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3.1 Lifebloom and Restoration Changes
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Post by
5200
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219211
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Post by
TheRazielim
So basically you're saying they're increasing it's situational usage by killing its general usage and just turning us into squishy Paladins. It's less the "nerf" aspect of it as opposed to the "*yawn*.. we're the same now" side. I've played a Paladin for 4+ years, if I wanna just sit there and spam a 1.5sec heal.. I can already do that. I've been enjoying Resto in instances on my Druid lately because it's such a drastic change from what I'm used to. That's why it's so annoying imo.
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219211
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260787
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219211
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Post by
Katsudon
You can't just spam 1.5 sec heal, because you need to keep hots up anyways.
P.S. In recount, when you look at healing done for fight, it shows you top 3 healing spells. I tried to remember when I saw lifebloom there. I think never, there are always regrowth, rejuvenation and wild growth.
P.P.S. I have healed as a shammy in BC - that's even more boring that Paladin ;)
P.P.P.S. Check this video out, especially phase 2 - is it really that boring?
http://www.vimeo.com/3197300
This is a style thing then.
For me in total healing, its usually wild growth > lifebloom (both are really close in amount healed) > rejuv, with regrowth a distant 4th. Naturally this means my cast sequence is roll lifebloom > rejuv > regrowth in priority. (wild growth will be high no matter where you stick it in, cause its aoe)
So just cause you don't use it as often doesnt mean its not a useful spell.
I guess it also depends on who your paired with. For nax10, I'm with a holy pally so my job is to raid/heal + roll hots on mt/ot, and let the pally burst heal, so i don't sit there spaming regrowth or nourish on the tanks too often except certain fights. for nax25 i raid heal so wildgrowth + spotheals
Post by
5200
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Post by
Celdhyrean
Of course LB is nerfed, that's the intent of Blizzard with this change. "i don't pay to get nerfed" ? Tell that to the retribution paladins and all other overpowered classes/spec that were nerfed over the time. What you want to argue is wether the nerf is justified or not, not wether you want to be nerfed (nobody wants).
Blizzard thinks being able to keep 4 LB stacks on 4 people (~5-6k HPS) with the ability to land even more heals in a 4-5s window every 10s is overpowered. Maybe not for the current content, maybe it's preparation for what's coming. We don't know, but you have to admit that on the paper, this healing power druid have is clearly massive. I can understand Blizzard wanting to nerf it. This is what you have to argue against if you want to be heard by Blizzard.
As for the "we are becoming paladins" QQ, that's just ridiculous. Hots will still be a major part of our healing techniques, they are buffing some spells so that it isn't 100% but we aren't going to heal 50% Nourish and 50% healing touch so quit the lame argument.
Post by
Kaitain
I totally agree. Rolling multiple stacks of LB was rewarding massive HPS to a very low-skill operation. It does sound like our LB stack will just be for targets taking constant heavy damage. I find it hard to accurately visualize the effect of the mana regen changes, so it's hard to see how viable more than one LB stack will be, or how spot raid healing with single LBs will be. I think I'll just have to see what it feels like when it goes live. Druids will still be (and always were) very effective at healing multiple targets without hardly using lifebloom at all. It just requires more effort and faster reactions.
Don't forget why Blizzard is making these changes (specifically the mana regen change). At the moment healing is largely a spam fest where the most effective healers are ones that can spam their spells the fastest, regardless of overheal. After the patch, there will be a big penalty for massive overhealing. Healing teams will once again have to closely and skillfully coordinate what they are doing to be effective and not send each other oom.
"I would have rolled a Pally if I wanted to spam Nourish" is classic thoughtless QQ. If blizz removed every single healing spell druids have except Nourish and Healing Touch... that would be making druids into pallys. I personally love Nourish. There was for a long time a gap in the druids healing arsenal, and Nourish fills it nicely.
On a side note - love the PvP LB buff :-)
Post by
greven
This is NOT a PvP Buff. Don't you see that now 3 stacks of lifebloom will cost you A LOT! Yes, its a buff when you are full on mana, but one of the problems of Healing classes on PvP right now is mana regen, considering the mana regen nerf now it will be even funnier to try to heal someone after 3 minutes.
LB, LB... OOM. Damn! /dead.
This nerf is too big. If there wasn't a problem with Lifebloom since it was implemented, if it was nerfed in coeficiency and in mana cost allready why change it again? Don't fix what isn't broken? This is a game last time I saw and the all point of a game is to make it fun right? Taking away our signature spell the way it was it's not fun and it will make us change to a more direct healing style, that sucks.
It's still on the PTR so there is still hope something will change. I Do agree LB multi-tank rolling was a bit too strong, but instead of just increasing the mana cost why not make the coeficient on the ticks smaller still increasing the Bloom. Or give us a way to control when the Bloom... blooms. Or put a penalty after you have 1 stack of 3 Lifeblooms on someone, making it heal less for each addional stack on the 2nd target, 3rd, target, whatever. But the mana regen nerf with this I think it's a blow too big in the same patch.
IF this is their idea of making healing fun and content hard... they are doing something very wrong.
Post by
Kaitain
It sounds like a pvp buff to me because you get mana back when it's dispelled or blooms. In PvP, if one doesn't happen, the other will. Combined with larger blooms... we'll see. Seems like a buff to me.
Post by
greven
It sounds like a pvp buff to me because you get mana back when it's dispelled or blooms. In PvP, if one doesn't happen, the other will. Combined with larger blooms... we'll see. Seems like a buff to me.
Yes, it's a buff. But not that much of a Buff is Mana still is a problem like it is now and when games will be bigger in arenas, because they will with more resilence and stamina from next season it will be even worse.
Of course the bigger bloom is great for PvP, but not that much classes can dispell us now since they removed HoT removal from DKs (thank god). I think only Shamans can do it, right? :)
Post by
Celdhyrean
It's less about dispell than about being cc'd often which would cause a bloom, small in the current system but bigger with the new one.
Post by
Kaitain
It sounds like a pvp buff to me because you get mana back when it's dispelled or blooms. In PvP, if one doesn't happen, the other will. Combined with larger blooms... we'll see. Seems like a buff to me.
Yes, it's a buff. But not that much of a Buff is Mana still is a problem like it is now and when games will be bigger in arenas, because they will with more resilence and stamina from next season it will be even worse.
Of course the bigger bloom is great for PvP, but not that much classes can dispell us now since they removed HoT removal from DKs (thank god). I think only Shamans can do it, right? :)
Shamans and Priests and Pallys.
Plague Strike was never a "dispell" anyways, just a "remove", and indeed thank god they saw how bad that was for druids. Ebon Plague still has a 25% chance to "remove" a hot per tick, but it's nowhere near as bad as Plague Strike.
When disc priests can cast Penance on themselves I think priests will make a major comeback in PvP, so the LB changes are probably designed to tie in with that as well as the helping counter the current dominance of Paladins.
Post by
greven
How can a Paladin dispel a healing effect on you? o.0 And Priest? As far as I know their dispell is passive... Only Shamans got and Offensive dispell? :)
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219211
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217439
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219211
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219211
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