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Live
PTR
10.2.7
PTR
10.2.6
Beta
Plaese fix towers in AV
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Post by
505423
This post was from a user who has deleted their account.
Post by
Wildhorn
1) This is not WoW forum. Wowhead cant do anything about it. So go post on wow forum.
2) As horde, you only need to kill 1 archer (in some bunker, 0) before capping them.
Post by
316719
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Post by
505423
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Post by
Escutcheon
I'm pretty sure the Germans were screaming, "Nerfen der Garand, den es überwältigt wird!" Around the time of the Americans' entry into World War 2.
Video game or not, warfare is not necessarily fair to everybody all the time. Why should a finely tuned battleground be any different?
Post by
316719
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Post by
105944
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Post by
146649
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Post by
Escutcheon
I polymorph enemies into dead enemies all the time.
Post by
316719
This post was from a user who has deleted their account.
Post by
Escutcheon
For real, they
really
need to nerf Resurrection, Redemption, Ancestral Spirit
and
Revive. Another case of Blizzard not being able to see the forest for the trees.
Once again, they are pandering to ranged pvp, ignoring the gross imbalance and upper hand it has against melee classes.
I remember when pvp used to be balanced, before BC, before Rage normalization.
Post by
105944
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Post by
Escutcheon
I can has return to 1.4? Plzkthx?
Post by
505423
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Post by
138583
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Post by
Afilo
this also means that in defending, it's easier for horde to sneak up (while stealthed perhaps) and go past ally to defcap the flag (ally is looking outside most of the time, to see incoming horde)
for ally must fight up a stairs with the possibility of being gunned down and have a severe position disadvantage
every pro has it's con and vica versa
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