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Live
PTR
10.2.7
PTR
10.2.6
Beta
Starting Death Knight Talent Build
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Post by
485287
This post was from a user who has deleted their account.
Post by
378676
This post was from a user who has deleted their account.
Post by
485287
This post was from a user who has deleted their account.
Post by
dervasavred
you left out 21 points? and i have a question myself...why the hell does everyone take Bloodworms for raiding?
Because even though it's only 80 DPS or so, it's still more DPS than the other optional talents that are required to reach 51 points in Blood.
Post by
Eleazer
@biohazzard, I never recommend leaving them out. Most raiders don't like them because you can't control them, and they have been known to pull mobs and steal a chain heal.
Post by
dervasavred
@biohazzard, I never recommend leaving them out. Most raiders don't like them because you can't control them, and they have been known to pull mobs and steal a chain heal.
Chain Heal jumping doesn't occur nearly as much as some people claim it does. The worms only have a couple of hundred hitpoints, so almost any AoE wipes them out.
Bottom line, if they're getting hit, they're probably dying.
Needless to say, if they're at full health, Chain Heal won't jump to them unless there's nothing else around.
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