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3.3 Haste change for resto druids
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Post by
Alvida
http://blue.mmo-champion.com/27/20143783048-dots-hots-and-haste.html
Hots will now tick faster with haste and new rejuv glyph.
Time to stack haste and spellpower and ditch crit?
Post by
Katsudon
Who really went for crit in the first place?
Anyways, too early to say. From my understanding after reading that post, theres no change to haste at all yet; It will be purely a glyph change (speed up hots - not based on haste) to see the effects of faster ticking HoTs in general. My guess is that it will be slightly beneficial but not as much as it might seem at first glace. Faster HoTs will of course help hps, but will eat many more gcds for reapplications.
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292710
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160954
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Post by
curlymon
Faster hots means less people you can keep rejuv on.
This is why it was said that it would be more useful for a tank healer rather then a raid healer.
Faster HoTs + Single target = /win
Faster Hots + Multiple target = less targets = /fail
This is why GC is so hesitant about the propsed changes. He sees both sides to it. It's not bad but it's not universal.
Post by
237811
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160954
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Post by
MegaVolt
You're missing the point completely. Your role is not to keep the raid HoTed, it's to keep the raid
healed
. Faster HoTs = exactly that. Who cares if the HoT runs out earlier when the target is also healed earlier?
You don't cast a HoT on a target that needs healing now. You usually cast blanket Rejuvenations on the whole raid, no matter at what health they currently are. And when they then happen to take damage Rejuv ticks and takes care of it.
Having Rejuv on less people means less healing.
Faster HoT ticks are completeley useless for 25man raid healing. For 10man I see a point since there you can keep Rejuv on everyone, even when hasted. And for tank healing / 5mans (lol) it is of course awesome. But who geares for that anyway?
Post by
233835
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Post by
skribs
I think people are confusing a HoT with a direct heal. The role of HoTs is to provide a buffer, the point is druids usually end up being quite a big buffer. Except for WG, Rejuv is our main "AoE" as we can just spam it around. The more people Rejuv is on, the more we have the potential to swiftmend should they take a spike (that's why in 5's, and often 10's, it is on everyone when I heal), or the more people we can Nourish with the 20(26)% extra (depending on glyph).
If the group needs massive healing, I'm not looking to rejuv or lifebloom. I'm looking to a WG+Nourish combo or spamming Regrowth around. Yes, this would increase our overall healing done, but healing done isn't everything (have to heal the right people, and I think this counters that).
For DoTs I can see how this would be useful. It would require the DoT to be cast more, but since the DoT is a higher damage/cast it's worth it. For HoTs, its still "better" in terms of HPS - but likely to lead to more overheals on the raid.
Post by
260787
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Post by
skribs
Now I think of it, I dont even think this would be that great for tank heals either. You get the same healing per cast of rejuv, it just comes faster. So yeah with 15% haste it may tick after 2.6 sec instead of 3.0, but if your tank needs burst heals that's probably going to be at least half a second too late anyway. What it does provide is a buffer for non-burst damage (or to just add to the healing when burst is there) and a benefit for Nourish. I would much rather have Rejuv last 15 sec instead of 13 and be able to get an extra 1.5-2 nourishes off when he needs heals.
Prime example of why its not good for AoE - doing Kel'Thuzad on 10-man today, I kept Rejuv on everyone so I could easily get a swiftmend off when someone got ice blocked. If I have to refresh 2 seconds sooner, it means I would have that much less chance of having an available swiftmend, and that much easier to fall off if I use another spell (e.g. lifebloom the tank).
All I know is when 3.3 hits I'll be sure I dont have glyph of Rejuv, because I'm gearing for primarily haste (going for a wierd build where I get enough haste to drop 1 point out of GoTEM and have a 1.0 sec GCD on my HoTs and a 1 sec cast of Nourish after I get a NG proc) as haste will be great for faster dispels/nourish but bad for my HoTs if it affected them in this way.
Post by
404185
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Post by
orthedos
Imagine the extreme case, perfect haste, the HoT becomes an instant heal. What does that mean? Druid are healer kings. Instant cast, meaning you can run around and heal. Huge mana efficiency, you know how much mana issues meant for priests? Not us, we can hardly run OOM. And our ticks ticking so fast, it tops up the victim more or less before the 3.5 sec (before haste and talent) greater heal lands.
Faster tick pushes us closer to instant heals than before. We are losing some aspect of the benefits of slow ticks (pre-heal) and earning some of the benefits of normal heals (fast top-up). Its a change, we just need to adapt and change our heal style to reap the benefits from it.
Post by
Katsudon
Now I think of it, I dont even think this would be that great for tank heals either. You get the same healing per cast of rejuv, it just comes faster. So yeah with 15% haste it may tick after 2.6 sec instead of 3.0, but if your tank needs burst heals that's probably going to be at least half a second too late anyway. What it does provide is a buffer for non-burst damage (or to just add to the healing when burst is there) and a benefit for Nourish. I would much rather have Rejuv last 15 sec instead of 13 and be able to get an extra 1.5-2 nourishes off when he needs heals.
Prime example of why its not good for AoE - doing Kel'Thuzad on 10-man today, I kept Rejuv on everyone so I could easily get a swiftmend off when someone got ice blocked. If I have to refresh 2 seconds sooner, it means I would have that much less chance of having an available swiftmend, and that much easier to fall off if I use another spell (e.g. lifebloom the tank).
All I know is when 3.3 hits I'll be sure I dont have glyph of Rejuv, because I'm gearing for primarily haste (going for a wierd build where I get enough haste to drop 1 point out of GoTEM and have a 1.0 sec GCD on my HoTs and a 1 sec cast of Nourish after I get a NG proc) as haste will be great for faster dispels/nourish but bad for my HoTs if it affected them in this way.
Its definitely a buff to tank heals. You won't be trying to fit in a bunch of hots in, and the faster ticks gives you better hps buffer for spikes. (same reason i still <3 my lifebloom for tank healing) The worst case scenario in your situation is that a spike occurs at the exact moment a "hasted" rejuv just wore off but before a "non-hasted" rejuv would have (essentially you missed 1 tick of rejuv). This will be fairly rare, and completely offset imo by the better sustained hps. Either way, it will be fairly minor since it will only effect rejuv at first (and possibly only rejuv depending on how blizz feels about this)
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327123
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