This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
So...Skyrim
Post Reply
Return to board index
Post by
Thror
She married Vilkas- I feel like he can handle himself.
That is one badass husband you picked there. I am tempted to quote some of Isabela/Aveline lines from DA2.
Post by
ElhonnaDS
I feel like he was the clear choice, although it's funny because all of his lines as a follower, or a questgiver, are based on him being surly and moody, and then he has the generic husband dialog for other things, so he comes across as bi-polar.
It's like:
Him: Hello love, it's so good to see you again.
Me: I'm looking for work.
Him: It's about time. I though I'd have to handle everything myself. Go do this, and try not to screw it up.
Me: Did you make any money at the store?
Him: We did, here's you share love.
Me: I need your help. Follow me.
Him: Lets stop wasting time and move out.
Me: Will you cook me something?
Him: Of course sweetheart.
It's like Dr. Jekyll and Mr. Hyde.
Post by
Thror
Lol, best dialogue ever. If I were to pick a wife, I would go for Mjoll the Lioness. As for a husband... I am looking over the possible ones... Balimund (smith in Riften) is alright. Brynjolf would be the best, but he is not a possibility.
Btw, I am really attached to Riften and its NPC's, it's probably the city where I feel most at home. I know most of the NPC's, done almost all the favors (there is a lot of favors to do), am the town's Thane and Guildmaster of the Thieves Guild... have a pwetty house there with a handy enchanting and alchemy table... And I am using the "better Riften" mod. It is absolutely
gorgeous
. Do you have a city where you feel most at home?
Post by
ElhonnaDS
Whiterun, I guess. I started there, and did all the Companions quests before I moved on. My character has already finished the Mages College and the Companions guild, is the Thane of every city save one, has done a couple of quests in the main storyline, has 3 houses,etc. In terms of completion, I've done most of the map, other than the quests which my character just wouldn't do- I haven't done any stealing ones, anything for the Dark Brother hood (though I'll eventually kill the child abuser to open the killing of the rest of them), anything for the thieves guild, or any of the shady quests like turning someone in for worshiping Talos or helping some guy get info on where to find his ex so he can kill her. I also am leaving the civil war for last, because I want to see as much of each side as possible before committing. I am leaning towards the Stormcloaks, though- not because I think Ulfric was right to kill the king, but because under the empire a lot of people are being murdered by the high elves for their religion and I'd like to end that.
But of all the storylines, I feel like the ones where you get the most sense that you're character is bonding with the other people in the story is the companions one. At the mages college, you do something major, and a favor for each of the other three apprentices, and that's it- you don't spend time with them as part of the story. Everyone else, there's not too much repeat involvement. But the Companions have main quests where you actually do things with them, they have the sense of "we're a family" going on, and most of what you help them with after becoming Harbinger seems more personal.
Plus, you know, team Vilkas, so....
Post by
Thror
I am getting a similar feeling in the Thieves Guild. Not every NPC in there is that recognisable, after all there is a ton of generic thieves, but people like Brynjolf, Karliah, Delvin, Vex and Tonilia are my favorites. Niruin is ok too, he teaches me how to be better with a bow <3. And the Thieves guild storyline is my most favorite in the game.
And I do not like the Imperials vs. Stormcloaks war at all. I try to avoid it as much as I can possibly do.
Post by
Rankkor
Thror, I never ever stated that the broterhood was in any way "good" man =/
at no point. They ARE hitmen, that alone puts them firmly away from the "good" territory. The fact that they don't keep it "strictly business" but rather enjoy their work (a bit too much if you know what I mean) puts them firmly into evil territory.
My point was that their victims had it coming (except for the cook)
I do not think someone deserved to die just because he worked as a bodyguard to the emperor.
and yet by joining the stormcloaks or joining the imperials you have to kill a lot of guys who's only fault was guarding the commanding officer of the army opposite to yours. If they are fair game, why would the emperor's bodyguards wouldn't?
No, fake infantile cuteness doesn't convince me either.
again, never implied they were in any way noble or good. I said they toned down (which they did) from how they were in oblivion, since on oblivion they were near-satanic in nature.
I can not look past the death of two completely innocent cooks.
one innocent cook not 2. You kill the chef, but the other woman in the kitchen can survive depending on how you handle the emperor. Poison him with the food and the guards will attack the female cook, attack the emperor with a weapon or spell, and the guards leave her alone and focus on you.
I do not think the Emperor is such a terrible person. I disagree with all the reasons for why you demonize him.
lets see:
Banning the worship of Talos to all the nords (on our world being the equivalent of someone saying: Stop worshiping Jesus, or we kill you)
Selling out the province of Hammerfell to save his own ass.
Ditching the province of morrowind when the red mountain exploded, and then ignoring their pleas for help when the argonians invaded.
after the war with the thalmor in which THOUSANDS of people from all the provinces of the empire gave their lives so he could reclaim the white tower, he just ends up selling out to the thalmor anyways, and pretty much agrees to all their demands, including the banning on the talos worship.
the list goes on man. Sure he's a somewhat reasonable person when you meet him, but even charming leaders can still give the finger to those whom they are responsible for. Fact of the matter is that this guy right here, has only HIS own interests at heart and doesn't give a crap about skyrim, or any of the other provinces.
For that reason alone, he has to die. It goes against my own personality or morality to leave him breathing. Of course I know not everyone sees crooked politicians with the same hatred as I do, but given that Elhonna's character joined the stormcloaks, from a story point of view, missing out the chance to off the head of the empire would be a darn shame.
I do not think that ends always justify the means.
not "always" but on this very specific case it does. Because the only "collateral" damage is 1 cook whom nobody even knows (since he's an orc he has to live in anonymity to avoid people bashing his recipes). That's a pretty small price to pay to off a tyrant and a dictator. And considering the brotherhood ends up destroyed either way, I figured I may as well do it.
After offing him, you get paid 20k gold which you can use to either rebuild the brotherhood to its former glory ,or just ditch them and leave them to rot. Which is what I did.
Those are the reasons for why I disagree with you, and why I think you were misinforming Elhonna rather strongly. I can not even believe I have to argument like this. She said she wants to play a good altruistic hero and wants to avoid the Dark Brotherhood and you jump in and start convincing her to do the Dark Brotherhood quests.
I'm not misinforming anyone, the quests in the brotherhood DO put you against a lot of rotten people who deserve to die (minus 1 cook). Again, at no point have I painted neither the brotherhood nor its people as good folks of the people who fight for justice. They are hitmen, and hitmen who kill not just for money but pleasure too. They also happen to kill tons of people who deserve death, and who otherwise would get away with it. That's not misinformation.
I laid out the facts, and let elhonna choose if it was worth it. She chose its not, mainly because she wants to play her character in-story (specifically: In-story, her character doesn't know that joining the brotherhood will allow her to kill a lot of rotten people, and the brotherhood is destroyed anyways)
Post by
Rankkor
Lol, best dialogue ever. If I were to pick a wife, I would go for Mjoll the Lioness. As for a husband... I am looking over the possible ones... Balimund (smith in Riften) is alright. Brynjolf would be the best, but he is not a possibility.
I wanted to marry Lydia. She is listed as one of the marriable NPCs, but a bug prevented me from doing so. Then I remembered that I play a PC game =D and used the console to override the bug and marry her anyways xD
I should make a female toon one of these days. Haven't really seen if the male marriable NPCs are any good.
Btw, I am really attached to Riften and its NPC's, it's probably the city where I feel most at home. I know most of the NPC's, done almost all the favors (there is a lot of favors to do), am the town's Thane and Guildmaster of the Thieves Guild... have a pwetty house there with a handy enchanting and alchemy table... And I am using the "better Riften" mod. It is absolutely
gorgeous
. Do you have a city where you feel most at home?
Solitude. That place is simply gorgeous. Love it. And consider the Bard Academy as a second home. If it was up to me, my main character in skyrim would retire from a life of dragon-slaying and monarch-killing, and simply be a musician for the rest of his life.
Whiterun, I guess. I started there, and did all the Companions quests before I moved on. My character has already finished the Mages College and the Companions guild, is the Thane of every city save one, has done a couple of quests in the main storyline, has 3 houses,etc. In terms of completion, I've done most of the map, other than the quests which my character just wouldn't do- I haven't done any stealing ones, anything for the Dark Brother hood (though I'll eventually kill the child abuser to open the killing of the rest of them), anything for the thieves guild, or any of the shady quests like turning someone in for worshiping Talos or helping some guy get info on where to find his ex so he can kill her. I also am leaving the civil war for last, because I want to see as much of each side as possible before committing. I am leaning towards the Stormcloaks, though- not because I think Ulfric was right to kill the king, but because under the empire a lot of people are being murdered by the high elves for their religion and I'd like to end that.
=/ believe me, Ulfric is a JERK, I like the stormcloaks, but he........... ugh, if it was up to me, I'd put someone else on the throne.
But yes, oppose the empire. Bunch of thalmor yesmen >.>
Do the bard quests, they're fun :P
also, not all of the Daedra quests ask you to do something despicable. Notably Meridia is a good one, (I think her name was meridia.........)
But of all the storylines, I feel like the ones where you get the most sense that you're character is bonding with the other people in the story is the companions one. At the mages college, you do something major, and a favor for each of the other three apprentices, and that's it- you don't spend time with them as part of the story. Everyone else, there's not too much repeat involvement. But the Companions have main quests where you actually do things with them, they have the sense of "we're a family" going on, and most of what you help them with after becoming Harbinger seems more personal.
Plus, you know, team Vilkas, so....
ye, very disappointed with the mage-guild quest here. On oblivion they were a ton more fun. I kinda liked the companions, but I felt their storyline was WAAAAAAY too short. Like we don't even get to see why the silver hand is hunting werewolves (is it personal? is it for fun and giggles? is it for money?) they don't get any characterization they're just your stock "hey, we're the ones you have to kill".
=/ Considering how awesome the main campaign is, the secondary campaigns (Dark Brotherhood, Thieves Guild, Companions, College) are a bit........ lacking. IMO of course.
And I do not like the Imperials vs. Stormcloaks war at all. I try to avoid it as much as I can possibly do.
Its my favorite part of the game >=)
Too bad the actual civil war is............. well,. boring.
Pretty much, all you do is take forts, and after taking 5, assault the capital of the opposite faction (Solitude is the capital of the empire, Windhelm is the capital of the stormcloaks) and kill their general (Tullius for the imperials, Ulfric for the stormcloaks)
They could had make it so much better.
Post by
ElhonnaDS
I got the "man vs. wild" vibe from the Silver Hand- like they hunted Werewolves because they were hunters and werewolves were the ultimate prey. Any time you go into their strongholds, they have the heads up on pikes in a dominance display, and there is leather all over the place from other creatures they've killed. They have pit fights set up with regular wolves, and torture facilities that are pretty explicit, which indicates they get actual enjoyment out of bloodshed and brutality. And there's the fact that even if you've never even talked to the companions, the Silver hand attacks passer-bys on sight. I think they're just killers who kill for the love of the killing, and they'll kill anyone or anything that crosses their path. They just seek out the werewolves as favorite targets.
Post by
91278
This post was from a user who has deleted their account.
Post by
272830
This post was from a user who has deleted their account.
Post by
ElhonnaDS
The thing is, the Companions are noble- they're just not human. They're the only followers that will turn on you and attack you if you hurt an innocent person. You couldn't have a "noble" faction that was set out to destroy good people who protected innocent people just because they weren't human. And besides that you eventually cure all of them anyway.
Post by
Fwibbles
The thing is, the Companions are noble- they're just not human. They're the only followers that will turn on you and attack you if you hurt an innocent person. You couldn't have a "noble" faction that was set out to destroy good people who protected innocent people just because they weren't human. And besides that you eventually cure all of them anyway.
Faendal does turn on you too if you do something bad (not sure about the specifics)
He also won't steal anything for you "...not for anyone" in his words.
I was forced to kill him when i randomly attacked a thalmor patrol and he turned on me after i tried to talk to him :/
Post by
Rankkor
I got the "man vs. wild" vibe from the Silver Hand- like they hunted Werewolves because they were hunters and werewolves were the ultimate prey. Any time you go into their strongholds, they have the heads up on pikes in a dominance display, and there is leather all over the place from other creatures they've killed. They have pit fights set up with regular wolves, and torture facilities that are pretty explicit, which indicates they get actual enjoyment out of bloodshed and brutality. And there's the fact that even if you've never even talked to the companions, the Silver hand attacks passer-bys on sight. I think they're just killers who kill for the love of the killing, and they'll kill anyone or anything that crosses their path. They just seek out the werewolves as favorite targets.
That's something that I find unfortunate. My holy-knight/paladin-esque character has been craving a morally righteous faction to be a part of, and I believed that the companions were just that until the whole werewolf business. I feel like they could have taken a faction like the Silver Hand and made it into a less sadistic, more noble faction, while also allowing a choice between the Companions and the Silver Hand once you learn of the Companions' beastly nature.
I do hope that a sort of "Knights of the Nine" type of DLC is on its way, as that was the only faction that my noble character enjoyed. The Vigilants of Stendarr seem to be prime candidates for that sort of expansion, and I hope they will elaborate on the only faction that seems to defend AGAINST corruption rather than use said corruption for its own ends.
I'm afraid you're in the wrong type of game if that's what you were looking for.
While there are MANY "Crusader-type" organizations on tamriel (There are dozens of gods, each of them with a church, and each church with some sort of military brand) Skyrim itself follows a very different culture. Its a culture that embraces combat and violence, and as such, chivalrous knights would be out of place on this cultural background.
Truth be told, the companions ARE the "holiest" faction you can join in the game, since the whole point of them is to protect the people. That they do so while wearing animal leathers rather than shiny plate armor and crucifixes is another thing.
The blades "seem" like the sort of Crusader-type group some players would like to join, but after they asked me to kill phaarthunax, I told them were to stick it.
The thing is, the Companions are noble- they're just not human. They're the only followers that will turn on you and attack you if you hurt an innocent person. You couldn't have a "noble" faction that was set out to destroy good people who protected innocent people just because they weren't human. And besides that you eventually cure all of them anyway.
ejem.... sorry sis but nope. The companions openly embrace and like their lycantropy and none of them wanna be cured by it. Only the old guy and he's the only one to be cured (and yourself of course if you want) but pretty much the rest of it not only likes being a werewolf, they'll refuse to promote newer members to the higher echelons unless they turn too.
My main regret is that just as they added a Werewolf faction, it would had been nice for them to add a Vampire faction too. =/ Sadly all the vampires on skyrim are hostile, and we can't join any coven of them. This is doubly a shame because this is the first game in which you can contract vampirism and still go out in broad daylight without burning to cinders (though you do take a heavy penalty to your stats)
Post by
ElhonnaDS
@Rank- see you don't know everything. If you read Kodlak's journal, he talks about how after he told the circle about the dream he had (before you even enter into the picture), both Farkas and Vilkas were trying to resist their lycanthropy and not give in to it. He said Farkas was doing alright with it, but it was taking a toll on Vilkas. When Aela and that other dude make you a werewolf, they say they have to do it in secret. If Kodlak didn't want anyone else becoming a werewolf, then it stands to reason that he wouldn't have made that a requirement for promoting anyone else in the future.
Then, if you keep doing radiant quests for the living companion leaders, eventually both Farkas and Vilkas give you quests to cure their lycanthropy, and you can cure your own while you're at it. After that one guy dies, the only one who wants to be a werewolf is Aela.
Post by
Rankkor
@Rank- see you don't know everything. If you read Kodlak's journal, he talks about how after he told the circle about the dream he had (before you even enter into the picture), both Farkas and Vilkas were trying to resist their lycanthropy and not give in to it. He said Farkas was doing alright with it, but it was taking a toll on Vilkas. When Aela and that other dude make you a werewolf, they say they have to do it in secret. If Kodlak didn't want anyone else becoming a werewolf, then it stands to reason that he wouldn't have made that a requirement for promoting anyone else in the future.
Then, if you keep doing radiant quests for the living companion leaders, eventually both Farkas and Vilkas give you quests to cure their lycanthropy, and you can cure your own while you're at it. After that one guy dies, the only one who wants to be a werewolf is Aela.
o_O
Well, to be honest I never did the radiant quests for the companions (Or anyone else, I didn't do the radiant quests for the brotherhood either, I kinda found them boring, they were all "go to generic dungeon, kill generic mob, loot generic mcguffin, then come back here"). After I finished the main campaign of each faction I kinda left them never to return. (the one exception being the thieves guild since they actually have a POINT in doing their radiant quests, you can rebuild the guild to its former glory by doing them)
And since Aela was so vocal regarding her own lycantrophy I assumed the rest were like that too.
Funny bit of trivia: If you live as a werewolf, when you die, your soul doesn't go to sovengarde like the rest of the nords, its claimed by the Daedric God/goddess( its not very clear) Circine, and you sorta remain in her garden, hunting or being hunted, forever. Kinda a big turn-off on the werewolf thingie (Despite its many gameplay benefits)
Ok I was wrong about them (I didn't really interacted with them much, I was dissapointed that I finished their whole campaign after like 6 missions) My bad.
Post by
ElhonnaDS
I ran into Hircine somewhere else, too. He gave me a ring- but it's a long story full of spoilers. If you die as a werewolf, you basically are like one of his hunting dogs, chasing prey for eternity. Aela looks forward to it- she likes to hunt, and she'll be with what's-his-name, who I think she kind of had a thing with. The others don't want that, though, and eventually the circle is nearly werewolf free, which would mean that future circle members wouldn't become werewolves.
Aela actually gives you quests, after the radiant ones, to get werewolf totems for her to make her stronger.
I haven't yet cured the brothers- I did Aela's first. I wonder if taking the animal out of my character's husband is such a good idea :P
I would think that other factions might have some quests like that too, though I haven't looked it up- if you keep picking up enchanting items and books for the mage's college, they might eventually give you something new, as might the Brotherhood. I'd wiki it, if you're looking for more content.
Post by
Rankkor
As far as the brotherhood goes, it leads nowhere.
The Radiant quest for the brotherhood is
This one
It just repeats itself on a loop. Talk to contact, get the target, kill target, return to night-mother for another contact. Rinse and Repeat, nothing ever comes out of it.
The brotherhood is still destroyed, you babbette and nazir are still the only (named) members of it (There's 2 unnamed newbies that you can take as party members) the sanctuary still looks like crap, ect ect.
This
is a list with all the college quests, and their radiant ones don't lead anywhere either.
The one exception is the Thieves guild. As you can see
here
there's A METRIC TON OF STUFF to do after you complete their main quest.
Its a shame the other 3 factions (brotherhood, companions, college) didn't got the same treatment. The one who got the shortest end of the stick was the brotherhood since at least the college has 3 different radiants, and the companions as I've learned thanks to you, actually advance the plot a little with their radiants. But the brotherhood just has 1 radiant that repeats itself on an endless loop.
Bummer.
Edit:
Also, out of all of the companions, only 3 wanna be cured (Kodlak, Farkas, and Vilkas) out of pretty much 13 members.
Post by
ElhonnaDS
I wish there was more with the Bard's college- or maybe I am just missing it. I did the burning of the king quests, then found some musical instruments for people, and now it seems like that's it. No becoming important in the college, no other epic quests, no set of bardic followers to choose from.
Post by
Rankkor
I wish there was more with the Bard's college- or maybe I am just missing it. I did the burning of the king quests, then found some musical instruments for people, and now it seems like that's it. No becoming important in the college, no other epic quests, no set of bardic followers to choose from.
=( same here.
Despite its shortness, I truly felt at home on the bard academy, i love that place, and I wish they had a bigger impact on the game.
but by tradition, the elder scroll games have always had only 4 secondary factions to join (Warrior group, Mage group, Rogue group, assassin group). They vary the names from game to game, but its basically the same 4 archetypes all the time.
I hope the next elder scrolls game brings out more than just 4. Skyrim did tipped the toes on this a little bit, since asides from the 4 big secondary factions, there's 2 minor ones (Civil War and Bard Academy) but they play such a small role they barely count anyways.
All in all, on the civil war quest, and bard quests, there was a lot of wasted potential.
Post by
ElhonnaDS
I'd have like to have had more to do with the orc strongholds too, after becoming Blood Kin. It seems like:
Chief: You are now a trusted and honored friend of the clan.
Me: Great- do you have any work for me, as chief of this clan that I have now quested for the honor to be accepted by?
Chief:...100 gold says I can kick your *** in a fight!
Me:...
EDIT: Ah- wowhead isn't censoring me any more! Charles $%^&ens Charles *!@#ens Charles !@#$ens.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.