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Blizzard Updated Class Changes in Patch 8.3 Visions of N'zoth - Discipline Priest Nerf
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Post by
Xelnia
Auspicious Spirits damage bonus reduced to 25% (was 50%).
alright, its time to delete my Spriest.
prot warrior and havoc next ?
AS wasnt even taken on single target anyways. Shadow crash is better. You can't reasonably deny that shadow multitarget is completely broken atm. realistically, taking into account the ilvl bump from the new raid, the chorus nerf will be unnoticed (you will have more haste/crit baseline which translates into more VF stacks, and chorus traits will give more crit per stack due to higher ilvl pieces) and the damage nerf to pain and vt is hardly going to make a difference. i don't understand why there's so much hyperbole on the basis of a (realistically) 2-4% nerf on ST and a nerf that will bring shadow in line with other dot classes on multi-target.
A current 445 Azerite piece gives 37 Crit per CoI stack.
A 475 Azerite piece gives 30 Crit per CoI stack.
What do you mean, "more crit per stack"?
Sure, we'll get higher base values, but that won't make up for a realistic amount of 600-1000 crit that we're losing effectively. (21*30-55 depending on a very good void form).
VT is currently our strongest DoT, and even in Single Target encounters it seems to hover around 8% of our damage. Losing 8% does still hurt it a bit.
We already came to the conclusion that our actual DPS nerf is gonna be at around 9-10% Single Target, higher in Multitarget.
I don't think you're seeing this the way it actually is.
Post by
Diavoluz
Balance classes is not just nerfing op classes.
Imo they should do something on enhancement shamans and don´t forget them -> again.
Post by
popje
Sounds like a huge PvP nerf to me and disc is already in a pretty bad spot
Post by
Vespasiano
So Disc priest nerfed again and Paladins got stomped into the ground meanwhile resto druids get another patch untouched.
Are you kidding me?
Post by
Lyonidus
Auspicious Spirits damage bonus reduced to 25% (was 50%).
alright, its time to delete my Spriest.
prot warrior and havoc next ?
What?
Shadow is completely dominating anything 2+ targets and also beating most other classes in ST damage.
Shadow has been a top spec since BoD came out and were completely broken for Crucible and now for Eternal Palace.
It should've been nerfed months ago.
Post by
Quadram
what about resto druids nerf? rogues nerfs? prot warrior nerfs?
What kind of monster asks for a healer/tank nerf?
Every other tank and healer?
Post by
Nightelf214
What about MM's rework or decreased cast time?
Post by
Faslo
I’ve added the following new fix to the notes in the OP:
Priest
Discipline
Schism now increases damage done from Priest spells and abilities only.
Developers’ notes: This is intended to be consistent with other class cooldowns.
I see the rationale behind Disc nerfs: you are bringing the spec back to the role it belongs, that is, healer (still hybrid, but healer).
-The nerf to schism might be related to some OP trinkets or essence combination that might come in 8.3. And, honestly, buffing the mechagon trinket or the crucible essence with schism was something that no disc was expecting. Fully understandable.
-The nerf to atonement healing combined with the mastery buff (given that all stats will increase in 8.3) forces the player to decide whether they want to build around low damage-high healing (kinda stacking mastery), or around high damage-decent healing (haste/crit builds).
Fully understandable nerfs.
Anyway, I do not understand if Devs take into account all contents in their decision making, though.
Disc priest has a decent representetion in high keys and high rating PvP, and with ST target healing essences compensating for our great weakness, can do a great job. Nonetheless, disc only utility is damage. The spec is ahead in damage done only because of schism buffing our essences/trinkets. These nerfs, while reasonable for raids, will get the spec in an even worse position when it comes to M+ and PvP.
When concentrating on damage (as disc should do for PvP or M+), the spec will heal less (5% nerf to atonement), while doing less damage (schism not empowering our trinkets and essences).
As we need balance across the specs, if disc cannot get any buff (and the mastery buff is a joke, as it increases the portion of healing taken out from our damage) in return of the nerfs, then other specs need to be brought down to the same level.
Concerning M+: while the Devs are nerfing our main source of damage while not compensating with anything else, they are buffing High Noon azerite trait, which is a buff for resto druids in that area of M+ where they are not the king: damage. Do the developers have the intention to bring Resto Druid back to this world in M+? Their mastery will be even more powerful with the stat increase of 8.3.
In the end, the same rationale can be applied: bringing back Disc to normality when it comes to raid, bringind Resto druid to normality when it comes to M+ (the only helaer with a battle ress, which is bad design on its own). But it seems that devs do not apply the same ruler for every class.
Post by
Sani273
Schism now increases damage done from Priest spells and abilities only.
Developers’ notes: This is intended to be consistent with other class cooldowns.
*slow clapping*
Better make the high M+ healer scene even more toxic than it is, arena too. At this point you might as well have a warning sign at the character creation screen:
*WARNING: In case you're considering playing a healer outside of a raiding environment, it is highly recommended you play Resto Druid. In fact you'd be a damn fool not to."
Seriously though, do they ignore class representation in high M+ keys completely when considering class balance? How the hell are you supposed to compete with a class that has the best kit in the game (CR, CC, survivability and SOON dmg too)?
Post by
mahcat
soo..... where's the sub rogue buffs guys? i dont see them i must be dreaming or something :(
Post by
Nnyco
Kinda disappointed in the Discipline nerfs. I love being able to stay as Disc to DPS in casual content.
It just no longer affects trinkets, azerite, etc. The same treatment every class had in bfa, like frost, unholy death knight or enhancement shamans for example and their mastery which increased damage of trinkets.
Post by
Degno
Ok the nerfs make sense, careful with discipline priests though.
Finally we have a shadowpriest nerf, their dps has gone way out of control since BOD, 4 range dps in my guild have switched to SP in the last 6 months it's ridiculous.
I don't think the nerfs to brewmaster are enough, they need to buff other tanks, and considerably nerf protection warrior aoe capabilities on M+
They need to nerf rogues in M+ and resto druids as well.
Retribution paladins could use some love, arcane mages, every hunter specs ... I mean the classes and specs are just in such a state of disarray since Legion
They need to buff all those unused talents, those unused specs. If only they let go of their pride and stopped allocating resources to azerite gear and this stupid neck and essences, and instead focused on trying to reanimate the classes and specs of the game.
Because we all love playing characters that are powerless empty shells getting weaker expansions after expansions and only have power through ill designed equipment
Post by
Dazarius
Blizz: starts tossing out nerfs
We Ele Shaman, not getting touched: *backs out slowly
Post by
carriebot
Are the Shadow Priest changes seriously going to stay like that? What happened to class balance? This is not balanced at all, that is a huge nerf. They we'rent top all the time this raid, and certainly struggle in mythic plus, and now get this huge nerf? What, because people complain? Look at your own classes people, stop trying to change others. Blizzard, I know balancing the classes is difficult, but I urge you to reconsider. Shadow priests didn't need this big of a nerf, I have been on the PTR to test it so I know what I'm talking about. This need more tuning. So please find some time to fix it.
Sincerely, we don't need to be nerfed to the ground.
Amen.
Post by
EliodenWard
what about resto druids nerf? rogues nerfs? prot warrior nerfs?
Prot warriors are not in need of nerfs though.
https://www.warcraftlogs.com/zone/statistics/20#metric=playerscore&dataset=95&class=Tanks
Post by
MorganBlack666
Does anyone know if these class changes are from lvls 1-120 or do these changes only affect lvl 120 characters?
I sometimes wonder if Blizzard realizes that these nerfs can make leveling some classes a complete pain in the ass.
Post by
stym
I'm happy they are nerfing Deathbolt a little bit, but to be honest, in order to bring it in line with Drain Soul, it probably would have to heal the target instead of damaging it.
I hope they buff Drain Soul a little bit. If not, I'm curious to see if at least Nightfall becomes competitive with Deathbolt.
Post by
Drakenking
Are the Shadow Priest changes seriously going to stay like that? What happened to class balance? This is not balanced at all, that is a huge nerf. They we'rent top all the time this raid, and certainly struggle in mythic plus, and now get this huge nerf? What, because people complain? Look at your own classes people, stop trying to change others. Blizzard, I know balancing the classes is difficult, but I urge you to reconsider. Shadow priests didn't need this big of a nerf, I have been on the PTR to test it so I know what I'm talking about. This need more tuning. So please find some time to fix it.
Sincerely, we don't need to be nerfed to the ground.
Amen.
This has to be a joke, or you have no idea what you're talking about. Shadow Priests were about 30% ahead of other classes on 3/4 bosses in the back half of Mythic Eternal Palace. Go ahead and check logs for Queens court, Orgozoa, Za'qul, and Azshara. The victim complex is actually quite hilarious coming from the most broken spec in the game.
Post by
Lemistio
Subtlety rogues, hello?
Post by
johnjrichard93
I thought the developers logic in shifting discipline priests from absorbs to a hybrid healing class that was not 100% a healer, or 100% a dps - but about 75%. That would imply that there would be more total output than other players, would it not?
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