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10.2.7
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Holy pvp?
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Post by
289940
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Post by
319099
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Post by
289940
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Post by
karlusdavius
holy is a bastard in wsg. try and focus a holy pirest with GS up. grr
Post by
Zerul
Sorry, but Holy just lacks in many ways for serious Arena. If you enjoy being below 1000 rating, go ahead.
Holy suffers from:
- Lack of offensive options. Power Infusion is an immensely helpful mana burn spam/finishing burst damage tool. With Holy, the only way to get anything close to this effect is by getting the Platinum Disks of Swiftness trinket, but then again you could instead get two haste (or triple if you're still an Engineer) options as Discipline instead. Sure, your Smite and Holy Fire might be 10% faster, but it's the cast time haste (PI + passive haste talents in Disc) that really matters.
- Lack of mana regen and conservation. Your best bet is to shield, run away, and try to stay OOC to drink. Unfortunately, this won't work at all against certain comps and in certain arenas. Unlike a Druid, you've only got speed for 4 seconds. Without Rapture or any of the instant cast mana cost reduction talents, you'll find yourself OOM very quickly.
- Survivability. When fighting double-Rogue, you won't be able to Pain Suppression yourself while stunned or your teammate while sapped. With the Glyph of PS, you can do both. As for personal survivability, you don't have Penance. Once your ProM is on cooldown, you've really only got Flash Heal to rely on for a solid heal. Flash Heal is much easier to interrupt than a Penance. Plus, Penance heals through LoS so long as you start the cast when they're in sight. Flash Heal does not. The interrupt scenario applies to anyone who can interrupt.
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108376
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289940
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Post by
Zerul
i just dont like doing what everyone else does. but i guess i'll just have to w8 until blizz decides to buff holy pvping =*(
I used to have this same mentality. Thing is, I'm having more fun winning. I can also be more "unique" in other ways, such as choosing a Warrior as my 2v2 partner instead of a Rogue.
There's still room for creativity in trinkets, rings, weapons, tactics, etc.
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