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[4.2.0] Combat raiding
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Post by
Liquoid
Spec:
7/31/3
With 4.2.0 live, few priorities change. Combat is still best for those situations where you get to cleave the targets, as in the long term, it loses out to Assassination's AoE Deadly Poison procs. As for pure single target DPS, it really boils down to what kind of weapons you have access to with your raid group.
The glyph, talent and poison choices are still the same as well as the rotation. Yes, EP values of stats changed significantly as a result of some talents getting buffed, but the general step-by-step instructions in the guide are still accurate.
Glyphs:
Prime:
Glyph of Sinister Strike
,
Glyph of Adrenaline Rush
and
Glyph of Slice and Dice
.
Major:
Glyph of Fan of Knives
,
Glyph of Blade Flurry
and
Glyph of Sprint
.
Minor:
Glyph of Blurred Speed
,
Glyph of Poisons
and
Glyph of Safe Fall
.
Please note that if you're actively raiding with a stable set-up, Major Glyph of ToTT is a raid DPS increase. Which Major Glyph to drop for it depends on the fight.
Rotation:
Sinister Strike
Acquire 3-4 Combo Points
Slice and Dice
Sinister Strike until you have 3 Combo Points
Sinister Strike.
If you have 4 Combo Points, use Revealing Strike. If your Sinister Strike procced an additional Combo Point and you have 5, use Rupture
Repeat steps 4-6 but use Eviscerate as your finisher
Finishers in terms of priority: Slice and Dice > Rupture > Eviscerate
Use Adrenaline Rush and Killing Spree as often as possible, but never use Killing Spree while Adrenaline Rush buff is active. If possible, time Adrenaline Rush with offensive raid cooldowns, such as Heroism / Bloodlust.
If the fight involves frequent target switching, then use Blade Flurry to cleave the targets. Also, use the following as replacement for your Sinister Strike button:
#showtooltip Sinister Strike
/startattack
/cast Sinister Strike
Due to new dot mechanics, last dot tick will be incorporated the next dot of the same type you apply on the boss. this means that when we are refreshing a 5cp rupture, if we clip it between 3 and 0 sec remaining, we won't lose the tick, but we also gain dps since we really extend the new rupture duration shifiting the ticks. (##RESPBREAK##)8##DELIM##Kangi##DELIM##
Post by
2259
This post was from a user who has deleted their account.
Post by
Coldkil
also i found a better tactic to:
- get 2 combo
- revealing
- get 5 combo
so in this way we can queue up the revealing bonus (which lasts 15 secs) and not waste cp.
Post by
Liquoid
also i found a better tactic to:
- get 2 combo
- revealing
- get 5 combo
so in this way we can queue up the revealing bonus (which lasts 15 secs) and not waste cp.
So you will have 3 CP's after your RvS. If you then SS, which doesn't proc, you'll have 4. You're gonna have to use SS again, and what if that one procs? You will end up wasting a glyph proc.
Post by
Caperon
So you will have 3 CP's after your RvS. If you then SS, which doesn't proc, you'll have 4. You're gonna have to use SS again, and what if that one procs? You will end up wasting a glyph proc.
The question is:
Is the dps loss of the glyph worth the dps gain of the 20% more dmg on your next finisher?
Also what are the numbers on rupture and eviscerate?
I really want to know how rupture currently is doing.
I mean we cant specc for it and i want to know how it does compared to evi (which got buffed).
Post by
mystyfan
Thank you for posting this. Please let us know how this rotation goes and if anyone else has an ideas that are pertinent.
I did the geming/ enchant suggestions posted on elitest jerks, but I'm still kinda depressed about going from about 10k dps to barely 7. heh
Post by
Stabya23
Stats value...crudely from EJ for COmbat...
Agi > Haste > Exp > Hit > Crit > Mastery
Would Haste > Exp at any point below the cap of 200?
Or should you first reach the Exp Cap?
Using the information currently on EJ, It appears we should reforge all of our Crit to haste (or Hit Rating, if haste reforging isn't available for that item) assuming our expertise and spell hit are already met.
Post by
Liquoid
Stats value...crudely from EJ for COmbat...
Agi > Haste > Exp > Hit > Crit > Mastery
Would Haste > Exp at any point below the cap of 200?
Or should you first reach the Exp Cap?
Using the information currently on EJ, It appears we should reforge all of our Crit to haste (or Hit Rating, if haste reforging isn't available for that item) assuming our expertise and spell hit are already met.
http://cata.wowhead.com/forums&topic=171163&p=2341612
Post by
335633
This post was from a user who has deleted their account.
Post by
Caperon
This is true, however, looking at this from a general point of view, we see that ArP played a HUGE (ie, massive) role in the damage output of eviscerate. It's removal caused a huge loss in Evisc damage, which no small percentage increase for coefficients is going to overcome.
50/50, let us not forget that arp was favored mostly because of our white hits & sinister strikes.
Think about how close Combat w/rupture was to combat no rupture, even with large amounts of ArP.
Then let me tell you how arp gemming could be favored as a rupture combat rogue if you had endgame gear.
Not because of your finisher, but just because of white hits & sinister strikes.
The damage output of Evisc has been reduced, and the straight damage of Rupture has (as far as my own reasoning goes) been untouched, leaving it at or better than it was before.
It might be reduced, but they also buffed it:
Eviscerate now scales from 9/18/27/36/45% of Attack Power depending on combo points, up from 3/6/9/12/15%.
I believe blizzards intention was to force rupture into our rotations, so the likelihood of a competitive Evisc build seems unlikely.
Need numbers.
Post by
Liquoid
It wasn't ArP that made us choose our finisher, not at all. ArP was mainly for white attacks and SS'es, and Rupture/Eviscerate only made about 7% out of a Combat Rogue's 3.3.5 raid damage.
Post by
Caperon
Need numbers.
Post by
LeionX
Need numbers.
0437 282 731. Call me
=P
(no not really my real number, dunno who or what you'll get.)
@Liq: I haven't really been following EJ too much, but whats the general opinion on the damaging glyphs like the Revealing Strike Glyph.
To me, the Rupture glyph makes sense, an extra four seconds = and extra tick. But the Adrenaline Rush Glyph seems kinda pointless, an extra five seconds on a Cooldown we get every minute or so. Wouldn't it be better to have something like the Glyph of Eviscerate or Glyph Killing Spree instead?
Post by
335609
This post was from a user who has deleted their account.
Post by
Caperon
Glyph of ar is currently plain good, because in the ar buff you can basicly fully slice 10 cds of your cooldowns with every 5cp finisher.
It no longer is just an extra 50 energy, but now also 'lowers' the cd of your ks, sprint and ar itself.
Post by
Liquoid
Glyph of Revealing Strike isn't worth a spot because you won't necessarily use it for every finisher if you follow the rotation listed above.
Post by
Caperon
Need numbers.
0437 282 731. Call me
=P
(no not really my real number, dunno who or what you'll get.)
Hmm
xD
Post by
LeionX
Ok, thanks for pointing out the math.
Just a quick question about Rupture, is it truely worth it? While it's only been on a dummy, I've been doing a ruptureless rotation while including Revealing Strike in my rotation, and have been pulling roughly the same amount of damage I did before 4.0.1.
So I guess the question I'm asking is, How much is Rupture apart of our total overall damage for Combat?
If EJ has numbers, tell me and I'll go digging in their threads.
Post by
LeionX
Need numbers.
0437 282 731. Call me
=P
(no not really my real number, dunno who or what you'll get.)
Hmm
xD
You only JUST noticed this?
Post by
Caperon
You only JUST noticed this?
Nah, was lazy to quote it at first ^^
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