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PTR
12.1.0
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12.1.5
Best Enchant for Tanking Weapon?
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Post by
199166
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Post by
marklartank
none are great.
blood draining is best imo, but only because it's the only one that offers any EH (no matter how little).
Post by
Kciroj
Common enchants are:
Blood Draining
- Each stack of Blood Reserve provides a small amount of effective health, unless you get hit hard enough to go from 35% health or higher to dead in a single hit, of course.
Accuracy
- Best threat enchant, but that's probably not what you're after.
Blade Ward
- Provides a mix of avoidance and threat.
Mongoose
/
Exceptional Agility
- Provides a mix of avoidance, threat and a little EH ('cause agility provides armor, hehe)
None of these are game-breaking though. Weapon enchants just don't do that much for tanks.
Post by
439646
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Post by
490315
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Post by
Kciroj
blade ward is what i see to be the best as of right now.
I very much doubt this, and since you didn't bother to provide a reason it shouldn't be taken too seriously either. Mongoose has a significantly higher uptime than Blade Ward. While the Blade Ward proc provides more avoidance (in the form of parry vs dodge from Mongoose), the buff fades as soon as you parry. On the other hand, if you do not parry while the buff lasts, you will not recieve the damage proc.
I use Mongoose on my tanks as I don't think that the 2k heal at 35% health is worth it. Vs. The 180 agil per Min. Which can add Armor and Attack Power for Warriors.
Mongoose buff is
120 Agility
(not 180), which provides:
240 armor (= only 6 AP from Armored to the Teeth, big whoop; the armor itself is nice though), ~2% crit chance and ~1% dodge in addition to 30 haste. And that's without Blessing of Kings.
Post by
304981
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490315
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439646
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Post by
Kciroj
... it has been fixed so that it provides avoidance over a specific period of time, rather than being consumed on your next Parry.
Interesting, but this has not been the case in my experience. Though I haven't used the enchant very long as I was rather underwhelmed by it, even the
effect tooltip
states "all stacks are removed on a succesful parry".
This is also can be used for warriors as the Tanking Mech. From both classes are extreemly close.
Actually Paladins get more dodge and crit from Agility than warriors do. Also I remember Blade Ward having a better uptime for warriors than paladins at first because paladins have only one weapon strike ability. This improved when Seal of Vengeance/Corruption was changed to deal weapon damage, apparently proccing the Blade Ward effect too. Just saying that you can't just assume the same mechanics apply to warriors as to paladins; I have no idea if the uptime is now better for paladins or warriors or if they're somehow equal.
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