious Bites every DPS cycle (by 'cycle' I assume the 22 second duration of Rip). One solid tank bonus plus one nice little DPS bonus. Melikes.
But then... +12% damage reduction for 10 seconds every minute when using Enrage? No more 16% armor penalty? I'm sold! This is like a second Barkskin, like
DrDrako
said. And
Rake
gets the ability to critically strike? This one blew me right out of my pants. Rock solid tank bonus plus rock solid DPS bonus? GIEF!
Considering that ilvl 245 weapons grant ~3100 AP (this includes FAP + agility + pure AP on weapon) and the average ilvl loot in Icecrown Citadel 25 will be 264, I would be probably right to assume that the FAP on those weapons will be ~3250 and the total AP granted probably around the ~3600 value, I guess that a feral druid in DPS gear of ilvl 264 will have ~9000 AP unbuffed. With talents & modifiers (Savage Fury +20%, Mangle +30% and Savage Roar +30%), Rake would do...
1074 + 9000*0.18 = 2694 base damage over 9 seconds (898 damage per tick). Fully enhanced by talents & modifiers, Rake does 5463 damage over 9 seconds or 1821 per tick. Correct me if I'm wrong but that means Rake could critically tick for ~4100 unbuffed at that gear level. Raid buffs will push this through the roof.
Taking this reasoning one step further... My guess is that this change will push agility at least on the same position with armor penetration in terms of DPS, since virtually all feral attacks will be able to crit (and Rake does 14-15% of total damage, considering both application and DoT effect, which is not too shabby).
Post by
Porcell
i call a fake..
a lot of it really seems to good to be true, and most likely is.
It's called data-mined placeholders. Everything is subject to change, and some of the bits (like the 0% wildgrowth) is obviously just a placeholder.
Post by
237811
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Post by
MegaVolt
The resto bonuses are completely imba.
No reduction in WG healing is so awesome and with Rejuv active on 15 people it would jump all the time, creating tons and tons of new Rejuvs.
Still I don't like the overall change. Resto is getting a HUGE herf by shortening the Rejuv duration and then Blizzard buffs us up again with imba set bonuses. I'd prefer keeping Rejuv as it is and lower the set bonus.
Post by
murakaz
Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by
6000
.
really? 6000?
This is an obvious placeholder value, since reducing the cooldown on Eclipse would probably end up being rather useless as long as you can't have both versions up at the same time.
Post by
292710
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Post by
424717
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Post by
curlymon
The 2t10 balance bonus is pretty straight forward but will probably only be worth around 5-6% total boost to dps. It will be flipping huge for our AoE though.
I think the 4t10 set bonus for balance is just in there for testing purposes. If I was a dev and wanted to play around with the mechanics of a class I'd rather do it through set bonuses then changing the core data for the class itself. That being said if they increased the duration by 6 seconds (6000 is probably milliseconds)... that would be pretty wicked.
I strongly suspect that the 2t10 resto bonus is a removal of the healing reduction to Wild Growth.
4t10 resto... sounds strong but the real key is whether the rejuv that procs the skill is removed at the time of the jump.
2t10 feral is solid boost to feral threat and a minor boost to kitty.
4t10 feral is solid for both side for both flavors.
I'm liking it but not gonna speculate overly much till it gets much closer to live.
Post by
hashmel
Resto is getting a HUGE herf by shortening the Rejuv duration
it wasn't a nerf it was a bug fix, the rank was casting the spell for 3 seconds longer than every other rank and wasn't meant to do so in the first place
these seem a bit sketchy but they are placeholder values after all
Post by
423713
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Post by
292710
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Post by
curlymon
I think the 4t10 set bonus for balance is just in there for testing purposes. If I was a dev and wanted to play around with the mechanics of a class I'd rather do it through set bonuses then changing the core data for the class itself. That being said if they increased the duration by 6 seconds (6000 is probably milliseconds)... that would be pretty wicked.
I also suspect that 6000 is milliseconds, which would be 6 seconds. milli = 1/1000, so it makes sense. But Eclipse doesnt last 6 seconds longer, the cooldown is 6 seconds shorter. Which doesnt make a ton of sense, since the cooldown of each is equal to the duration of each, which is why with some luck you can have eclipse have almost constant uptime.
6 second shorter does next to nothing for us unless they allow double proc's as has been said. I was just musing that 6 seconds longer would be nice... Even then that's just more spells and less switching. It would be helpful during eclipse for Lunar Procs. The timing is to tight on the Eclipse that any direct change to it won't help us overly much.
What would really love to see is the return of what they did with T6... Having 2t8/2t9/4t10 would be a damn nice. Or 4t9/4t10 if they ever fix the 4t9 to be more worthwhile then 2t8.
Post by
murakaz
Set bonues confirmed by Blizzard
. Both Balance bonuses are really lame/useless... though we've gone through this with every set of tier gear this expansion.
Post by
curlymon
I'd much rather see a .5 second increase to wrath cast time with a 33% increase in damage as one of the set bonuses... No direct dps increase other then pushing the haste softcap back.
Post by
MegaVolt
Resto is getting a HUGE herf by shortening the Rejuv duration
it wasn't a nerf it was a bug fix, the rank was casting the spell for 3 seconds longer than every other rank and wasn't meant to do so in the first place
these seem a bit sketchy but they are placeholder values after all
Who cares if it was intended or not?
Fact is: Our overall hps will take a
huge
hit, we will lose over 10% total healing done. I call that a severe nerf. One that just shouldn't happen, it's way too much.
Post by
Heckler
Resto is getting a HUGE herf by shortening the Rejuv duration
it wasn't a nerf it was a bug fix, the rank was casting the spell for 3 seconds longer than every other rank and wasn't meant to do so in the first place
these seem a bit sketchy but they are placeholder values after all
Who cares if it was intended or not?
Fact is: Our overall hps will take a
huge
hit, we will lose over 10% total healing done. I call that a severe nerf. One that just shouldn't happen, it's way too much.
It's on the PTR for a reason. Since it wasn't
intended
to be a balance change, if it truly does knock druids 10% below the other healers, then an actual intended balance change will be implemented to offset the bugfix's nerf. (You're saying, after all, that a
bug
was causing druids to get 10% more healing than they were intended to get)
If they don't do something like this, then they've determined that we were overpowered in comparison, and the bugfix served as a balance fix, intended or not.
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