This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Professions for your druid?
Post Reply
Return to board index
Post by
427920
This post was from a user who has deleted their account.
Post by
MegaVolt
Same as any other class: Whatever you want.
All crafting professions are very well balances to give (nearly) the same stat boost at lvl 80. There is really no point at all to chose a profession because of some stat benefit. Just avoid mining professions for maximum lvl 80 power. For money making on the other hand you will want to get two mining professions (and it doesn't really matter which ones).
So chose the one that is most convenient for you. I like (for crafting):
Blacksmithing for the lockpicks (run all classic dungeons without keys, never look for Rogues again).
Enchanting for DE and enchants while leveling (makes leveling easier and you don't have to vendor epics anymore).
Jewelcrafting for the BoP items (those trinkets will last you well into Naxx until you replace them, they are totally awesome).
If you plan on leveling your profession through the AH then leatherworking is also awesome. You can then supply your Druid with good gear when leveling.
Problem is that if you don't level it using the AH but take skinning instead you will generally not find enough hides/leather to keep the profession maxed at all times (without intensive farming which is just a waste of time at low levels since you could just use that time to level more). So the stuff you can craft will generally be lower then your own level and therefor be totally outclassed by quest gear. It is sad that Blizzard made professions that way but it doesn't seem like it's about to change - unless you have enough gold to sink into AH leatherworking leveling taking that prof is useless for leveling.
Post by
404634
This post was from a user who has deleted their account.
Post by
202241
This post was from a user who has deleted their account.
Post by
MegaVolt
Why is gathering in flight form always brought up as a good thing for herbalism? It makes absolutely no difference since flight form is instant anyway. You can't gather stuff with enemies nearby (because they will interrupt) and as soon as you are done mining you can instantly continue flying just like you do with herbalism.
The great thing for druid gathering is the instant flight form, the fact that you can gather herbs while in flight form is simply irrelevant to your gathering speed (in fact I shifted out of flight form for gathering since you can only gather while touching the ground and if you have some lag it is much faster to just shift out of it then to ensure that you are really touching to ground).
Post by
400988
This post was from a user who has deleted their account.
Post by
148015
This post was from a user who has deleted their account.
Post by
260787
This post was from a user who has deleted their account.
Post by
219211
This post was from a user who has deleted their account.
Post by
MegaVolt
On a sidenote:
Lifeblood (the herbalism-only heal spell) can be cast while shapeshifted. This is extremely useful while leveling since it allows you to heal up without shifting out of bear/cat/moonkin form, making multi mob pulls a lot easier. It is still a very good ability when tanking lvl 80 instances but it will be totally useless at lvl 80 if you plan on going moonkin/resto.
@Survin:
That is not quite correct. Mining offers 2 more sta then other professions which makes it the best one for stamina. Druid tanks however do not always want to stack stamina. We get our avoidance mainly from agility so if your gear is very sta-heavy you might want to socket for agil instead of sta, making mining quite a bad choice (since it simply isn't flexible).
Also, if you ever want to do something else then tanking, your mining will be completely useless. 2 more sta is (in my opinion) not even close to being worth it to give up so much in terms of flexibility.
And something to add to my previous post:
I mentioned leatherworking but the same is true for tailoring. If you go moonkin/resto then the tailoring items will actually provide better/more useful gear while leveling for you. Additionally tailoring will give you great and cheap enchants. Leatherworkers have the same with their legplates, which are a lot cheaper to the leatherworker (as BoP item) then the normal BoE version for everyone. Those legplates however are better suited for ferals.
Taking all this into account a great combination to start with would be tailoring + enchanting. Both are very useful and both can be leveled without investing money (since you pick up cloth anyway and you can DE your items to level enchanting).
If you are willing to sink tons of money into your professions then jc or bs are very interesting (for the lockpicks (bs) or the trinkets (jc)) and probably offer a better long-term benefit then tailoring.
Oh and chosing your professions only for moonkin/resto is a bad idea. Sooner or later you will most probably at least want to try the other specs. Be flexible ;) It's very much worth it. Being able to completely change the way you play the game without having to grind another character to 80 is just awesome.
Post by
202241
This post was from a user who has deleted their account.
Post by
292710
This post was from a user who has deleted their account.
Post by
299264
This post was from a user who has deleted their account.
Post by
grezgorz
Inscription, Leatherworking, Jewelcrafting, Blacksmithing, Enchanting depending on which spec(s) you want to focus on.
I use Inscription+Enchanting but JC+BS might have been a better choice.
Post by
383609
This post was from a user who has deleted their account.
Post by
80642
This post was from a user who has deleted their account.
Post by
brcondor
I'm mining herbalism for pure farming. Lifebloom is usefull, a istant hot out of the gcd is nice.
But, i would like to switch with jc for sure and maybe BS or LW
Post by
MegaVolt
i havent rolled druid yet but i was looking at mining/jc mining/engineering or inscription/herb so does it really metter?
Just read my posts in this topic ;) I think I already answered your question.
Just one thing about engineering: It is the only not-balanced crafting profession at the moment. It is just as good as all the others (maybe even a bit better) for DPS but it offers very little for healers/tanks. On the other hand it has a lot of fun gimmicks so you might still like it.
If you don't want to spend much money on leveling and still have good professions on a new char I'd always go tailoring + enchanting. It's such a totally awesome and convenient combination and you don't need one of those annoying and time consuming gathering professions.
Actually, you can hover slightly above the ground so mobs can't aggro to you, and yet still be close enough to gather. So yes, flight form gathering is very much a plus.
I dropped herbalism about 2 month ago so my experience is not very recent but when I tried gathering stuff in flight form I could definately
not
do this in the air.
Note that flight form has two different modes: One in the air (280% speed buff) and one on the ground (100% speed buff, like a ground mount). While you touch the ground you see yourself actually hovering above it but you still are counted as if you were in any ground shape shifted form (like cat form or travel form). In this state I could pick herbs (and do quests and whatever else I want). But as soon as I stop touching the ground (going from the hovering to the flying state) I couldn't pick herbs anymore.
That's exactly why I found picking herbs in flight form extremely annoying: If you have a bit of lag it is quite hard to tell when exactly you hit the ground (hovering above it) and when you are considered to be in the air. I often got error messages telling me that I can't gather a herb because I was flying even when I saw myself hovering (touching the ground) next to the plant. And that's exactly why I started to shift out of flight form for picking herbs - it doesn't cost any time and it ensures that I can pick it without getting an error message.
Post by
Heckler
And that's exactly why I started to shift out of flight form for picking herbs -
it doesn't cost any time
and it ensures that I can pick it without getting an error message.
I didn't respond to this the first time you said it, but its ignorant to state that its impossible to pick an herb with a mob next to it. There's been plenty of times where the mob aggro'd but was a.) a caster who didn't actually hit me until I was done picking or b.) starting running toward me but didn't get there in time and I get away scot-free.
I'll agree that sometimes its impossible, and you have to drop out of form, but in my experience you can get ~80% of herbs without ever shifting, regardless of mobs being nearby. I'll admit that sometimes its of no benefit at all, but to state that its
never
beneficial is... ignorant.
Post by
MegaVolt
And that's exactly why I started to shift out of flight form for picking herbs -
it doesn't cost any time
and it ensures that I can pick it without getting an error message.
I didn't respond to this the first time you said it, but its ignorant to state that its impossible to pick an herb with a mob next to it. There's been plenty of times where the mob aggro'd but was a.) a caster who didn't actually hit me until I was done picking or b.) starting running toward me but didn't get there in time and I get away scot-free.
I'll agree that sometimes its impossible, and you have to drop out of form, but in my experience you can get ~80% of herbs without ever shifting, regardless of mobs being nearby. I'll admit that sometimes its of no benefit at all, but to state that its
never
beneficial is... ignorant.
It certainly depends on your level. When I was a herbaslist I was still in outland and picking herbs around mobs which had roughly my level. The aggro radius wasn't exactly small and if I aggro a mob it was almost certain that it will not miss its attacks so I basically got interrupted every time I tried this.
Of cause this will change once you hit 80 and farm herbs in areas with lvl 70-72 mobs.
But since the aggro radius gets so much smaller then I'd still say that this effect doesn't really matter. Even with mobs nearby you shouldn't aggro them most of the time (I guess this is where your 80% comes from). But if you don't aggro them in the first place then shifting out of form doesn't do any harm.
Additionally there is shadowmeld (I am a NE ;)). Most of the time there are no mobs near a herb anyway and if I happen to aggro one I can still instantly shift into flight form. So as long as the aggroing mobs occurs slower then the shadowmeld cooldown there is no problem ;)
The argument which I am not really happy with is "Herbalism is better for Druids then mining because for mining you have to shift out of flight form". Maybe I didn't say that clear enough in my initial post. I do not doubt that flight form is awesome for herbalism, it certainly is. What I reject is the statement that it is significantly more awesome for herbalism then it is for mining. I say that it is almost exactly as awesome for mining as it is for herbalism.
So if you compare mining and herbalism you will see that there are almost never mobs near mining patches so that the effect you described is really of no practical relevance at all (at least for NE Druids).
With both herbalism and mining you do the gathering part and then instantly fly to the next source without a delay. There is no significant difference between the two and flight form is awesome for both.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.