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Gear Score vs. iLvl
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Post by
Ishtenari
I do not miss those days in WOTLK and gear score. Everything was about gear score, if you didn't have a certain number, you weren't getting in. The sad thing is, that there was worse gear that had better gear score than the gear you were wearing. I do have to say that I like that it is going by iLvl. What are your thoughts? Which do you prefer?
Post by
Sas148
To me it's all relative. Gearscore derived a score based on your item level, appropriate enchants/gems etc...
It's all about the same to me. We've just dumbed it down to a smaller number based solely on average gear level.
Post by
Rystrave
What's more important is the player, not the gear. A guy can have amazing awesome gear and be a scrub at the same time.
Post by
331902
This post was from a user who has deleted their account.
Post by
atomicwolf22
I do not miss those days in WOTLK and gear score. Everything was about gear score, if you didn't have a certain number, you weren't getting in. The sad thing is, that there was worse gear that had better gear score than the gear you were wearing. I do have to say that I like that it is going by iLvl. What are your thoughts? Which do you prefer?
Both are equally stupid methods of judging who can or can not raid.
Both can easily be inflated by gear, and neither of them are an accurate way of actually determining whether gear is actually better for a player.
(Unless you have an old school, knowledgeable raid lead who will actually bother to gear check)
I don't like this "culture" of higher ilevel is better, I would much rather players actually know or have to learn why exactly a 356 trinket is much better than a 397 trinket. (Ele Shaman DMC Volcano Vs Cunning of the cruel for example)
I'd much rather not group with people in full PvP gear, because hey, why bother actually gearing when you can throw on 377 ilevel gear and go right to HoT dungeons and be carried.
IMO PvP gear should have a 0 ilevel score when attempting to queue for random dungeons.
I agree.
Both systems failed on the part that pvp gear boost your numbers. And to some people as long as you had the magic number you where invited reguardless if it was pvp gear. In wrath the only way to see past this without checking gear was to look at the players health which is a dead giveaway in most cases.
The IL on pvp gear has been talked about alot during this Exp. with it letting you bypass the in game restrictions. Same issue with IL on gear that wasn't your armor type doing the same thing. But there is always a few bugs to address and fix. Its still a somewhat new system.
Post by
Ahrendel
I wouldn't make PvP gear give 0 ilvl concerning dungeons. What if a life-long PvPer wants to change up and do some heroics, but they've never collected an ounce of PvE gear?
I'd change it to where all PvP gear in a given expansion is reverted, ilvl wise, to the bare minimum to enter non-Hour of Twilight heroics. Then they start gearing correctly for PvE, and not be behind the curb in DPS to do the older heroics to get on their way.
Post by
635092
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Post by
331902
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Post by
soccergenius
...I don't like this "culture" of higher ilevel is better, I would much rather players actually know or have to learn why exactly a 356 trinket is much better than a 397 trinket. (Ele Shaman DMC Volcano Vs Cunning of the cruel for example)...
DMC: Volcano dropped in value significantly with 4.3 after they nerfed the T12 2pc. If you don't have the T12 2pc at all (or if you never lined up the proc with your Fire Elemental), very nearly every dps caster trinket with a higher ilvl will be superior than DMC:V for an elemental shaman. Just sayin :P
On topic: It's still easy to use PvP gear to inflate your ilvl. Nothing still beats looking people up and seeing what they have equipped/spec'd and what content they've already completed.
Post by
581897
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Post by
479137
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Post by
MasterOutlaw
PlayerScore, at least now, takes into consideration everything about your gear: ilvl, gems, enchants, appropriate stats for your class/spec, and consolidates it into one number (and gives you other details, but what we're concerned about is the final number). It does a pretty good job on giving you a ballpark of the performance you can expect out of someone's gear.
Average ilvl on the other hand doesn't really tell you anything except how much high level gear someone might be toting around in their bags. It doesn't even have to be gear they're wearing or for their spec to contribute to the final value so it can be horribly inaccurate.
The old GearScore was based solely on the average ilvl of your gear anyway so it's no different than the displayed average we have today, except GS didn't count things you weren't wearing.
Post by
138638
This post was from a user who has deleted their account.
Post by
yukonjack
I agree.
Both systems failed on the part that pvp gear boost your numbers. And to some people as long as you had the magic number you where invited reguardless if it was pvp gear. In wrath the only way to see past this without checking gear was to look at the players health which is a dead giveaway in most cases.
While I also agree, hopefully this issue will disapear in Mists with the planned removal of resillience from armor and weapons.
Post by
Interest
To me it's all relative. Gearscore derived a score based on your item level, appropriate enchants/gems etc...
It's all about the same to me. We've just dumbed it down to a smaller number based solely on average gear level.
Can't forget that this one is endorsed by Blizzard considering they actually made it.
Post by
ChairmanKaga
Someone who just dinged 85 and has an ilvl of 304 can't do a heroic, really. At least not and pull his weight. Same goes for the LFR. If someone with a 346 ilvl tries to do Dragon Soul? They're gonna die, most likely, and if they manage to not, they won't pull their weight.
Debatable. LFR probably more true, but heroics are glorified Patchwerk fights. My enh shaman was doing 7.5k at 84, ilvl 280 something. I have, incredibly, seen worse from players in T12 JP gear.
I used to give people the benefit of the doubt, but I find now that half the people playing this game really are just blithering tosspots. Gear is a multiplier factor; it can't make up for being a tool. With
sites
popping up to distill
the arcane knowledge
to the masses, there really is no excuse for being a complete scrub.
While I also agree, hopefully this issue will disapear in Mists with the planned removal of resillience from armor and weapons.
You misheard. Resilience is not going away from gear. It is being added as a base character stat (so it becomes less of a barrier to entry for PvE players moving into PvP), but it is definitely sticking around on gear as well. They're just fixing the "guy without PvP gear = free honor kill" aspect.
Post by
877949
This post was from a user who has deleted their account.
Post by
arthuuur
The only reason you would care about any of this is if you're grouping with PUGs.
PUGs are terrible. Simples.
Post by
francescamarie
I think both have their place. I think iLvl was really Blizz's response to gearscore. iLvl doesn't involve doing anything extra, which basically brought the idea of GearScore to the masses. What annoyed me about gearscore was that I got very sick of hearing about it in Wrath, but then you had to use it because everyone else cared.
Gearscore/iLvl doesn't mean everything - I think of it like a baseline. When I joined a raiding guild in Wrath, it was because they pugged a spot, I joined in, they all had these ridiculously low gearscores, but they were the best group I had ever run with.
Just having a number to reference isn't enough, people seem to forget that you can actually inspect gear and see if a player is doing something wrong. To that end, gearscore was more thorough, as it wasn't just iLvl, but stat prioritization, enchants, gems, as well as boss kills (though that aspect I usually found to be buggy).
Post by
161859
This post was from a user who has deleted their account.
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