This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
How do you kill Resto Shaman?
Post Reply
Return to board index
Post by
342791
This post was from a user who has deleted their account.
Post by
355609
This post was from a user who has deleted their account.
Post by
Booterang
Well Rogue/shaman or warrior/shaman are simply a hard counter to your comp. Just be glad that warriors don't roll as fury anymore, healing my warlock buddy with a fury warrior sitting on him was incredibly difficult (I roll warlock/resto shaman).
As a restoshaman and a pillar humper, I can say the main way your going to kill a shaman is by effective totem stomping, really good heal interrupts, and fitting in mana burns when you can.
It is important to always stomp the tremor totem (yes I do hate you for doing that, its 300 mana per totem, and yes I am constantly dropping a new one when possible.) and the grounding totem to a lesser degree. Have a pet macro setup that makes your pet attack tremor and grounding totems, you will need to constantly send it out to stomp them. Considering you can't put the pet on the shaman anyways, this is a more useful task for it then you'll likely find. If you do not stomp the tremor totem, your comp just lost about 75% of its CC, so it is important to take it out!
Dispel the earthshield as often as possible, shamans rely on it alot as a form of damage negation. Earthshield lasts for 10 minutes, cost 600 mana to cast (about) and heals about 2-3k per tic(maybe more, I don't really check). Earthshield has a 30% chance to resist dispels due to talents that most shamans take. Due to the lesser healing wave glyph that I also employ, earthshield increases my heals by 20%. Point is: dispel the earthshield, it is far and away a shaman's most efficient 'heal'.
There is usually no point is dispelling a watershield, it is free to cast, but it may be worth removing if you are facing a shaman that is nearly out of mana. Due to the use of watershield, you must either target the shaman heavily or ignore it entirely, smacking a shaman with a pet or using just 1 DoT on it is 500 free mana per tic. Concentrate heavily on the shaman and it may cast earthshield on itself though, effectively reducing its Mp5 by about 70% if you count both passive and proc regen. (I roll with 210 mp5 with the sheild on, mixing both crit and mp5 gear.)
It is also very important that your priest healer maintain a suitable amount of mana, if a priest and a shaman both run out of mana, the shaman will regain mana more swiftly due to watershield procs. I have won several arena fights simply by the virtue of watershield procs when the enemy healer had no such luck. Try to mana burn the shaman when it comes out to heal its partner, or see if you can peel it away from its favorite pillar with a well placed fear (requires you to stomp the totem!). Also be wary of grounding totems when attempting to burn a shaman, I myself often use them as a buffer against the first cast by a priest when I am forced to come into LoS.
Finally, should you get a Shaman under 35% health, be wary of the nature's guardian talent. Most shamans take 3/5 points in natures guardian, a talent that has a 30% chance to heal a shaman of 10% of its total health when it damaged at under 30% health. It has an 8 second innate cooldown, but do not be surprised if you see a shaman's health randomly jump 10%, preventing you from setting up a souldrain execute.
This was a rather long post, but should cover most of the important tactics that are required to counter a restoration shaman.
Have fun in the arena!
Post by
342791
This post was from a user who has deleted their account.
Post by
355609
This post was from a user who has deleted their account.
Post by
320775
This post was from a user who has deleted their account.
Post by
317222
This post was from a user who has deleted their account.
Post by
285551
This post was from a user who has deleted their account.
Post by
342791
This post was from a user who has deleted their account.
Post by
Booterang
That was the most helpful post i've ever read! Now tell me how Unholy dks kill you =P as i'm having alot of trouble against resto shammys =<
Stomp the disease cleansing totem constantly. It removes a disease once every 3 seconds, seriously gimping your damage. I often have a very easy time fighting frost and unholy deathknights because they do not stomp that totem. Also, you can bet that after you use pestilence I am going to repeatedly place a totem, thereby removing all your diseases for only about 800 mana. (replacing a totem makes it 'tic' again instantly.) Out of all the healers, Shamans are probably the hardest for deathknights to kill due to the ease in which they can cure disease and the sheer speed in which they cast their heals.
Other things to watch:
Grounding totems: These totems will acutally 'absorb' your deathgrip, believe it or not, so do not cast deathgrip on a target that has the grounding totem icon above it. You will end up being very confused at your now 'tapped' deathgrip while your target continues to /dance with you from 30 yards away. Cast another offensive ranged spell at the target before you deathgrip in order to destroy the grounding totem.
Interrupting lesser heal waves: I always find it funny when a mind freeze from a deathknight fails to interrupt my heals. Due to the talent 'tidal waves' shamans cast their heals at 30% greater speed, and for 10% greater effect if they use riptide (an instant cast heal/HoT) for the next two spells. This means a lesser heal wave, normally casting at a 1.5 second speed, will take 1 second (0.9 for myself due to collective haste). These heals are almost impossible to interrupt, and take good timing. Often you may have to let the first heal go off, then stop the 2nd that is casted immediately after (most shamans cast 2 heals one after the other.) If the shaman has used bloodlust, do not even bother trying to interrupt the heals with anything but strangulate, the cast speed becomes 0.6 seconds.
Ghoul placement: Finally, keep your ghoul away from the shaman, it hits for practically nothing and will proc the shaman's water shield, effectively giving it 550 additional mp5. (thats 3x the passive regeneration that I have in PvP gear.) Only use your ghoul to stun the shaman, otherwise it should be used to stomp totems the same way a warlock pet should.
Yet another long post ^.^ but I hope this helps you out somewhat.
GL in the arena.
Post by
342791
This post was from a user who has deleted their account.
Post by
Katsudon
Grounding totem + water shield is frustrating as hell. Every match against a resto shammy in 2's always lasts a long time. I've seen 1 grounding totem absorb 3 cyclones chain casted on 2 separate targets, which im not sure if thats supposed to happen, but seems kinda broken. I've never had a fight against a resto shammy that didn't involve at least 2 dps shifts/cyclone shifts between me and my partner who is arms war, and most fights involve like 5+ shifts.
My advice is to kill the partner first always against resto shammy. We always by start pressuring the shaman first. Once hes down maybe to 60%, my partner will switch to the dps and i'll cyclone the shammy to cancel heals. Of course once hes out he has to decide to either heal himself or his partner. Its an extremely slow process but its better then tunneling the resto shammy due to less water shield procs. Once you get the shammy low mp (2k or under), we switch focus on dps, and ill chain cast cyclone on the shammy and my partner usually has his cooldowns ready and saved (ie bladestorm) again for the final burst. I'm a resto druid though and cyclone is really powerful against heal/dps 2's (but sucks ass against dual dps like rogue/feral /cry)
For your group, i think you just have to chain CC the shammy and try to blow up the warrior or rogue first. Maybe try succubus and have her stick to the shammy and your priest should help in nuking the dps target down. There's no way your disc priest will outlive the resto shammy if an arm's warrior is beating on him.
Post by
104412
This post was from a user who has deleted their account.
Post by
334295
This post was from a user who has deleted their account.
Post by
stulth
dispel,purge spellsteal earth shield and silence/interupt their heals, trink out of hex.
Post by
Banehallow
dispel,purge spellsteal earth shield and silence/interupt their heals, trink out of hex.
OH SHI~
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.