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7.2.5 PTR for April 13 - Patch Notes, New Wisp Model, Class Changes
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"Captured Titan" is Ra-Den...
Looks like Ra-den is coming back - his wounds from his captivity in the Throne of Thunder seem to have healed.
... that's... that's just Ra-den.
It's nice to see Ra again. He was the best Watcher.
Pet Challenge Deadmines? Heck yea! :D
Feels like they're trying to make BM gcd capped
Well seems they are putting zero creative thought into MM hunters. just the same all wait for hunters mark proc, then spam marked shot and then aimed or piercing shot. guess no-one in blizzard ever went bow hunting. all hunters use camo so its an ability not talent. how about putting some thought into MM hunter builds so we don't ahem to all be forced to use the same freaking talents.
Gotta admit, I cracked up a bit at P.B.R.
"......and reduce the number of Chaos Bolts being cast."
I was enjoying myself ripping off 4-5 Chaos Bolts in a row.
Sure. But Chaos Bolt's damage increased by 40%, and projectile speed increased by 25%.
Your enemies are going to enjoy your chaos bolts a lot less.
if CB still takes 2 shards then tbh the more dmg for less casts will not matterm uch.
TBH these changes look to make our burst even worse :/
Glad to be getting the silver version of the Ardent Hammer that we were missing, but why'd they have to go and take the damage out of Blinding Light? I realize it's been a zero-damage spell longer than it's had a damage component, but the damage was really helpful for holding threat on multiple targets, particularly in high-mobility fights since we can't make Consecration move with us anymore. It's not always available for a recast and Hammer of the Righteous doesn't do AoE damage unless we're standing on it, and Avenger's Shield isn't always available either. This is annoying.
Scroll to April 10th under "Items" and you'll see:
"Weapon appearances from the Armaments of the Ebon Blade and Armaments of the Silver Hand should be restricted to Death Knight and Paladin, respectively."
"The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday."
Well that's progress at least. I still wish I could dress up like one of the Christmas people all year long.
Black Temple Timewalking will be an LFR-system? Did we learn nothing from the Anniversary Molten Core LFR debacle? Given we are all being "scaled down" to the raid's intended itemlevel, and likely the fights will all have the same, old raid mechanics (MC was not altered at all), it will never get done, except by actual raiding guilds (or well-organized groups)... Well, was a good idea but, not an accessible one with this design idea.
As for the Soul Shard generation, I am watching how this plays out. Might be a better feeling of play overall, that change has advantages and disadvantages.
The change I am more concerned with, however, is the following:
Wreak Havoc no longer removes the cooldown of Havoc.
That means Blizzard is taking away our only spell which is an Instant cast without charges or cooldown (which can be cast on enemies). This makes playing in the open world harder (You cannot quickly tag mobs in overrun areas - where questmobs die in like half of a second - for example). Can we get a new Instant cast in return, blizz pretty please?
To little to late for Destro warlocks. Why oh why Blizzard. These destro changes were being requested on the Legion beta and it's taken you over six months to start looking at it.
Even if the spec does play like the MoP I can't switch back now as I have spent far too much time, AP and got two affliction legendary items. Should have swallowed their pride on the lock specs ages ago.
I've updated my
on the first page with all the holiday transmog items added to the tab.
I play Subtlety and I think that the changes to Shadow Dance, Shadowstrike and Symbols of Death hits where it counts (much like a rogue strike should, I guess...). I am going to miss the auto-crit of SoD for that initial Shadowstrike, but the buffs to damage in general might offset it. Haven't done the math yet.
In general, though, I think we will manage. I still have some comments about the changes made and those
Gloomblade: With the supposed buff to Backstab, what about the effective bonus you get from taking Gloomblade, rather than keeping the baseline Backstab? I know that it is still shadow damage and that it bypasses armor, but it still looks like an unintentional nerf of Gloomblade to me. I get that they are both affected by the aura increase, but the gap between their starting values has been narrowed.
Symbols of Death: The tooltip does not make this completely clear, but I suppose that the bonus applies to whatever of the three abilities that is used first. Also, is there a duration to the SoD effect? It does not say.
The level 90 row of talents is going to be a tough choice (as intended, I'm sure...). The level 100 row is easy, though. Premediation is still the star.
And speaking of talents, there are a number of talents that I never really understood in Subtlety's selection:
Shadow Focus (lvl 30 row), Weapon Master (lvl 15 row) and Tangled Shadow (lvl 75 row). These do not make any sort of sense and while they are overhauling the talents, it might be a good time to look at these.
In the case of Prey on the Weak, could someone explain what good it does? I mean, I know that it is supposed to be a raiding talent, where you coordinate with your group so that everyone does extra damage, but it seems to me that once someone smacks the mob/boss once, the Blind effect (or whatever) goes away and the damage increase with it... I have never used it myself for exactly that reason.
I see that some classes got hit a lot more than rogues did. Perhaps someone had the good sense to use Feint... ;-)
LFR Mythic Nighthold?
&*!@ yeah time to gear up for challenges!
Wow more major nerfs to DH, just as well...summers coming and now i have no reason to finish this game. See you next xpac..
I wonder if
going to be part of some upgraded version of the pally quest mount. Instead of the Strathholme mount, Invincible will be converted to a holy pegasus. There has been negative feedback on the paladin class hall mount lacking wings and looking like a normal horse. the Quest could be some sort of retaliation from the paladins for that DK fiasco.
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