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Question about Blood tanking
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Post by
474779
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Post by
nossy
My blood tank AOE aggro is fine as long as the group is assisting and wait a few seconds to start AOE dmg. My blood tanking does pretty well in all the new ICC FoS, PoS, and HoR, which have some nasty group pulls.
I'd skip Blood Gorged and put some points in ravenous dead, as extra str = extra parry. And put a few points in Sudden doom.
Post by
sunwukung
Blood tanks AoE threat generation is 50-75% of what Frost tanks is. That being said as long as dps waits longer than is usually expected to open up the AoE dps, you will be fine. What you (or the healers) will miss more is the +3% miss you gain from Frigid Deathplate which is noticable tanking multiple mobs but no so much tanking single targets. Some say the self healing makes up for it, and maybe so at 3-4 mobs but not at 5+ mobs.
Blood tanking is used in raids for single boss tanking. So tell your groups at the beginning to only focus on the skull target and to not AoE dps until it is <50%.
Post by
474779
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Post by
GenXCub
I'd skip Blood Gorged and put some points in ravenous dead, as extra str = extra parry. And put a few points in Sudden doom.
If you have 1000 strength, Ravenous Dead will give you 30 strength which comes to 7.5 parry rating. For 3 talent points. 7.5.
Or you could choose to do 6% more total damage and 6% armor penetration with those same points.
Post by
474779
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Post by
287312
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Post by
349260
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Post by
474779
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Post by
nossy
From this, as you can see, everyone has their "own" build preference. I can make the same argument for a lot talents; X amount of points for Y amount of "stat" is not worth it. Say 2 points in viscous strike, to beef up an ability that you hardly use as blood dps or tank. Or 3 points in blood worms for neglibible healing and dmg. You can make the same argument that Improved Blood Presence is a waste of point as if you need to "self" heal yourself, you got healer issue. Some of them are chosen as filler based of preference. As long as you choose the core talents you should be ok. IMO it's all about gear and lvl of difficulty you are faced with. I can even make the argument that I can tank in my blood dps spec, using tank gear and frost presence, given that I overgear the instance or raid by a lot. Often times I just put on defense gear, pop frost presence and tank fine in my blood dps spec in heroics.
Post by
Bonurmum
If your guild is mainly running heroics to gear for the new raid content I would reconsider speccing Blood.
Heroics consist mainly of trash pulls which mitigation tanks excel at surviving since frost has great mitigation talents, also Frost has a much easier time (and by a looong shot) at keeping AoE threat, making trash pulls quick and easy (not to mention the new ICC heroic HOR).
If you must spec blood for heroics, you need to get Morbidity + DnD glyph to help bloods poor AoE threat generation, the biggest problem of which comes from snap threat. Bloods only other AoE comes from spamming Blood Boil, which if there's no death runes available or diseases on your targets makes it very hard to pick up packs in a snap.
As for choosing talents and in regard to above comments..
Rune tap - outside of full T10 is a useless talent
Scent of Blood - absolutely necessity, but full 3/3 is too much overkill since the buff recieves just enough uptime at 2/3
Sudden Doom - Random DC's are good for threat, but its a minor boost and these talents could be moved to Morbidity for an AoE Blood build
Imp. Icy touch - Necessity
only
if you generally PUG or dont have another guaranteed slow thats cast on the mob, (slows attacks = less incoming damage)
Imp. Blood pres - hardly any benefit from a passive on strike heal, and while 10% heal bonus seems great it isn't life saving (healers should do their job fine on their own) and those points could be moved, more preference than anything.
Rav. Dead - The STR adds a nearly useless amount of avoidance and just as low amount of AP, definately skippable
Epidemic - If you run w/o glyph of blood 1/2 is a must and 2/2 is even better.
Blood Gorged - passive damage boost is amazing for threat, take it and love it
Hope this helped clear things up. If you can't decide a build I have a good build in my sig you can copy which touches on most of what I said, you can move around some stuff for morbidity.
Post by
sunwukung
Also I don't think
Icy Touch
is used enough to drop 3 points into
Improved icy Touch
.
Your not using Icy Touch every pull? I think since it is used every pull it is worth it.
From this, as you can see, everyone has their "own" build preference.
This is very true. As long as your starting with the 5/5/5 build and then taking the "tank-like" talents, ie, mitigation, avoidance, threat based talents almost any build with work. Some builds are more optimized for specific things. Thats all.
Post by
474779
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Post by
Bonurmum
When it comes down to it RS will be a much better boost to threat than GoDS, I use it mostly to help with RP capping, Bloods only RP dump is DC and RS, DC does crap as a tank and I don't like the steep cost of its RP, so GoDS helps use that excess to boost threat and damage for extra healing.
I was about to replace Blood glyph with rune strike but haven't really been doing anything outside farming the new heroics for hilts, so been frost most of my time.
But I'd suggest that you get GoDnD for now, especially if your going to need to gear up in these new heroics and tank blood, it will be much more beneficial threat-wise than RS will for awhile (still could be good for MTing raids as an opener too, throw down DnD and diseases and pop empowered rune weapon for nice threat lead).
GL on getting geared up for the new content :)
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