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Lacerate threat...still front loaded?
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Post by
drbosnovich
eek, am I the only one that spams maul in between everything?
I don't like the idea of having to use Maul in 'panic! I have no rage and crazy DPS apparently don;t have omen' situations
Post by
162187
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Post by
Aadramelekh
During a boss fight, one spends almost 90% of the time at full rage. Using Maul on every auto attack is mandatory for high TPS.
steamtrain
and
Nnoutaja
didn't mention Maul in their posts simple because it is the basic and MOST IMPORTANT threat generating attack that Bears have. Always use it.
DUH
Post by
Kaitain
I remember offtanking BWL at 60. Maul was all i had.. :-)
Post by
Felet
Iirc, I read in the old BC post (when it was active) that Lacerate's dot had 60% of the threat of what a non-dot attack with the same damage could cause. But, that was quite a while ago.
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102194
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176018
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Post by
curlymon
haste does nothing for bear GCD (or any other melee class's, for that matter) - it only affects caster/spell GCDs.
Actually it does increase the melee swing speed which increases maul speeds. But all in all as you say not worth overly much compared to other things.
Post by
Heckler
haste does nothing for bear GCD (or any other melee class's, for that matter) - it only affects caster/spell GCDs.
Is this really true? I'm less questioning it then asking for clarification in a question that I had earlier which I brushed off to Haste...
First off, I'm positive that haste has no impact on Cat or Rogue GCDs, but I had always thought this was simply a side effect of Rogue/Cat GCD being 1 second already (capped).
So let's say I do this (no imp. mangle):
Mangle (Start 6 sec Cooldown, Start 1.5 sec GCD, Time = 0)
FFF (Start 6 sec Cooldown, Start
1 sec
GCD, Time = 1.5) <-- I will clarify this is a moment.
Lacerate/Swipe (Start 1.5 sec GCD, Time = 2.5)
Lacerate/Swipe (Start 1.5 sec GCD, Time = 4.0)
Now when that GCD finishes (Time = 5.5) Mangle should have 0.5 seconds left on its cooldown right? And if FFF had a 1.5 sec GCD like everything else, Mangle would be off cooldown? This is why I say it has a 1 second GCD,
which is basically a blind guess
-- but is it really because FFF is a "spell" (subject to 17% miss) and therefore has a GCD that is affected by haste?
Simply watching the GCD is enough to prove to me that FFF's GCD is definitely shorter than the others, but I had just assumed this was due to the fact that its useable in Cat Form as well or something like that...
Anyways, with the servers down I can't get on to actually prove to myself what I'm saying, but I know for absolute certain that Mangle / FFF / Lacerate x2 leaves a gap before Mangle comes off Cooldown and Mangle / FFF / Lacerate x3 overlaps Mangle's cooldown slightly, my basic question is, if everything is supposed to have a 1.5 second set-in-stone GCD, then shouldn't 4 abilities NECESSARILY overlap Mangle/FFF's 6 second cooldown due to latency alone? (4 * 1.5 = 6)
I had myself convinced the gap was being caused by my Haste or a shorter FFF GCD, now I'm not as sure -- Please explain. (when the servers come up I'm going to take off all my gear and see if the gap still exists and how long it is, but maybe one of you pros can explain this to me)
Post by
curlymon
Mangle / FFF / Lac x 3
This gets slightly overlapped due to client server communications and human hand eye coordination. Since you can't hit things perfectly dead on when they come of GCD you with get a slight overlap.
edit: Though I'm not positive about how haste affects FFF.
Post by
Heckler
Mangle / FFF / Lac x 3
This gets slightly overlapped due to client server communications and human hand eye coordination. Since you can't hit things perfectly dead on when they come of GCD you with get a slight overlap
But I'm still confused (I have a tendency to make silly mistakes, so bear with me), 5 abilities should be 7.5 seconds worth of GCD, should it not?
Post by
curlymon
Mangle / FFF / Lac x 3
This gets slightly overlapped due to client server communications and human hand eye coordination. Since you can't hit things perfectly dead on when they come of GCD you with get a slight overlap
But I'm still confused (I have a tendency to make silly mistakes, so bear with me), 5 abilities should be 7.5 seconds worth of GCD, should it not?
0.0 Mangle
1.5 FFF
3.0 lac
4.5 lac
6.0 lac
7.5 Mangle
You are correct in that sense. What you will see here is when you hit that 2nd lac it will look like the CD timer for Mangle gets reset because the CD on mangle is less then the GCD timer after you hit it due to latency/reaction speed. It's worth it to note that the FFF will only be in your rotation every other cycle and you want to use swipe instead of lac once you have a 5 stack going and only hit lac when you need to refresh or restack.
With a 1 second GCD on FFF:
0.0 Mangle
1.5 FFF
2.5 lac
4.0 lac
5.5 lac
6.0 Mangle off CD, 0.5 into GCD
7.0 Mangle
0.0 Mangle
1.5 FFF
2.5 lac
4.0 lac
5.5 GCD ends
6.0 Mangle
If FFF does indeed have a 1 sec GCD you will see the 2nd lac having the gap you describe in your post between the GCD and the Mangle CD. So it may infact only have a 1 sec CD.
I'm just a boomer and it has been a bit since I have actively sought out this info :P Mangle used to have a 1 sec GCD back in BC that drove me nuts as I would always hit an extra lac (button spam) rather then wait that extra half second for the Mangle CD to wear off.
Post by
Heckler
Yeah, I've tested it in game, when the 5th ability GCD ends, there is still at least some time (it honestly feels like MORE than 0.5 seconds) on the Mangle cooldown. There must be some Haste effect or a shortened GCD in there somewheres. I'll see what I can come up with to test this out with or without haste or at least try to time that FFF GCD.
EDIT:
Well, in game I tried the rotation with 0 Haste (naked) and there's still a definite gap after the 5th ability. I dunno how I could go about timing it, but just watching the GCD roll down, you can clearly see that (even with 0 haste) FFF is a shorter GCD than the others. I'm going to go ahead and assume it's a 1 second GCD (carryover from Cat Form) and thats the reason for the gap, which is probably 0.5 seconds.
So the next question then, is it better to throw in a filler and therefore extend your entire rotation to 7 seconds (causing you to lose a whole "6-second-cycle" every 6 cycles) or to just wait 0.5 Seconds and then Mangle again?
Post by
176018
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