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How could they mess up fury like this?
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Post by
182082
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Post by
Porcell
Fury is obviously the funniest kind of warrior to play...
...
...
Adding these things would not make the fury warrior OP in PvE or PvP, just more fun to play.
It's the funniest kind of warrior to play, and you want it to be even MORE funniest!
Post by
435881
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182082
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Post by
pak52b
1. Fury is supposed to be a DPS tree, so fury warriors are not supposed to be attacked in Raids unless they don't control their threat...so why do we have a ability like "Enrage" that only has a chance to work when we take dmg. It should be "30% chance to be enraged when dealing melee dmg". This just seems much more logical to me.
I think that might be somewhat viable for a fury leveling spec or maybe for fury pvp...
2. Why does slam have casting time (!)? And why doesn't it do anything more besides low dmg, like stunning the opponent for 1 sec or something? "Slams the opponent", sounds to me like something that would make the opponent stunned or at least affected somehow. Compared to Mortal strike and Shield Slam, it sucks ass.
Well, that is why we only use slam on bloodsurge procs ;-)
What is does what it does, is something that needs to be asked to the developers ^^
3. Why is charge unusable in the fury tree? Sure, we got intercept instead, but that costs rage and has a 20 sec cooldown (with talents). When you are on a killing spree there is nothing more satisfying than killing one opponent, then charging into the next one. It's just an anticlimax to have to slow ass run to the next opponent when your filled with rage and ready to kill. Fury warriors are supposed to be these enraged berserker killing machines, but the lack of charge kind of takes the edge away because of that unavoidable slow running in the middle of the killing.
Well, that's just by design I guess...
Its still not hard to achieve if using the talent
Heroic Fury
and stance dancing to use charge. Sure, it will be on cooldown every now and then, but not to an unbearable amount.
I don't think you need to charge that much in raids, in heroics maybe, with almost instantly dead trash, but does THAT really bother you?
And well, PVP, but hey, why can't fury have bladestorm and warbringer? Some things need to stay spec dependant you know...
4. Look how many cool attacks and abilities Prot and Arms warriors have. How come fury warriors are gimped to whirlwind, blood thirst, Cleave and the suck-slam? It gets kind of tedious just pressing those 4 buttons over and over again.
I actually find myself using more than "just" that.... (I hope you're also using heroic strike.. While not overly "complicated", it still takes skill to play a furior well...
Sure, it's not the "egg laying wooly milk pig" (German expression: "Eierlegende Wollmilchsau" aka the "all in one"), and we're not the self healing dps tanks that some people would like us to be, but when that day comes, im deleting my toon :)
I have been fury for a long time, and I have yet to understand why people say it sucks, or is "broken" ^^
So, if you think it's fun (I'm not sure if you really meant funny), by all means, enjoy it. And if it's not, try another spec (I for one hate the "whack-a-mole" arms spec)...
If you really meant funny, well, the fury spec / rotation hasn't changed too much over the years (sure, shaving a sec of CDs on BT / WW and adding insta-slam, but the abilities are still semi the same), so yeah, don't expect too much there.
Post by
Haxzor
Fury is obviously the funniest kind of warrior to play, and in some ways, dual wielding two handers makes the fury warrior the "ultimate warrior".
But there are somethings that I just don't get...
1. Fury is supposed to be a DPS tree, so fury warriors are not supposed to be attacked in Raids unless they don't control their threat...so why do we have a ability like "Enrage" that only has a chance to work when we take dmg. It should be "30% chance to be enraged when dealing melee dmg". This just seems much more logical to me.
It's a PvP talent.
2. Why does slam have casting time (!)? And why doesn't it do anything more besides low dmg, like stunning the opponent for 1 sec or something? "Slams the opponent", sounds to me like something that would make the opponent stunned or at least affected somehow. Compared to Mortal strike and Shield Slam, it sucks ass.
MS and Shield Slam are the defining abilities of Arms and Prot, much like TG/Bloodthirst are for Fury.
3. Why is charge unusable in the fury tree? Sure, we got intercept instead, but that costs rage and has a 20 sec cooldown (with talents). When you are on a killing spree there is nothing more satisfying than killing one opponent, then charging into the next one. It's just an anticlimax to have to slow ass run to the next opponent when your filled with rage and ready to kill. Fury warriors are supposed to be these enraged berserker killing machines, but the lack of charge kind of takes the edge away because of that unavoidable slow running in the middle of the killing. Switch to Battle Stance, charge, switch back.
4. Look how many cool attacks and abilities Prot and Arms warriors have. How come fury warriors are gimped to whirlwind, blood thirst, Cleave and the suck-slam? It gets kind of tedious just pressing those 4 buttons over and over again.
Adding these things would not make the fury warrior OP in PvE or PvP, just more fun to play.
Beserkers Rage? Recklessness? Death Wish?
Post by
skumbananer
Enrage is really really nice to have when your solo. Nothing useful in raids, but one of the best talents for a farming/levelling toon.
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281850
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466113
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182082
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Post by
Timmeh
1. PvP.
2. Slam is a baseline arms ability (hence the talent in the arms tree) and is intended to be used as a proc. Why does it just deal damage? Well, some abilities do just deal damage, every class has them.
3. Warriors have the stance system for a reason. Fury is already more mobile than the majority of players, having to change stance from time to time is hardly a big deal (and should not be changed, the stance system is one of the warriors defining features).
4. Um... most classes + specs have about 4 buttons they regularly push to make stuff happen. Some less, even.
Post by
Victarious
Oh man, this thread is so awesomely terrible. "Fury warriors are the best. How come they suck?"
Unless you're like five years old, you should be able to get over your love of Titan's Grip for long enough to try another spec or class. Maybe arms or prot, since by your own admission they have "better" abilities.
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179663
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458638
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453861
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152897
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Post by
Porcell
I'm somewhat bothered and annoyed that my rogue's sinister strike hits almost as hard as my 2hander's Bloodthirst and in some case it even beats it out.
What? Sounds like you need more attack power. Just looking at a random WMO, our rogue's sinister strikes were averaging around 3500 and his max crit was 7000. Our fury warrior's bloodthirst was average of 6000 and max crit of 12k.
Juggernaut should be move higher up the ARMS tree to make it more accessible for fury warriors, or it should be moved completely to Fury tree IMO.
What good would that do, you still can't use Charge in berserker stance.
Fury already does more DPS than Arms; why should Fury get Wrecking Crew?
Post by
318373
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Post by
Fakir
Fury is obviously the funniest kind of warrior to play,
It gets kind of tedious just pressing those 4 buttons over and over again.
So, fury is the funniest warrior spec, and yet it's tedious. Does this mean that the other warrior specs are plain boring?
1. Fury is supposed to be a DPS tree, And for all those years I thought it was. *sigh*
so fury warriors are not supposed to be attacked in Raids unless they don't control their threat...so why do we have a ability like "Enrage" that only has a chance to work when we take dmg. It should be "30% chance to be enraged when dealing melee dmg". This just seems much more logical to me. The current talent previously HAD it's use on certain boss fights, but currently it's only usefull for PvP or grinding. I see nothing wrong here.
2. Why does slam have casting time (!)? Are you really using non-instant slams as fury specced? Don't. Making slam an instant would be a quite large buff for arms.
And why doesn't it do anything more besides low dmg, 2-h weapon dmg +250 special attack is not low dmg unless your weapons suck (yea, mine are just iLevel 219 but still each slams does fine dmg). And you want it to be instant and have a stun or the like on top of it? Maybe that should be our 71 point talent in the talent tree.
4. Look how many cool attacks and abilities Prot and Arms warriors have. How come fury warriors are gimped to whirlwind, blood thirst, Cleave and the suck-slam? HS, buff, debuff.... unless you're doing this then you're doing something wrong.
Post by
48495
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