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I have a habit of quiting guilds.
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Post by
animastr
A Guild is a community, a group of people. And where there's people there's disagreement. Not that this is necessarily a bad thing, but usually it's at least unpleasent. Even if the Guild consisted of you and just another player you'd still disagree about something one day.
If you wanna live in a society you need to know you'll have to deal with the flaws of others, and remember they'll have to deal with yours! You're not perfect you know.
I'm sorry to say but most of the reasons you had to quit were stupid, except maybe for Raid Policy and Loot Rules, but you should know and agree with those BEFORE you join the Guild, so that shouldn't be a reason to quit either.
Lower your standards, there's no such thing as perfect Guild, in fact most Guild are very far from that. Most PvE Guilds fall under three categories:
1) Hardcore Raider:
They finish content fast and efficiently. But usually most players are self-righteous, full of themselves with huge egos. Confusion occurs when those egos clash, but those fights are solved with a simple phrase by the Leader: "-50 DKP each". A lot of players from the Guild complain, but none quit or get kicked, because they know that they won't find a good Guild like that one so easily or because they know no one else will cope with their egos like others like him. You value in this Guild is based on numbers, how much you heal, how much damage you can take in or put out.
2) Family Guilds:
Even though their raid are full of PUGs and their players don't have the best gear, the members are usually happy. They're that way because they have freedom to do whatever they like, and don't have to compromise a lot with the Guild. They have players from all levels and after someone get invited they usually stay for a long time as long as they don't shatter the harmony of this community based on companionship. Players usually quit because they want more progression and you have to be a real douc*e to get kicked.
3) The Average Guild:
That's the Guild that progress slowly trough the content and a fairly organized Raiding group, but this progression comes with a lot of effort from the members. But in the other hand they don't ask much that about them either, you don't get severely punished if you screw up a pull or don't show up to raid. This Guild is neither a Family Guild nor a Hardcore Guild, but claim to have the benefits of both, so watch out, if conducted right it can be an awesome guild, otherwise it can turn out to be a huge failure. People a invited and leave all the time in this kind of Guild, because usually they feel this is Guild is either too Hardcore or not Hardcore enough. But there's always a small core of members, usually friends of the Guild Leader, that are always there and never leave no matter what. If you manage to befriend this small group of players you'll have the friendship and progression you were promised when you joined, if you fail to do so you'll probably feel out of place and left aside.
So first of all you need to ask yourself what you REALLY want from WoW. After you made that decision try to go after it. And you're not trying if you join a guild and quit the moment you see something you don't like.
This is probably the best post I have ever read on a forum. I run an average guild and most guilds I know don't go over their type/rules/raid times/expectancies enough with new prospective players before just handing out invites. If you want to find a guild you should around before joining any. take notes of each one and what they offer on paper if you have to. Then sit down away from wow and look at your facts.
I would also agree that the inside quote was arguably one of the most thought out, well described posts I've seen in a VERY long time.
I happen to be the GM of a Family guild. Yeah, sure, I like raiding. I want epics, I want loot. Most importantly, however, I care about and want to make all my guildees (read: all my friends, as I feel I am friends with every member of my guild) happy. I turned down an offer to PuG Ulduar (which I still really want to get into) last night because one of my friends wanted my help. Is a Family Guild for everyone? Not a chance! Is it the right fit for me? Most definately.
Based on what I read, I would recommend you take some time guild-less, find out what it is you want out of a guild, what you have to offer a guild, and then try to look again after you've answered those questions.
Post by
359937
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Post by
273446
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Post by
omglaserzpewpew
A lot of raiding guilds (mine included) have websites for dealing with applications and keeping guild members up to date. The first paragraph states that all applicants
must
read the guild rules before submitting an application; the rules cover issues such as loot distribution, raid attendance, and our PG-13 gchat policy. Some people have issues with the rules (it baffles me that people feel such a strong need to include the f bomb in every other statement) and somehow act surprised that we use DKP or we expect people to show up to raids on time or we keep gchat relatively tame.
So when the OP says he has issues with loot distribution, it makes me think he was in a raiding guild. Unless it's some scrub guild that just formed 5 minutes ago and really doesn't have any rules, I'd imagine that the OP is one of those people that ignores officers when they are going over the guild rules and then throws a fit and acts like nobody mentioned the rules to him when he isn't happy with the looting.
Also, not getting a response in gchat is a lame reason for quitting a guild. As I type this, I am alt+tabbed out of WoW and for all I know, the other people online could be trying to talk to me. They won't be getting a response. Fortunately, they aren't so self-absorbed that they demand that I focus the entirety of my time and effort on keeping them happy.
Post by
149924
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Post by
lonewarrior
I'm in a family guild with the same PG-13 gchat policy, and I know a lot of people who bad-mouthed it after leaving. What's so hard about expressing yourself without cursing? And yes, maybe the kids in the guild *do* hear worse at school, but in-game, we prefer to keep it civil around them. Le sigh.
As a GM of a laid back.family type guild also..gchat rules apply rules are for the benefit of all involved. Simply put..if a person doesn't have the intelligence to complete a sentence without using an obscenity then he is not welcome. Like I always say to rule breakers..especially the younger members..put your parents on vent and let me hear you trash talk them with obscenities and then I will allow you to say what ever you want. Haven't lost that argument yet. :)
Post by
377410
This post was from a user who has deleted their account.
Post by
xaratherus
What good is a guild?
I personally couldn't do anything except solo without a guild. I apparently have the world's worst luck when it comes to pugs - I can't stand them and would rather not play than pug most of the time.
Here are a few things that a guild (at least based on my guild) are good for:
Steady pool of instance/raid members. We have a weekly Naxx 10, a weekly Ulduar 10, and a Saturday night Naxx 25 run. We also get together for old world raiding once or twice a month, and a subset of the guild runs PvP events.
Profession trade. We have a rule in our guild: If someone can make it for you, then it's free if you provide the mats. Our enchanters offer
any
enchants for free to guild-mates; blacksmiths regularly craft belt buckles for people who need them; tailors make bags for alts or for those who need upgrades.
Guild bank discounts. We regularly collect mats, food, and potions in our guild bank, and try to keep it fully stocked with things that people need. For mats, we sell them at 50% AH price and deposit the gold in the guild bank; raid food and flasks are provided for all guild runs.
Game advice. We provide tutoring to new members/players, or assistance with specs and gear in-game or via our forums. When new content comes out we usually try to compile useful information from other resources so it's available in one convenient place.
Camaraderie. If you aren't friends with the people in your guild then you're probably not in the right guild. There are times when I don't really want to do anything in-game, but I'll log in anyway because I always have a good time chatting with my guildies.
Could you get all this without a guild? Possibly. You can run with just a vast Friends list. But I find being in a guild much more convenient. I liked the guild so much, I'm not only a client - I'm the guild leader ;)
Post by
Wrestlol
I have a terrible habit of /gquitting guilds.
Perhaps i have too much of a desire for a 'perfect' guild. A guild where everyone gets along, clears content without any hassles, and there is no such thing as drama in the guild.
I have quit guilds for not liking the tabard (bc), having an argument with another new guildy, not liking the raid policy, loot rules, someone's personality... or even if i get the slightest hint that something is wrong.
I dont want the responsibility of creating my own guild nor the micromanagement that goes with it.
I just quit another guild, because i didnt get a response in guild chat for a while to any of my questions, when i knew everyone was in dalaran after a raid. I was only in the guild a few hours before i ran for the hills.
Ive even quit guilds where there was a big argument in guild chat - and it had nothing to do with me nor was i a participant.
I cant even count how many guilds ive quit on both hands.
Understandable. Most guilds suck.
Post by
167408
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Post by
153773
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