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Post by
Neonhyper
What Started a Revolution
The Age of Mortals, as it was coined, began in the wake of Deathwing's defeat following the Aspect's loss of their ascended status. Unfortunately, with Azeroth's fate in their hands, the brief lull of peace between the Alliance and Horde after the Destroyer's death was not meant to last. When the shrouded continent of Pandaria was discovered and the buried rage of the factions' soldiers disrupted the balance of the harmonious land, the tipping point had finally been reached. All out war, the likes of which had not been seen for decades, was on the horizon. The destruction of Theramore was merely a match to light a merciless inferno.
But a conflict of this caliber demanded innovation, leaving the brightest engineers on both sides slaving countless months over weapons of war. What resulted from this push in progress was nothing less than terrifying, reckless machines of mass slaughter that paved the way for invading armies to butcher innocents in the name of victory. Yet the vehicles were not the worst thing to spawn from hateful hearts and devious minds. That title is reserved for the harbingers of death, reminiscent of the bombs that destroyed a druids' sanctuary in Stonetalon Mountains and the city of Theramore, but far more powerful than their predecessors.
It was only four years after the war started that these devices were deployed. Their detonation resulted in the devastation of Talonbranch Glade in Felwood and Stonard in Swamp of Sorrows. Not only did they wipe out the occupants of the settlements, but reduced the surrounding areas of northern Felwood and the southern swamplands to barren, ruin infested wastes. The backlash from both sides escalated the bloodshed and left women and children hiding behind latched doors, praying they wouldn't be victims to the next bombardment.
It ended up that the hammer truly fell during one of the war's many battles following the bombings. King Varian Wrynn deliberately marched his army into an ambush in order to prove his might. An invasion force waiting at the pass between Duskwood and Stranglethorn Vale descended upon the King's forces. In the midst of the conflict, Wrynn found a Forsaken's dagger in his back and passed to the Void when an orc's axe severed his head from his shoulders.
With the King's head in his possession, the Warchief of the Horde, Garrosh Hellscream, became exponentially more assured of his own supremacy. Blinded by his own pride, Garrosh drove his forces northward in an attempt to finish what he had started after the initial throes of the Cataclysm: the domination and subjugation of the Kaldorei. Everything quickly fell apart when the Children of the Stars cut a bloody swath through the Horde forces, taking advantage of Garrosh's careless warmongering. The daring push became an especially costly loss when the Warchief himself fell in battle. Though legend sometimes whispers the arrow that pierced his heart came from within his own ranks.
An upheaval of political chaos erupted in the wake of the deaths of two of Azeroth's most important leaders. The war found itself unceremoniously halted as the world reeled and the successors of the two positions were forced to be chosen. Varian's son, the Crown Prince Anduin Wrynn, found himself thrust into the throne and proclaimed King of Stormwind. On the other hand, the position of Warchief was not so easily filled, and it took weeks before a suitable orc claimed the people's respect. Thura Saurfang, the niece of Varok and Broxigar, was bestowed the title.
Both leaders had seen what horrors the war had wrought upon their factions and upon Azeroth itself, and so they decided to finish it before it got even worse. Raising flags of truce, the Alliance and Horde held a summit in Dalaran, still flying high above Crystalsong Forest. It was there, under the watchful eye of the Kirin Tor, that King Anduin and Warchief Thura signed the Cease Fire Treaty. The war was formally ended with the two sides swearing to not raise arms against each other for five years, along with permanently banning the development and creation of the weapons that destroyed parts of Felwood, Swamp of Sorrows, and even Stonetalon Mountains and Theramore, so long ago.
In the aftermath, the engineers that had been contracted to build for murder had been left without purpose. Many of them banded together, applying their collected research to further society instead of warfare. The people, recovering from a handful of years of looming dread and horrible slaughter, eagerly welcomed the developments to their everyday lives. Soon stone, wood, and mortar was overshadowed by steel and iron, skyscrapers rising into the skies of major cities. New technologies have improved everything from transportation to entertainment, leaving Azeroth more advanced than it has ever been.
The truce created from the Cease Fire Treaty lasted longer than the document ever sanctioned. Twenty years since Pandaria was discovered, Azeroth now sits in a lucrative age of peace and prosperity.
Post by
Neonhyper
The Industrial World
Eastern Kingdoms
The continent known as the Eastern Kingdoms, much like the rest of Azeroth, has seen an enormous amount of change across its landscape. In fact, it has had the most expansion across its diverse heartland compared to the rest of the world. As a home to bustling cities and hardworking people, the Eastern Kingdoms is a modernized center of research and development.
• Quel'thalas
Once a shattered, broken land, the realm of Quel'thalas has undergone a vibrant recovery since its devastation by the Scourge. Still the proud home of the Sindorei, the northern tip of the Eastern Kingdoms is now a wonder to behold. It took time, but the blood elves reclaimed the western half of their capital and rebuilt it from the ashes. Silvermoon City now sprawls as a metropolis that covers nearly half of Eversong Woods. Smaller cities dot the Woods, including a university campus on the eastern shore and a rebuilt Falthrien Academy dominating Sunstrider Isle.
Southern Eversong, formerly known as the Ghostlands, was restored to its former glory by the nurturing hands of patient druids. In a similar manner, the Sindorei took it open themselves to repair the Dead Scar. Where natural magic shied and failed, machines displaced and laid down dirt and then planted seeds to let life flourish once again. Tranquillen became the hub of Southern Eversong, no longer a half-ruined headquarters but a thriving town. Similarly, the other ruined villages were rebuilt, and Windrunner Spire became a monument and a museum. The once sanctuary of Dar'khan Drathir, Deatholme, was torn down and built upon by word of Silvermoon's leadership. Thelo'las, the city that stands in its place, is a meeting point between diplomats of the blood elves and the Argent Crusade, and a sanctuary for Alliance members who wish to visit Quel'thalas.
It was also declared, to better strengthen relations with the trolls of the Horde, that Zul'Aman be given to the Darkspear Tribe as a foothold for them in northern Eastern Kingdoms. The gift was accepted graciously, and Zul'Aman now serves as one of the Darkspear's great cities, a combination of modern technology and ancient troll temples.
The cities of Quel'thalas' mainland are connected together by way of a sleek, above-ground train system known as the lightrail. First constructed to quicken travel within Silvermoon City, the lightrail was eventually extended to cross the rest of Sindorei territory to allow for faster travel within the blood elves' territory.
Lastly, the Isle of Quel'danas stills rests in the ocean north of the mainland. The blessed waters of the Sunwell continue to be watched jointly by the studious gazes of the Silver Covenant and the Sunreavers. While the chasms between the Sindorei and the Queldorei may never be bridged, the holy site remains a place for both races to interact in peace.
• Restored Lordaeron
Fully cleansed by the efforts of the Cenarion Circle and the Argent Crusade, the Plaguelands have reclaimed their rightful name and are known as Western and Eastern Lordaeron. Unfortunately, it was not long after the Cease Fire Treaty was signed that Tirion Fordring, the Ashbringer, passed away. His weapon, title, and position as leader of the Argent Crusade were bestowed upon Lord Maxwell Tyrosus. Together with the Knights of the Ebon Blade, Lord Tyrosus now leads the effort to govern the Restored Lordaeron region.
Hearthglen still serves as the Crusade's main base of operations in Western Lordaeron, and like many cities has been affected by the industrialization of architecture. Alongside it, after the war ended, Andorhal fell into the Argent Crusade's possession and is now a rebuilt community for the farmers of Western Lordaeron. Scholomance, once a center of dark learning for the Scourge, is now a place of training for the Crusade's rising hopefuls who one day wish to defend Azeroth. The once staging points for the Alliance and Horde have undergone their own changes. Chillwind Camp was abandoned by the Alliance and converted into a farmstead, while the Bulwark is now a fortified wall marking the divide between Argent and Forsaken territory.
Eastern Lordaeron has attracted a myriad of different groups to its renewed landscape because of it being a bastion of safety. Among them is a faction of Forsaken that have rejected the leadership of Sylvanas and have settled down in the new town of Darrowshire under a promise of protection from the Argent Crusade. The Argents themselves conduct most of their activity in Eastern Lordaeron from Light's Hope Chapel, primarily a city for refugees to be taken care of and helped back to their feet. The bustling capital of Eastern Lordaeron takes the form of a reclaimed Stratholme, an impressive sanctuary metropolis for entrepreneurs and civilians who are open to peace with the other faction.
The eastern coast has come under complete control of the Knights of the Ebon Blade, who have converted the Scarlet Enclave and Tyr's Hand into a fortified base to call their own.
• The Forsaken Territories
In stark contrast to the rebirth of the lands east of the Bulwark, the rest of former Lordaeron and the other territory the Forsaken have captured have undergone a startling decay. What once was a healthy, albeit dreary, forest is now a tainted, festering abode for mutated creatures spawned of the pollution that now haunts the woodlands. A similar condition has gripped both the Hillsbrad Foothills and the Arathi Highlands, which the Forsaken had steadily expanded and conquered into. The air of these regions is thick with smog and chemicals, leading to adverse effects when inhaled by functional lungs for long periods of time.
Tirisful Glades is by far the most affected, its surface dotted by research camps testing all sorts of malefic science. The heart of the experiments rests in the converted Scarlet Monastery, known mockingly as the Crimson Laboratories. It and the Undercity are the two largest strongholds of the Forsaken, both twisting labyrinths of morbid tests, macabre technology, and corridors drowned in toxic air. The cities are so poisonous that a gas mask is necessary for the living, lest they find themselves dead within mere minutes.
Further south, the forest of Silverpine remains firmly in Forsaken hands despite the fact they were pushed from Gilneas. The Sepulcher, though it has grown, is merely a stop on the supply route to the main staging point of the Silverpine area: Shadowfang Keep. After Lord Godfrey's demise, the Keep was taken by the Forsaken and turned into a stronghold that serves primarily as a military base. Nearby, Fenris Isle has been converted into a center of training, both for the Banshee Queen's soldiers and her alchemists.
The destruction of Southshore paved the way forward for the complete domination of the Hillsbrad Foothills, and with the war the Forsaken were able to oust the last of the lingering Alliance presence and cement their control. Much of the eastern Foothills is used as testing grounds for abominations and other grizzly creations, while the western holdings are mostly mines. In fact, Durnholde is one of the Forsaken's two major craftsmen cities.
Stromgarde, captured and controlled by the undead prince Galen Trollbane, acts as the second. In much the same way as Hillsbard, the Forsaken were able to purge the human defenders from Arathi Highlands and began massive mining operations on the landscape. The Highlands produces and sends off most of the iron that the Forsaken use for their towns and technologies. This area also marks the end of Forsaken territory, with the Thandol Span being barricaded on the Dwarven side to prevent incursion.
Strangely enough, despite the fact that they are very nearly deserted, the Forsaken have not managed to get a foothold upon the mountains of Alterac. There is sometimes rumored to be something massive hiding beneath the falling snows, but nothing has ever been found, even though any groups that attempt to scout out the land go missing without a trace.
• Gilneas
The war between the Alliance and the Horde ended with a number of surprises, chief of which was the refugees of Gilneas reclaiming their land from the dead hands of the Forsaken. For a time it seemed as if they would not manage to keep it, but the signing of the Cease Fire Treaty came as a miracle to the Gilneans. Able to stay without retaliation, they began rebuilding the Greymane Wall as an impassible defense in the event of another invasion. Thankfully, one hasn't come, leaving the Gilneans with ample opportunity to rebuild their home from the rubble.
With the help of the rest of the Alliance, that's exactly what they did. Gilneas City was lavishly remade and, when its walls began to burst at the seams, quickly expanded. Estates destroyed during the Cataclysm and the subsequent skirmishes against the Forsaken were reclaimed by their occupants and made larger and more stunning than ever before. However, even though its mines and farms are prosperous and Gilneas is on a road to being a self-sustaining nation, it has made clear that it intends to remain connected to its allies in the Alliance.
As a result, Gilneas has become a virtual superpower when it comes to air travel, along with having a sizeable navy. Zeppelins and other aircrafts constantly go back and forth between Gilneas and its allied nations, exchanging supplies, news, and support. Unfortunately, despite its advantages, it remains a nation isolated in the midst of enemies, only safe because of a precarious truce.
• Lands of the Three Hammers
Due to the unification of the three chief clans, the dwarven race owns nearly the largest holdings of land on Azeroth, rivaled only by Kaldorei and their ancestral forests. The most northern territory belongs to the Wildhammer Clan, who had engaged in a bloody war with the Revantusk trolls over control of the Hinterlands. When the fighting abated, the scarlet stained land belonged to the dwarves, leading to the expansion of Aerie Peak. It now exists as a major city, using a combination of old traditions and new technologies to care for its beloved gryphons in the best possible ways.
Much less decisive, the fighting that happened between the Wildhammer dwarves and the Dragonmaw orcs in the Twilight Highlands did not end with either being pushed from their homeland. In fact, when the Cease Fire Treaty was signed, the two sides managed to bear arms alongside each other to purge their home of the straggling remnants of the Twilight's Hammer. The Wildhammer dwarves took back Grim Batol and, with the help of the Vermillion dragons, managed to cleanse its curse. It is now an industrialized mountain capital for all the Wildhammer clans, while their individual towns were rebuilt. With grander breweries as a priority, of course. On the other side, the Dragonmaw took the territory the Twilight's Hammer had occupied in the southwest, creating their own fortresses overtop the ruins of their enemies'.
The encroaching presence of the Forsaken in the northern Eastern Kingdoms prompted the Bronzebeard Clan to barricade the Thandol Span on their side. Despite the lack of outright battle, the dwarves have converted the town of Dun Modr into a military outpost with the chance that their forces might come to blows with the undead across the chasm. The rest of the Wetlands has not changed much, the marshy ground making it difficult to set foundations for new buildings. However, Menethil Harbor was restored and developed, once again becoming a major port city.
As to be expected, the leaps and bounds in engineering allowed the dwarves of Khaz Modan to rebuild the Stonewrought Dam in such a way for it to also generate power for the region. The environment of both the Wetlands and the Loch were returned to normal by the efforts of shamans and druids at the same time that Thelsamar became a major city. Loch Modan soon transformed into the main location of the prosperous farms that provide food for thousands.
Dun Morogh's snowy landscape has become dominated by massive industrial structures. The Bronzebeard dwarves have fully embraced progress, and made the most of the new technology available to them to improve their cities. Ironforge now consists of several more tiers winding up, down, and throughout the mountains it was originally constructed in. It still remains a bustling hub for everyone, from craftsmen to mages and peasants to nobles. Following a similar trend, the gnomes launched another attempt to retake the entirety of their capital and, this time, succeeded. Gnomeregan is the inventive capital of the Eastern Kingdoms, constantly producing new ideas and inventions that either revolutionize or fail spectacularly.
Finally, the southernmost lands, the Searing Gorge and the Burning Steppes, are held primarily by the Dark Iron Clan. The former is also dominated by the neutral Thorium Brotherhood, who welcome members of both factions into their booming capital of Thorium Point to buy and trade. Across the Cauldron, an area being mined by both the Brotherhood and the Alliance Dark Irons, the entrance to Blackrock Mountain sits. Once contested between the Dark Irons and the Black Dragonflight, the latter's collapse allowed the dwarves to take full control of the mountain. Now, the entirety of it has been transformed into a massive, united city. As the Dark Irons are not the most patriotic, Blackrock Citadel is known to allow Horde into its halls in many of the lower tiers.
The Burning Steppes, all though technically in Dark Iron control, is very nearly uninhabited aside from the occasional small town on the western side. Many of the caves dotting the difficult frontier serve as refugee camps for Blackrock orcs that escaped being massacred in the aftermath of their failed assault on Redridge Mountains.
Post by
Neonhyper
• The Stormwind Provinces
The revivification of Stormwind and its provinces is perhaps the greatest example of human resourcefulness and adaptability. Second-greatest is the proposal that the Stormwind engineers pushed forward to their northern allies during the industrialization of the city. Together, the humans, gnomes, and dwarves expanded the railways of the Deeprun Tram. The extended underground system, with advanced trams that travel at faster speeds, now connects the major cities of the entirety of Khaz Modan and the Stormwind regions.
One of Azeroth's great industrial giants, Stormwind has become a metropolis of towering skyscrapers and busy streets. During the initial years of the revolution, the human's capital began growing into Elwynn Forest in order to accommodate the vast demand for more houses and businesses. Its harbor has also exponentially grown to have room for its impressive navy of battle and trade ships. Alongside the new additions, the damage Deathwing wrought to the city during the Cataclysm was inevitably repaired. Though the original Park, and the lives lost in its destruction, could not be brought back, the memorial garden to rise in its place is a tribute to what took place that day.
Elwynn Forest has prospered, much like Stormwind, and has been left as a region of suburban towns and resource camps dispersed amongst beautiful woods. The forest's main industry remains in the logging carried out by the lumberjacks of the town of Eastvale, while mining is the secondary industry. In a turn of fortune, and lucky diplomacy, the kobolds that once infested Elwynn's mines were able to be employed to harvest the ore as long as their candles remained untouched. Goldshire is the largest city outside of Stormwind, a crossroads town of trade, Northshire remains a training ground for young initiates of various paths of life, and Westbrook was turned from a garrison into a small, yet bustling, town on the edge of the border of Westfall.
While the aftermath of the Cataclysm left Westfall in shambles and its citizenry disillusioned with the Crown, King Anduin managed to rebuild ties with the seemingly abandoned province and restore it to its former glory. Fields that were ransacked, destroyed, or overtaken now produce hearty bounties to feed the Provinces' population, including the once homeless crowds that were provided homesteads and support to get them on their feet. Of the two major towns, Sentinel Hill is a gathering place for farmers to exchange news, goods, and stock up on supplies while Moonbrook is the home of city folk on the golden plains. After a thorough investigation, the latent resources of the Deadmines were once again put to work to fuel the humans' massive building projects.
In a similar situation to its neighboring provinces, Redridge Mountains has had its previously occupied mines cleared and refurbished for the Alliance's benefit. Both Lakeshire and Stonewatch, retaken from the Blackrock orcs and rebuilt, now extend across the shores of Lake Everstill. The pouring resources have benefited the land in another way, as the Everstill Bridge has finally been properly finished.
Lastly, the province of Duskwood remains under the shroud of twilight caused by the Scythe of Elune. Despite its still dreary appearance, the threats that once made it a horrifying place to visit have long since been neutralized. With added support from the Stormwind guard, the Night Watch was finally able to end the undead threat and the worgen of Raven Hill were able to free their brethren from their feral chains. The Twilight Grove remains untouched by humans, as a group of elven druids have settled there in order to keep the unwary out.
• The Southern Regions
What remains of the Eastern Kingdoms is not held by any one faction, but instead by a myriad of different leaders or none at all. Two of these regions are under the control of the Steamwheedle Cartel, the Badlands and Stranglethorn Vale. The former is strange juxtaposition of barren land and busy cities, digsites interspersed among the goblins' city districts. With their strange knack for improvising, Steamwheedle demolition crews repaired the scar left behind by Deathwing's Cataclysm, giving them even more room to spread Fuselight's borders. Diplomacy, and lots of gold, handled by both the Reliquary and the Explorer's League managed to keep the goblins from constructing right over their digsites. Uldaman is being carefully searched by both parties, who work actively to make sure the goblins don't hastily loot ancient history out of blind greed.
The Cape of Stranglethorn has been almost completely converted from untamed jungle to the modern metropolis that Booty Bay has become. Goblins have always been known for their love of technology and grabbing of land, and the two combined make them an industrial menace. Their expansion has pressed into Northern Stranglethorn, though they haven't taken over the entire area due to the presence of the Darkspear in the far north. Zul'Gurub, much like Zul'Aman, has been occupied by the Darkspear tribe and is now a major city for them.
A bridge between Duskwood and the Swamp of Sorrows, Deadwind Pass remains a mysterious, and terrifying, location. Very few people are foolish enough to attempt to stake claim in the treacherous wasteland, those that are find themselves dead to the carrion eaters or the wailing spirits that roam the land. The Ivory Tower, Karazhan, stands as a gravely silent marker amongst the nothingness that surrounds it, its darkest secrets still hidden from the world.
To the east, what was once a land that embodied its name, the Swamp of Sorrows is now nothing more than desolate expanse. The bomb that ravaged its landscape left the swampland evaporated and a deathly cloud of ash and dust that still remains. Most towns were annihilated, including the target of Stonard, along with Marshtide Watch, and the Sunken Temple. Those that weren't were evacuated and now sit abandoned. In the far north of the swamp, some hardy plant life still grows and some irradiated, stagnant water still stands. Aside from that, nothing truly remains.
Though the original target was the Swamp of Sorrows, the bomb had farther reaching effects. In the Blasted Lands, Nethergarde Keep was evacuated and the populace of Dreadmaul Hold found themselves scrambling to escape the toxic debris. The Blasted Lands is still primarily tainted, even the forest in the southwest was only recently purged of corruption. Surwich remains the only true town in the area, and because of its history is still small and struggling to survive. The rest of the region is under the watch of the Naaru Ta'al and the forces Shattrath sent across the Dark Portal to defend the area. As such, a military encampment has been built at the base of the gateway, a home for the soldiers keeping a wary eye out for the signs of a brewing storm...
Post by
Neonhyper
Kalimdor
If the Eastern Kingdoms is the center of industrialization on Azeroth, then the continent of Kalimdor is its cultural heart. Many of the races to inhabit its lands have remain rooted in their ancestral traditions while the rest of the world alters around them. While there has been a wave of change that has swept across parts of Kalimdor, most of its land is still wild and untamed.
• Isles of Myst
Located in the waters northwest of Kalimdor, the islands of Myst were the location of the crash of the dimensional ship Exodar and became the home of the enigmatic draenei. As an honorable race, the draenei refused to let their mistakes be unresolved, and have done everything in their power since their collision to heal the land they scarred. One of their greatest accomplishments in this long-term project was turning the Exodar's wreck into an actual city on the surface of Azuremyst Isle. The capital, still known fondly as Exodar, sprawls across the western half of the island, complete with larger, busier docks and a combination of industrial and draenei technology.
The rest of Azuremyst has been cleaned of debris from the crash, while sites like Ammen Vale and Azure Watch have become great towns in their own right. In the southwest, the small isle known as Silvermyst has been populated by a fishing village found by the kaldorei owners of the estate initially built upon the island. It has become somewhat of a notorious retreat for famous fishermen wishing to share their stories and compare catches.
Unfortunately, while the draenei removed the destructive fragments littering their new home, many of the side effects the waste had on the wildlife were unable to be reversed. Although benign, mutated creatures and plantlife still wander both islands, and they're even more prevalent across Bloodmyst's landscape. The region has sadly been permanently stained red, though the demons and sindorei that plagued it have been dealt with permanently. Blood Watch is the main city of the island, followed closely by the town created from the Vector Coil's structure, known as Vector Hill.
Where there are no permanent settlings, there are sure to be research camps as the draenei still actively study their surroundings, still finding new discoveries even nearly a quarter of a century after they first arrived. Wyrmscar Island stands as an exception, left alone by a compulsion for reverent silence for the spirits that have finally drifted into eternal rest.
• Forests of the Kaldorei
Ancient, enormous, and awe-inspiring, the forests of northern Kalimdor have been home to the Kaldorei since the dawn of the Sundering and have endured more hardship than any other region. The very nature of its inhabitants have rendered the forests nearly untouched by the revolution of technology in regards to structures, but the ideological rifts run deep. Though way of life in the deep woods has changed little, its land has been blessed with healing and cursed by devastation.
With corruption no longer stunting its growth, Teldrassil has flourished. Its branches now blossom with new life, the herbs and flowers imbued with incredible properties that make them desirable both in and out of elven society. Little else has changed upon the second world tree, barring the civil war of ideas that struck Darnassus. The capital still stands, though its streets are far emptier, also due in part to the migration of the Gilneans to their recovered lands. Previously the dwelling place of the once refugees, the Howling Oak is now the lodgings of worgen druids who wish to remain better connected to their Kaldorei allies. Due to demand, Ruth'theran Village grew impressively as a supply port, providing the night elves with a stronger connection to their homes on the mainland.
Darkshore, to the south, had been wracked by the brunt of the Cataclsym, and it took time to see its scars healed. The destroyed town of Auberdine was rebuilt after the war to match Ruth'theran's docks, while Lor'danel continues to expand after it became a home to so many who lost theirs. Additionally, the Kaldorei claimed the valley once owned by the Shatterspear Tribe and the territory the Twilight's Hammer had stolen from them. Though the massive whirlpool in the north could not be calmed, Malfurion and his druids were able to tame the whirlwind trying to rip the forest apart.
Once torn by conflict, Ashenvale has finally been reunited under one banner. Following the battle that ended the life of Garrosh Hellscream, the Kaldorei mounted a final assault and pushed the Horde from their lands once and for all. Since then, the night elves have been caring for the seedlings planted where ancient oaks had been cut down. At the same time the Earthen Ring worked to stop the raging fires of Thunder Peak, restoring the charred landscape and rendering the volcano dormant. The towns of the Kaldorei's enemies were then dismantled and the damage suffered to their own cities was repaired. Lastly, the roads to the Barrens and Azshara were barricaded and fortified. Of all they reclaimed in Ashenvale, the greatest was Blackfathom Depths. Torn from the grasp of the Twilight's Hammer, the ancient, subterranean temple was refitted to its original purpose, serving Elune.
Unfortunately in the north, devastation happened in the midst of a land's revival. The druids of Darnassus were in the process of healing Felwood's corruption when the region was ravaged. Talonbranch Glade was the target of the bomb, but like the Swamp of Sorrows the afflicted region was far larger. Northern Felwood was decimated, leveling the land and annihilating every trace of life. The toxic, ashen cloud that settled over the southern area made a tainted land even worse. Uninhabitable and unrecoverable, Felwood's ruins leave a bitter taste in the hearts of vengeful Kaldorei.
Though originally, and technically, part of the night elves' forests, both Moonglade and Mount Hyjal are actually sanctuary regions under the control of neutral druidic factions. The former is held by the Cenarion Circle, who continue to train neophyte druids in the quaint and secluded location. After the destruction of Felwood, the glade also became a home to the displaced Timbermaw furbolgs when their tunnel was taken over by deathly smog.
Mount Hyjal, watched dutifully by its Guardians, has recovered since the invasion of the Firelands. With the Ancients returned, the fires were pushed back to their realm and Aessina's gift blossomed life upon ashy soil. As peace has settled over Azeroth, the druids of Nordrassil take the Cenarion Circle's most promising pupils and council them on the intricacies of nature. All the while, beneath the boughs of the first world tree, the Well of Eternity sits peacefully, still guarded fervently from those who would seek to use its power for selfish or evil purposes.
• Holdings of the Horde
Central Kalimdor is a land as diverse as the Horde that has command over it, a region sprawling with thick industrial development in some areas and none at all in others. The hub of the western Horde remains Orgrimmar, a city now divided between old and new. At the pressure of their goblin allies, the orcs industrialized much of their expanding capital. However, the change was rebuked by many of the elders still set in old traditions, leaving certain sections of the city, primarily the Valley of Wisdom and the Valley of Honor, as they existed before the technological revolution.
The rugged landscape of Durotar is home to many an orc, most of them residing within the large civilian town of Razor Hill. Many livestock farms dot the flatland outside of Orgrimmar and along the banks of the watery channels on the western edge. Nearby, the Southfury River was blocked with a dam where it flowed into Durotar, a safety precaution built after the orcs were driven from Ashenvale. In turn, they proceeded to finally demolish Tiragarde Keep and build a small naval base in its place. To the south, the Valley of Trials has been split into two halves to test the resolve of its initiate fighters. One side tests the skills of orcs in the barren wilderness, while the other pits them against the conditions of the advanced world. Along the southern coast, Sen'jin Village is major ferry point from the mainland to the Echo Islands, where the Darkspear trolls have built a capital to rival the glory of Zul'Aman and Zul'Gurub.
Though once part of ancient Highborne territory, Azshara fell under the control of the Bilgewater goblins soon after the Cataclysm. As to be expected, the goblins took full advantage of the industrialization sweeping Azeroth, and Bilgewater Harbor now threatens to overtake the entire region. It has become the greatest port the Horde owns, sheltering a grand fleet of cargo vessels and a reserve of warships. The entire port is crossed by the refurbished Rocketway, which has a much lower chance of exploding as it carries its occupants from one place to the next. Gallywix's palace, never completely finished when the chain of command was severed, was eventually taken over and completed by the new leader. In some ways, Azshara was restored to glory, though not in a way that the elves would ever haved approved of.
In lieu of their defeats in Ashenvale, the Horde recouped their losses by recovering their territory in the Barrens from the Alliance. The northern section is dominated primarily by the bustling Crossroads, which expanded hastily once the trade routes that intersected through it were once again frequently used. A number of bridges cross the chasm between the two halves of the Barrens, making travel between them more accessible. Among other changes, the jungle created by Naralex's misguided vision has receded and the oases across the Barrens have been preserved as parks. Taurajo has been rebuilt, the capital of the less-industrialized southern Barrens, where the tauren work to restore the damanged landscape and watch the Quilboar, solitary amidst the Razorfen, warily.
Aside from the Horde outposts, the Steamwheedle city of Ratchet has expanded, though not as markedly as some goblin towns, across the coastline. The many Alliance holdings that had been staked in the Barrens ended up being razed, either during the war or after it. Many of them became the sites of resource camps, leading to mines being dug out in the near vicinity to provide more resources for the Horde's efforts.
Mulgore is one of the many areas of Kalimdor to not be affected by the revolution. Even with the Bilgewater cartel nagging at them, the taurens refused to pollute their plains. Therefore, the home of the tauren has changed little through the years, though Thunder Bluff has expanded into hollowed out caverns within the plateaus the major city sits upon. Likewise, the villages across the grasslands have become larger to house a growing population.
Lastly, Stonetalon Mountains fell under Horde control post the bombing that destroyed a druidic grove. Despite the horrified reaction that swept across the winning side, the victory was still swift and decisive. Nowadays, the mountainous terrain makes the building of large cities difficult. As such, the region has been relegated to being strip mined for the sake of much-needed ore.
• The New Elven Sanctuary
While a majority of the night elves held fast to their old ways, the schism that erupted in Darnassus revealed a sect of Kaldorei willing to embrace the industrial revolution. After their exodus from their homelands, the group found themselves settling into the wilderness of Feralas as a new home. In conjunction with the Highborne, eager to reclaim lost history, the night elves took control of the ruins known as Dire Maul. From the crumbled stone rose Eldre'Thalas, reborn as a thriving city of ancient libraries and industrial districts. The new major capital of Feralas is a sanctuary for arcane and technologically minded Kaldorei who wish to practice their crafts without the pressure of scornful elders. It is also the new haven for Highborne, who despite having rejoined their kin, have still been the object of contempt and hatred within Darnassus.
Other ruins, most notably Isildien, have been also been transformed into new cities mixed with the intact structures that remain. Of the towns that previously existed, New Thalaanar was abandoned during the war and taken over by the new Kaldorei as a ferry port. Additionally, Feathermoon Stronghold exists, strong as ever, on the western coast and Feathermoon Island. It's leadership remains loyal to Darnassus, and the city is used as a post to keep an eye on Eldre'Thalas. The tauren camps in the wilderness were allowed to stay, though the elves on both sides made it very clear they would not tolerate the Horde interfering in their affairs.
An unexpected development was the friendly alliance between members of the Cenarion Circle in Desolace and the new Kaldorei of Feralas. Though initially reluctant, the Circle agreed to let the elves use unorthodox methods to help in the revival of the wasteland that had been further disturbed by skirmishes during the war. The collaboration worked remarkably, leaving Desolace blooming as a complex and beautiful ecosystem. For their work, the Circle gifted the new Kaldorei the ruins of Sargeron to rebuild. It, Karnum's Glade, and the centaur village created by the united clans are the largest towns in the region. The Cenarion Circle, with their centaur allies, work to study and cleanse the depths of Maraudon that were never touched.
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Neonhyper
• The Neutral Municipalities
Similar to the Eastern Kingdoms, there is a handful of regions on Kalimdor that are not tied to any one area or leader. Among this trio is Winterspring, located at the far north of the continent. Originally the land was useful for little more than the dedicated hunter or the odd adventurer looking for work. However, after the revolution, the Steamwheedle Cartel expanded Everlook into a massive city across Winterspring's landscape. Instead of being a remote location, the region is now a famous vacation spot for those who wish to participate in recreational activities in the snow. Unfortunately, the goblins' antics have also left a number of species homeless or extinct, including the Winterfall furbolgs. Not only has this driven the hunters from Winterspring but also attracted zealous druids to berate the goblins. Though whether they're listening is debatable.
Dustwallow Marsh is another of these territories. The destruction of Theramore took out the greatest holding the Alliance had there, and the magical fallout from the bombing has distorted the nearby area. It didn't take long for the Horde to run the rest of the Alliance out of the isolated guard posts, but a heavy retaliation during the war chased the Horde out of the swamp as well. When the Cease Fire Treaty was signed, a number of people came to the abandoned land to try and make a living, but the marshland has made it nearly impossible to do major expansion. This problem has unfortunately plagued the Mudsprocket goblins, who remain in a solitary town with little promising gain.
After their work in Feralas, the Horde allowed the Stonemaul Ogres to return to their ogre mounds in the swamp since they had been cleared of the wyrmkin that had infested them. While the southern swamp had been purged of the Black Dragonflight, and Onyxia's Lair remains supposedly empty, rumors whisper of something hiding in the old dragon caverns.
The last of the trio of municipalities, the Thousand Needles remains just as ruined from the Cataclysm as it was before. Gigantic pillars of rock are still flooded up to their tops, creating an ocean of small, flat islands for miles in either direction. These barren plateaus have become the new home of the centaur tribes that were driven from the Barrens after the Horde cinched their hold on the savannah. What's most changed about the region is in the drowned basin that was once the Shimmering Flats. Fizzle and Pozzik's Speedbarge has been converted from a stationary pleasure ship to a metropolis city on, and sometimes under, the water. The gnomes and goblins are still in a face-off with Southsea Hold, the pirate city built along the shores and cliffs of the basin.
• Southern Kalimdor
Much like the Kaldorei forests in the north, the Southern region of Kalimdor remains relatively untouched, albeit for different reasons. The lands are inhospitable, deadly deserts surrounding an unreal paradise of lethal wildlife. Therefore it's no surprise that there's a lack of industrial cities, civilization even, in most parts of this region. In fact, the largest town is held by the Steamwheedle goblins in Tanaris, Gadgetzan. After running out the Sandfury trolls and bulldozing Zul'Furrak, the Cartel was able to expand their city across the entire northern mountain range of the desert. Not only does it serve as a port for travelers and cargo, but as shelter from sandstorms and unbearable heat. Of course, in true goblin fashion, Gadgetzan is also a hive of greed and black market activity.
The sands of Tanaris have undergone a territorial incursion by the silithids. Despite efforts to destroy their hives, the insectoid race has steadily infested the southern and western dunes and begun encroaching on the central desert. Its other inhabitants, mainly Wastewander Bandits, have been driven out of their territory or consumed for their resistance. The result is a tense land situation between the bandits and the Southsea pirates, who now sit far too close to each other for comfort. One thing that has remained constant is the Caverns of Time, guarded by the Bronze dragons who zealously keep mortals not meant in the labyrinth out.
Un'goro Crater, the cradle of the Titans, has been kept from being permanently settled by a combination of the local predators and the ancient watchers. However, mortal researchers and their camps have been given a breadth of space to continue their experiments and observations of the fauna and creatures that reside in the crater.
At the very southern tip of the continent, Uldum remains open to the world ever since its wards initially failed. Though the Tol'vir are hospitable to travelers, they have refused little more than villages to be constructed in their homeland, as to not destroy the original vision the Titans shaped. Archaeologists, and unfortunately looters, continue to sift through the enormous ruins scattered across Uldum's sands. These old sites continue to bring up amazing discoveries, even to this day.
Silithus is the final region in southern Kalimdor. As an untamed wasteland, the area became even worse after Deathwing's demise. Where the camps of Twilight's Hammer were burned and destroyed, the silithids crept in and claimed the territory for their hives. While the Cenarion Circle has managed to keep Cenarion Hold from falling, they're fighting a losing battle against the overwhelming swarms. Driven by some unknown purpose, the creatures are expanding at rate on par with the developing world well beyond their borders.
What concerns the Circle even more, however, is the activity that seems to be stirring in the halls of Ahn'Qiraj. In a complex that fell silent for years after the defeat of C'thun, the sudden murmuring and buzzing of the silithids around its walls is unnerving. The druids brave enough remain within the desert hold their breaths and wait to see what ancient terror is casting its shadow from within the walls of an Old God's home...
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Neonhyper
Northrend
The frozen wastes, the icy north, the home of the Scourge, all names that have applied to the continent known as Northrend. Once under the control of the Lich King, the land has since been freed from his grasp, becoming open heartland for those willing to brave the dangers it still possesses. While the war barely touched the region, as most of the pioneers were oblivious to the fact their countrymen were killing each other, the revolution of technology did eventually make its way to the chilled shores.
Both original landing sites, Borean Tundra and Howling Fjord, have their fair share of industrial cities. The former of the pair is predominately held by the Horde, whose civilians are used to working the hard, infertile land that the Tundra is composed of. Warsong Hold has become less of a military spearhead and more of a hub for the local Horde population. Not only does it provide a connection to the Eastern Kingdoms and Kalimdor, but it's also a lifeline for the supplies that happen to be scarce in their new home. Valiance Keep is a similar city for the few Alliance towns in the area. The greatest boon for the Alliance in Borean happens to be the Fizzcrank Airstrip, which ships out much needed oil to the rest of the world.
In contrast to the Tundra, Howling Fjord is held mainly by Alliance citizenry. The region is one of the few to be affected by inter-faction war, mostly due to retaliation because the Forsaken's experiments on the Fjord's landscape. As a result, the Forsaken have been pushed to Vengeance Landing and have been unable to press further because of militia resistance. The major industrial cities in the Fjord are Valgarde Keep, Westguard Keep, and Fort Wildervar, with many smaller, more quaint farming communities between them. One of the strangest things was the lack of harassment from the Vrykul, who after the death of the Lich King pulled back to their villages and have remained solitary. To be expected, the colonists are grateful and have done everything in their power to not agitate the giants.
Of what remains, Grizzly Hills is the only other region to have significant expansion. Many Gilnean researchers took the trip north to help tame their feral brethren, leaving the original villagers of Grizzly Hills to be able to return to relatively normal lives. These developed, Alliance towns are equaled by Horde farms and villages dispersed across the fertile land. The coexisting factions were able to agree to split the port of Venture Bay in half so that everyone could receive their supplies in a timely manner. As such, the town along the bay has become a quite profitable sanctuary city.
The events that led up to the demise of Deathwing left Dragonblight in tatters. Many of the already existing towns were destroyed by the aerial dogfights being waged by the dragons above the land and Deathwing's reckless attacks. Even the landscape itself was broken apart when N'zoth's minions burrowed through to the surface. Unfortunately, destruction on this scale is not easily repaired, and the dragons have spent the last two decades attempting to restore Dragonblight to its original state. A similar task was undertaken by the living nerubians to return Azjol'Nerub to its former glory. After successfully rooting out the undead and beginning to push the Faceless back to their holes, the nerubians have warily opened their upper terraces for mortals to visit.
Dalaran still flies high above the crystalline trees of Crystalsong Forest, the city of mages barely affected by the shift in technology. Under the control of an aged Jaina Proudmoore, Dalaran keeps a vigilant watch on the dangers lurking within Northrend that may attempt to threaten Azeroth once again.
In the far east, Zul'Drak was a land rife with conflict during the war against the Lich King. Unfortunately most of the denizens of the troll empire were killed, either by the Scourge or their own stupidity. For that reason, in the upper terraces of the shattered realm, the Darkspear Tribe has set up small camps to reach out to the Loa, or more commonly their spirits, of the North.
On the opposite side of the continent, Sholozar Basin could be seen as a mirror to the Un'Goro Crater in Kalimdor. Any permanent settlements have been torn to shreds by the ferocious animals or the Titans' natural defenses. What remains are the villages of the Basin's original inhabitants, the Frenzyheart Wolvar and the Gorloc Oracles, the occasional hunter's camp, and wide-eyed research stations. The latter two, of course, as long as their stay doesn't become too comfortable.
Storm Peaks, one of the two most northern territories, has undergone quite a bit of change since the major events that took place in its mountains. The goblin city of K3 has spread across the lowest heights of the region, though it has not become nearly as advanced as towns farther south. No other colonization has occurred further into the Peaks, though the Watchers of Ulduar have returned to their Temples after rebuilding the defenses of the Titan prison. The Watchers continue to keep a close eye on their former jail, as the supposed defeat of the Old God imprisoned in its depths may not have been as final as first believed.
Lastly, the frozen heart of Northrend is still brimming with leftover forces of the Scourge. Icecrown's enormous army continues to spill out, though disorganized and aimless. It's entrances have been blockaded by the Ashen Verdict soldiers that stayed behind to keep the threat in check, as the resources to finish the Scourge once and for all are well beyond reach. At the orders of Tirion Fordring before most of the heroic army was pulled from Northrend, the doors to Icecrown Citadel were barricaded and closed shut as tightly as possible. The Lich King's halls, as far as the world is aware, sit abandoned as a testament to one of the worst menaces to plague Azeroth.
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Neonhyper
Outland
What once was the vibrant planet of the orcs, Draenor, was cataclysmically shattered into the barely held together mass known as the Outland. Though most of its major threats were dealt with in the aftermath of the Burning Crusade, the beginnings of the planet's restoration have only recently begun. The reason behind this is that much of the effort was diverted to uniting the forces of the Alliance and Horde that were left on the other side of the Dark Portal. Despite the animosity between the factions, the Naaru were able to rally them together, and now both sides fight combined with the soldiers of Shattrath to form a unified Army of the Light.
This force worked efficiently to clean up the remaining hazards lurking in the Outland, and afterwards turned their attention to steadily bringing a broken world back together while vigilantly waiting for the invasion the Naaru have prophesized. Their hub of activity is Shattrath, a city that has undergone many renovations: first to uplift its lower terrace and then, more recently, to apply industrial technology brought over through the Dark Portal. A'dal oversees the work of his army from the center of the city, a guiding beacon of hope for those who are fighting in the Outland.
As for the change that has crossed the diverse lands, Hellfire Peninsula has been cleaned of demonic presence. The Legion forge camps and the Throne of Kil'jaeden have been torn down and the pieces destroyed, while the Pools of Aggonar have been cleansed and purified. Hellfire Citadel was claimed by the Army of the Light and is now a fortified city and military base. In Zangarmarsh, the drains employed by the naga have been removed. The waters across the marshland have risen to their proper height, restoring proper balance to the region's ecosystem.
Aside from the development of Shattrath, the Bone Wastes of Terokkar Forest have been steadily healed of their barrenness. Auchindoun has also been reclaimed, and the area has been refitted into another city and headquarters for the Army. Nagrand has found itself in a similar situation to the other areas, its Legion camps destroyed and the taint purged from its elements. Halaa, once fought tooth and nail over by the Alliance and Horde is now shared between them as another major city.
Of all the regions, Shadowmoon Valley was the one most deeply affected by demonic corruption, which has seeped deep into its soil. While the taint has not been cleansed, the area has been reclaimed. In fact, after its halls were fully purged of Illidan's forces, the Black Temple was quickly filled by draenei eager to return the new Temple of Karabor to its former stature. A welcome meeting place for the Army of the Light, the Temple also serves as a gathering place for the Netherwing Flight, who have expanded their territory into the Valley to provide more space for their clutches to grow.
Blade's Edge Mountains, north of Zangarmarsh, is a rugged region that's nearly impossible to get a proper foothold in. For this reason, it's rumored that some of the Black Dragonflight that once resided in the area still do, and are hidden away from prying eyes. The last major territory of Outland is Netherstorm, where incredible progress has been achieved in healing the land. Its Echo-Domes have expanded across its shattered pieces, bringing new, flourishing life to the area. Additionally, Tempest Keep was taken back by the Naaru, who have since been repairing their dimensional ships to inevitably aid in the approaching conflict.
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Old Inhabitants of a New World
The revolution of Azeroth has not been exclusive to its lands and cities, instead also ushering in a new era of political changes among the races of both factions. Some of these are minor, such as the passage of time requiring a new leader to rise up, while others are more radical, with entire structures of government being reworked. What's certain is that Azeroth is evolving, and the many races and their societies are shifting to keep up with the ebb and flow.
• Blood Elves (Sindorei)
Regent Lord Lor'themar Theron had picked his title in order to differ himself from the Prince that had betrayed his own nation. His position, however, had all the power of the Crown, and the elves of Quel'thalas had become more and more disinterested in another monarchy that could repeat the actions of the past. It took months of deliberation before the Regent Lord made a monumental decision: the Sindorei, as a whole, would govern themselves. That was the day the Silvermoon Senate was born, a council of one-hundred and twenty-five representatives picked by the people to speak for the people.
The legislature is divided into four sections, each with thirty senators and one High Senator. Currently, the Blood Knight senators are led by their matriarch, Lady Liadrin; the Farstriders by the Ranger General, Halduron Brightwing; the magisters by Grand Magister Rommath; and the fourth section, composed of senators representing smaller groups, is headed by the High Examiner of the Reliquary, Tae'thelan Bloodwatcher. Lor'themar, still favored by his people, shed the title of Regent Lord to preside over the Silvermoon Senate as Chancellor.
When the western half of Silvermoon was retaken and construction began, so did refurbishment on the Sunfury Spire. Once the location of Silvermoon's throne, the Spire is now home to the meeting chambers of the Senate. Aside from its new government, the blood elves are also known for the universities of Quel'thalas, which are some of the best on Azeroth.
• Draenei
Of all the races on Azeroth, the draenei have perhaps changed the least. Their venerable prophet, Velen, still leads their race from within the corridors of the District of Lights in Exodar. The greatest change to the long-lived draenei is a sect of their people leaving for Outland after news reached Azeroth of the Temple of Karabor having returned. Other than that and the changes to their homeland, the draenei live much the same as they always have.
However, they have begun to send engineers out to aid the Alliance's efforts to further their technological research. With their knowledge of their own machinery and the tech of the Naaru, these envoys have been invaluable to the Alliance's engineers.
• Dwarves
What transpired since the unfortunate incident that befell Magni Bronzebeard has been nothing less than hectic. The Council of Three Hammers has been a tense, all though effective, reagent rule until Fenran Thaurissan finally came of age to take his grandfather's throne. The young dwarven man was able to use his unique heritage to his advantage, and was able to finally unite the three clans, Bronzebeard, Wildhammer, and Dark Iron, under the banner of the Alliance. His ascension to both the throne of Ironforge and the throne of Blackrock has left the two nations in a unique situation of leadership. While both cities are ruled by the halfling dwarf, his time is stretched thin to meet the demands of both regions.
To leave Fenran more room to breathe, the Senate of Ironforge and the Shadowforge Senate were called back into attendance. Both governing bodies handle many of the lesser issues of security and government that don't need the King's authority to pass. This gives the Council of Three Hammers, Fenran's closest advisors, and the King-Emperor more time to deal with the much larger issues that plague both cities.
Additionally, Kurdran Wildhammer leads the dwarves of Twilight Highlands and Aerie Peak from the halls of Grim Batol. He works closely with Fenran and the Council to make sure that the allied dwarf clans do not easily separate over foolish matters and strengthen until they are unbreakable.
• Forsaken
One might believe the living dead would be slow to change, hoping to cling to their freedom and not fall into their old lives. Unfortunately, this is not the case, and the Forsaken mantra seems to be hiding their activities behind closed, and tightly sealed, doors. Sylvanas' madness has been apparent to the leaders who look at her, whether Alliance or Horde, but not enough evidence can be gathered to try her on little more than extremism. The war provided the Forsaken with plenty of corpses to reanimate, bolstering the Banshee Queen's followers, as she begins to keep an even tighter rein on her loyal people.
She has a sect of close advisers, including Nathanos Blightcaller, Grand Apothecary Faranell, and surprisingly, Koltira Deathweaver. The latter has strangely become one of the Banshee Queen's most loyal servants after his work in Andorhal. Koltira leads not only Sylvanas' royal guard, but is also the general presiding over most of her army. What Thassarian, Koltira's closest brother in death, thinks of him is unknown, as Thassarian went missing in action after the battle of Andorhal, and is presumed dead.
Despite all those who are blindly loyal to Sylvanas, there is dissidence within the Forsaken. Many cannot stomach what methods their Banshee Queen employs, but out of fear of her wrath they have never made a move. There was a single, rebellious exodus from the Undercity, led by a Dark Ranger named Vira Darkbreeze. The Forsaken who followed her were granted amnesty by the Argent Crusade, and now reside within the town of Darrowshire, attempting to make a new life out from under the tyranny of their former queen.
• Gnomes
The excitable gnomes have always been eager to embrace progress, yet their society hasn't changed much at all. High Tinker Gelbin Mekkatorque, though he climbs his way into old age, is still loved by his people and respected as a leader who has done everything he can for the gnomes. His second operation to reclaim their capital was successful, so now he plans out new technology from the depths of Gnomeregan's expansive halls. In fact, Mekkatorque is responsible for most of the planning that went into revamping the Deeprum Tram after the Stormwind engineers conceived the idea.
Decades after it began, the gnomes are still locked in a bizarre engineering race with their goblin rivals. While many of the contraptions to result from this have little practical application, some have revolutionized the common household. Worldwide radio stations, wireless phones, and television--formally known as Uphievision after its creator, Uphie Switchgear--have been the most prominent to be adopted by both the Alliance and Horde.
• Goblins (Bilgewater Cartel)
Though he betrayed his people and abused their skills for his own gain, Trade Prince Gallywix was allowed to remain leader of the Bilgewater Cartel by Thrall's word. Unfortunately for him, a close encounter with death and a miraculous second chance was still not enough incentive to change his attitude. Fed up with his arrogance and greed, intolerable even by goblin standards, the Cartel deposed Gallywix from his position. Sassy Hardwrench, the former executive assistant of Kezan's KTC manager, became the new Trade Princess to replace Gallywix.
The Bilgewater Cartel is the main reason for most of the industrial advancement among the western Horde. Along with that, their rivalry with the gnomes has produced a number of developments in transportation. Not only have they created larger and, regrettably, less explosive automobiles, but also more efficient motorbikes in all sorts of shapes and sizes. Somehow, of course, these plans would find their way into gnomish hands to be replicated and used by the other faction.
• Humans
While the war had many consequences, one of the greatest for the Alliance was the death of King Varian Wrynn. The fear gripping the nation from the looming threat of the Horde was immense, and it led to Anduin's coronation being a haphazard event done mostly to keep Stormwind from falling to shambles. However, Varian's son proved his worth as a leader almost immediately by leaping to end the conflict and keeping his people's spirits lifted, despite his own sorrow and anxiety. After King Anduin and Warchief Thura signed the Cease Fire Treaty, Anduin was finally given a chance to catch his breath and resolve the finer issues of his nation.
One of his first decrees was to give the people a voice, and so a procedure of voting was implemented to allow the citizens of Stormwind and its lands have a choice about certain laws the King would put forth. The change was mostly well received, leading to a much less disgruntled populace over royal laws. However, the House of Nobles did complain over the shift in power from their cabinet, though Anduin still allows the nobles a chance to advise him over certain issues.
Another major event happened a few years after the war's end, when Stormwind celebrated the marriage of their King to a noblewoman named Erica Ridgewell. It was two years later that Queen Erica gave birth to the kingdom's now-beloved Crown Princess, Gloria Tiffin Wrynn.
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• Night Elves (Kaldorei)
Stubborn, xenophobic, and rooted in ancient ideals--all things that apply to the night elves of northern Kalimdor. Therefore, it's incredibly shocking to realize the war that split their society in the years after the beginning of the industrial revolution. A young generation of Kaldorei, not convinced of their elders' aversion to technology, were eager to embrace the progress the rest of Azeroth was chasing. Unfortunately, the older generation refused to budge on their position, and so began the Civil War of Ideas. While it never turned in to a bloody skirmish, there was plenty of shouting in the streets and brawls that happened in alleys between the especially zealous.
What resulted in the civil war was an enormous schism between the two sects of elves. The group that supported the revolution joined with the Highborne and left Darnassus, eventually making their capital in the recreated Eldre'Thalas. Eager to learn from their unorthodox elders, the Kaldorei gave lead of the city to the Highborne Archmage Mordent Evenshade. His second-in-command, and leader of Eldre'Thalas' guardsmen, is a trained arcanist named Ilvora Astraldawn.
Darnassus itself has also undergone a shift in leadership. After exhausting his energy healing the northern forests from the Cataclysm's damage, Malfurion Stormrage passed away, and Tyrande, struck with grief, left the world soon after. Broll Bearmantle took the title of Arch Druid, and Belrysa Starbreeze became High Priestess of Elune. It also happened that after the work in Hyjal was finished, Jarod Shadowsong came to the elven capital and took control of the elven armies. Currently, he's also leading efforts to locate his sister before her madness leads her further into chaos.
• Orcs
What befell the orcs, and to an extent the rest of the Horde, during the war was nothing less than an issue of tyranny. Garrosh Hellscream had become blinded by conquest and power, and his loyal Kor'kron warriors stamped out dissent from those who would dare speak out against the Warchief. The result was a Horde fighting out of fear of their leader, with no hope and seemingly no chance to pull the warmongering orc from his pedestal. Even Thrall, who saw what became of his Horde, was unable to reclaim his title--as Garrosh and his followers made it a personal goal to keep the shaman from returning to his position.
At the urgings of his mate, Aggra, Thrall finally relented his attempts to forwardly become Warchief again. Instead, the World-Shaman became leader of the Earthen Ring, and attempted to help his allies, Baine Bloodhoof and Vol'jin, from the background to pull Garrosh down. Fortunately, Warchief Hellscream would pull himself down in a battle against the Kaldorei. Slain in combat, the position of Warchief was left vacant. However, Thrall realized he was no longer the man he had once been, and despite the urgings of his allies and friends, he refused to claim the title.
Instead he helped to find another to fill the position--Thura Saurfang. Supported by Thrall and her uncle Varok, the woman quickly became popular among the orcs and was proclaimed Warchief. Her first order of business was to meet with King Anduin Wrynn and sign the treaty that ended the bloody war that had killed both their predecessors. Now, Warchief Thura leads her people from within the Valley of Strength, but has earned their loyalty instead of forced it.
• Pandaren
It is certain that the Tushui and Huojin Pandaren were not fully aware of what they were getting themselves into when they allied themselves with the Alliance and Horde, respectively. Though the brutality of the war caught the normally calm, even while fighting, Pandaren off guard, they had pledged their skills and used them decisively against their respective faction's enemies.
Now that the war is over, the Pandaren have grown into the peaceful lifestyle they've been used to that has settled across Azeroth. Though they are not the biggest supporters of the push in technology, they have appreciated the ability to create even better brews. To compensate, they have found many an untouched wilderness, mirroring their homeland, to revel in the harmony of Azeroth's true heart.
• Tauren
The tauren are a people much like the night elves, reverent of old traditions with a deep respect for nature. To further compare the similarities, their race is also split on the issue of technology, but not nearly to the dividing extent the Kaldorei went through. Tauren who approve of the industrial revolution are still respected by their elders and peers, and often move to Orgrimmar to experience more of their passion.
Those who prefer land untouched by machinery stay within the bounds of Mulgore. The chieftain, Baine Bloodhoof, resides within Thunderbluff to provide wise leadership to his people. Having lived through the trials that the Horde underwent, the Chieftain is quick to council young tauren to temper their strength with wisdom, so as not to be consumed by anger.
• Trolls (Darkspear Tribe)
Against all odds, the loyalty of the Darkspear Tribe has been proven time and time again. Despite honeyed promises of power and strength, Vol'jin turned his back on the other troll tribes and defied the Zandalari to their faces. With the strength of his tribe and the Horde, Vol'jin has kept the ancient tribes from rebuilding their empires and conquering Azeroth. For their skill, courage, and patience, the Darkspear trolls have been rewarded with their own empire forged in the ruins of their kin.
While he is old and perhaps not as dexterous as he once was, Vol'jin is still respected as the leader of his tribe and continues to rule them from the sprawling Echo Islands. Much like the other two leaders of the three core races of the Horde, Thura and Baine, he makes sure to teach history to the rising generation, so they will not repeat the mistakes of the past.
• Worgen (Gilneans)
While the worgen only make up a part of the citizens of the Gilneas nation they identify with, they are perhaps the most prominent of the region's natives. Though once feared and distrusted because of the history between those cursed and those not, the worgen had earned the respect of their countrymen through continued support for their people. The bond between the infected and the regular Gilneans was further strengthened when all of the refugees took back their lands in a battle with overwhelming odds, and still managed to win.
Unfortuntely, sorrow struck the rebuilt nation when their leader, King Genn Greymane, finally passed from his old age. With his wife wasting away from illness and his firstborn dead, it fell to the next in line, Tess Greymane, to take the throne. A number of other changes were made in leadership during the months following, including Lorna Crowley being promoted to Commander of the Gilnean armies after her work in the front lines against the Forsaken. At the same time, the membership of the Gilnean House of Nobles was changed to better reflect those who contributed to their people's well being.
Gilneans, once known for their arrogance and isolation, have become men and women respected for their strength and individuality. No longer recluses, they have become an immensely important ally to the Alliance's efforts in trade and productivity.
Post by
Neonhyper
Footnotes
The Preliminary Stuff
• So this is it. Industrial Azeroth, IndAz, whatever you want to call it, this is it. This is Hyper's big secret project, her 'I-don't-want-to-be-distracted' project, her 'I really have to stop procrastinating on this' project.
• This was a doozy to finish, and took a lot of time, patience, and effort. So first off: I'd like to thank everyone (specifically, Light, Atik, Fund, and Ald) for bearing with my constant copy-pastaing, freaking out, and generally being annoying and frustrating about this project.
• There's a story behind how this RP came around, specifically it was conceived after rereading one of my own (unfinished) fanfictions, Eclipsed, and going through the only flashback scene I ended up writing. The world before the apocalypse, a modern-day styled Azeroth, had a lot of potential. The idea came up about the same time I thought of Genesis, and I really wasn't interested in world-building at the time. Eventually I started though, and so here we are, a couple weeks later.
• I realize the intro is long. Really long. There's a lot of stuff here, leading to a lot of potential, but also a lot of stuff to remember. If you forget something, either ask or read back--in other words, don't wing it.
• It's so big the footnotes get their own post!
Clarifications
• If you'll notice, I didn't write anything about Pandaria. There's two reasons for this: 1.) to figure out what changed I would have had to spoil things about the expansion for myself, which I didn't want to do, and 2.) for the sake of the RP, nothing has changed. The in-character answer of this is because the industrial stuff would have ruined Pandaria's harmony or zen-iness. Or something.
• Some things caused by the Cataclysm have been fixed, some haven't. Here's a quick list.
Fixed
- Stonewrought Dam.
- Ashenvale volcano.
- Darkshore whirlwind.
- Westfall crater/energy swirly thing of doom.
- Badlands scars.
- Auberdine.
- The Greymane Wall.
Not Fixed
- The whirlpool in Darkshore.
- The whirlpool in Stranglethorn.
- Thousand Needles flooding.
- The watershed in Durotar.
- Barrens divide.
The Technology
• Unfortunately, I wasn't exactly able to elaborate on how advanced the technology was in the prose. I hope you can sympathize/empathize a bit on that. To make it easier on me and on you, I'll spell out some of the details in plain English so it's not mumbled-jumbled literary vagueness.
- Radios are the televisions of today; they're common in every household and are the main way that information gets around to people.
- Televisions are expensive and of the tube TV variety; only the really rich have them.
- There is no internet and no personal computers. Computers are huge, bank-breaking to buy, and are pretty much only useful for being a databank. Big corporations have them to manage all their data and what not.
- Cellphones exist, but they're flip-phones of the clunky variety. No texting or fancy keyboards or iTouches or Blackberries and such. Most of Eastern Kingdoms has reception, a good portion of Kalimdor doesn't.
- Mounts are still in use since they're more useful for long distance traveling and rugged terrain, and gas stations aren't on every corner for vehicles. Automobiles are pretty large and inefficient for the average person who's not carting around a family, so motorcycles are more in use for day-to-day city travel.
- These are vintage type cars, people. No corvettes. Motorcycles are a little bit fancier, but nothing extreme and still of more old designs.
- As per usual, Azeroth is more advanced in certain areas. Things like robots whatnot are still running amok, though true Artificial Intelligence outside of what the Titans have created has still not been developed.
- Zeppelins, airships, helicopters are the norm for air travel. The first two for long journeys and the latter for close distances. There's no commercial airplanes yet.
Final Notes
• <3 all you guys. Thanks for reading all of this (you did read all of this, right?), but here's a few last, somewhat obvious notes.
• Let's not turn this into an RP of raging mary-sues and town-massacring. Treat the world as real and respect your fellow RPers.
• Communication! \o/
• If you're not sure about something in the RP or a question of yours hasn't been answered in the intro, feel free to use the Q&A to ask me or someone who might know the answer. As a side note, besides named towns there's probably more, smaller ones across Azeroth, feel free to create those if you need to.
• Most importantly: have fun! There's nothing good about an RP if you can't have fun :)
Post by
Neonhyper
Character
: Naia Dawnchaser
Location
: Stratholme
The door to the bus opened slowly, revealing the blood elf woman clinking a few coins into the driver's hand. She stepped off the vehicle and off the thoroughfare onto a nearly empty sidewalk, and waited until the door closed behind her and the public transportation drove off before she moved forward. It had just finished raining, fresh puddles reflecting the twin moons in the midnight sky and splashing water and mud onto her already weathered boots.
Naia Dawnchaser grimaced slowly, lifting her head to look around the city of Stratholme. Street lamps illuminated sections of the road, occasionally revealing the few people still out this late at night. Some lights were still on in the towering buildings, while echoes of sound were drifting from the bustling parties. Stratholme was enormous, and a good place for a person to stay where nobody asked questions unless you were willing to share your answers. At one point she might have thought Lordaeron was too close to home. Nowadays, she could have been at the front gates of Silvermoon City and still be a hundred miles away from it.
She headed down the sidewalk, head down and staring at her own reflection in the water on the ground. It wasn't a far stretch to say she was a wreck, with her blonde hair a disheveled mess at her shoulders, blood-shot eyes, and a sleepless face. Her stomach was rumbling like the thunder that had been pealing through the sky and she was sore from a night spent sleeping in an alley. Her guitar case was thumping a bruise against her back, the instrument inside just as battered as she was.
In the end, every thought was just an excuse to ignore the fact she was running out of money. There were only a couple of silver coins left in her pockets alongside a handful of copper. Naia groaned, massaging her temples before she hit the end of the street, where a neon sign displayed a sun with an exaggerated happy face next to a name: The Smiling Sun. She needed something to eat, and she hoped that she could get some work to earn it.
The elven woman stared at the sign and shifted her guitar case, dawdling outside before finally summoning the will to reach for the door to the inn.
Character
: Selindera Sunhawk, Marcin Sunhawk
Location
: Silvermoon City
The room was littered with barely organized shelves of research notes and supplies, some of them buried in darkness due to the only light-sources being a lamp set up in one corner and the moonlight pouring through the open window. Hunched over a desk, a young sindorei man had his tongue stuck out between his lips as he finished tightening the bolts to hold his device in place. Revealed by the light, the metal, rectangular box was an ugly miss-mash of data chips and wires, held together behind clear walls by thick screws.
"I've got it!" Marcin exclaimed, dropping his micro-adjuster and standing up. His short brown hair was frizzed in all directions and he seemed to be twitching unconsciously from an overdose of caffeine.
A hand on his shoulder nearly sent Marcin through the ceiling in surprise, but it only took a quick glance to see it was his mentor standing nearby. The taller, elven man grinned, his soot-stained red hair pulled into a long ponytail thrown over his shoulder, "Ready to wow the city in the morning, then?"
"Not quite, Dr. Everwind, not quite," the boy muttered nervously under his breath. "What if it doesn't work in front of everybody? What are we going to do then?"
"You'll make something up," Pyrus Everwind replied, before reaching up and pushing his orange-lensed goggles up onto his forehead, and winked a glowing blue eye at his pupil. "Besides, you'll do fine, Marcin. As long as you don't faint in front of the cameras, anyway."
Marcin stared wide-eyed at the doctor, before Pyrus sighed, "Maybe we should run some final tests to ease your nerves, boy?" he suggested.
"I--yeah, that sounds good," the young scientist reluctantly uttered, before shifting his speech notes on top of his device and grabbed both while nervously chuckling. "Wouldn't want to mess this up. Not when my whole career is on the line."
Selindera wiped a few platinum locks of hair, stuck to her face by sweat, off the side of her head and carried some of the last boxes up to the platform. The outdoor auditorium in Silvermoon's western plaza was going to be the location of her brother's ground-breaking speech in the morning, and she was helping to get everything set up for the occasion. After setting the boxes down, she rolled her shoulders and leaned against the base of the massive stage, looking around at the empty seats. Aside from some more Blood Knights that had volunteered to aid and the regular hands, the place was barren.
In a way, it was somewhat eerie, especially this late at night.
"Just hope the Senate finishes arguing by the time this starts," Selin muttered under her breath. "Wouldn't want mom to miss this, it's gonna be Marcin's big day."
She twitched a smile, no matter how much her brother frustrated her, she was proud of him. Whatever crazy engineering thing he had created this time, it was supposedly going to revolutionize
something
. Selindera was just praying he didn't do something stupid to mess it up.
Character
: Victoria Hawthorne
Location
: Gadgetzan
Harsh winds sent clouds of sand whipping in every direction, painfully biting at the girl on a motorcycle winding her way from the coastal port towards the city of Gadgetzan. She kept her body lowered, gritting her teeth against the lashing. The road wasn't all that long, but it felt like forever until she brought her vehicle up to the gates of the Steamwheedle city, paying the required toll on the way in. The walls around Gadgetzan kept the sandstorm from being disastrous, but the howling of the winds still echoed and small gales dragged sand across the roads.
Victoria Hawthorne pulled her motorcycle up to the side of a street nearby a lamppost. She dusted sand off her arms and pulled her helmet off, shaking out wavy black hair and any of the dirt and grains stuck inside it. She checked to make sure her backpack and other supplies was still attached to the back of the vehicle before she propped the helmet on the seat and pulled out the cellphone shoved into the deep pockets of her baggy pants.
The sun was glaring in the middle of the sky, soaking her loose, black, short-sleeved shirt to her skin as she squinted against the light to dial a number. After a few moments she listened to the dial tone crackle before setting the device against her ear.
"Dad?" she asked. "Can you hear me? The reception is pretty bad out here, there's a sandstorm going on."
"Well enough? All right. I'm here in Gadgetzan, so mom can stop freaking out if she's freaking out, and don't tell me she's not freaking out because I know she is."
"Yes, I've got everything you told me to get, the camping supplies, the extra water, all that stuff."
"I know, I know this lead came from one of your contacts and you don't know if it's even real. No promises I won't be disappointed, but I know the risk."
"Yes! I will call you and keep you and mom update, okay? Wait--wait, you're breaking up, KSH! ZZT! I'm losing you da--Kssssssh!"
Victoria lowered the cellphone and flipped it shut unceremoniously, grumbling something about helicopter parents as she shoved it away. The girl pulled herself back onto her motorcycle and headed out onto the street, aiming for the closest Gadgetzan inn. She needed a break before she headed out into the desert, off to start her very first archaeology search. The thought was making her giddy with excitement, ancient history just lying around for the finding!
She pulled up to the inn and parked the motorcycle outside, taking her keys and her backpack before she headed inside.
Character
: Kai'ren Flamestrider, Evandragos
Location
: Stormwind City
Winding his way through the street's of an old residential district, a young man clenched a plastic bag in his hand and lowered his head against the cold night breezes. The trail of his light trenchcoat flapped in the wind as his walked, mirrored by the messy blonde hair in front of slightly glowing, light blue irises. Evandragos glanced over his shoulder occasionally, some sort of looming paranoia keeping the disguised drake from feeling completely safe out at night like this, especially in such an area. Compared to the rest of Stormwind, this district had some of the oldest buildings, back from when the city was mostly made of stone instead of metal.
Evan shook his head and turned a corner on his memorized route, inevitably coming up to the door of one of Stormwind's old guildhouses. He pulled a key out of one of his coat's pockets and opened up the door and closed it behind him. In practiced motion, he stepped over the floorboards he knew squeaked the most on his way up the stairs. One of the corridors of the building lead down towards the old dorms he and his friends used to live in when they were younger. The crack underneath the girl's dorm was lit, but Evandragos was still quiet as he slid up to the door across from it. Better to be safe then wake someone up on accident, especially with how deathly quiet the place was.
He silently opened the door to the boy's dorm, met with the drafty air coming from the open window, it's drapes flying in all directions and giving full view of the skyscrapers across Stormwind's cityscape. At one point, the guildhouse had been one of the taller buildings in the city, but not anymore. As soon as Evan closed the door, he jerked at a sharp groan and a shifting on the floor near one of the room's bunks. The drake moved on the sound, though wasn't all too surprised to find Kai'ren on the floor wrapped in a jumble of bedsheets and the boy's wings.
"Evan?" Kai'ren muttered under his breath, moving the scaled bones of his wings a fraction of an inch to see the dragonkin standing over him.
Evandragos helped his cousin up onto a bed, noting the bad shape his cousin was in, what looked to be a combination of being drunk and having a hangover, though Evan was certain the situation was neither. He held out the plastic bag to Kai'ren, "Here. From mom."
Kai's eyes darted away from the sack to the walls, then to the windows, and he clawed as his forehead before removing one of the pills from within the package. The half-dragon popped it into his mouth and swallowed with his saliva, setting the rest of the medication on the nearby end table. Evandragos sat next to Kai'ren in silence until the half-dragon's quick breathing slowed and he finally lowered his hands to his sides, his posture relaxing noticeably.
"Thanks," Kai'ren said quietly.
"Sorry I didn't get here faster," Evan replied, glancing sideways at his cousin before looking up at the open window with some degree of the contagious anxiety that had infected the room.
Post by
Atik
Alana
Goldshire
Night had fallen over the once small town of Goldshire, and in the past one might have expected stars to twinkle high up in the sky, complimenting the light provided by Azeroth’s twin moons. However, as the street lights shone brightly along the road, the stars found themselves outshined and invisible to the naked eye.
Not that such a thing concerned a certain half-netherdrake at the moment.
The girl looked to be in her mid-teens, resembling a half-elf in her humanoid guise. Her hair was a dark blue, stretching down to her neck in length. Atop her head, acting like a headband usually, were a pair of goggles, normally covered up by her hood when it was up; the head of a worg sown into it. Her shirt was white, covered in grease and various other stains. A black jacket covered it, the furred top of the hood being brown in contrast. Blue jeans and dark boots completed her outfit.
Alana climbed out of her window slowly and quietly, checking the time on her watch before dropping from the second floor of her house. She landed in the grass softly, moving quickly to the front of the Alchemy shop; run by her older sister in absence of their parents.
A black, single-wheeled motorcycle sat propped against the front wall. Alana grabbed it; pushing it along into the road for now, out of fear of waking any inside.
Olet Hopewell
Western Lordarean, Bulwark
The high elf shaman was young and a little short for her kind. She had long blond hair that was normally tied back into a ponytail, and glowing blue eyes.
Olet sat atop the Bulwark wall; staring out towards the disturbingly tainted territory of the Forsaken. She sighed, gripping her bow tight.
Ferin Hopewell
Desolace
The motorcycle sped along through the area, the Tauren anarchist glancing back with a grimace. He lit the cloth of a moltove cocktail; tossing it back at the man running behind him at impressive speeds.
“Get back here!” Ferin yelled, the flames erupting around him as the bottle exploded. He shoved them off to the sides, runes glowing along his legs and shining through his pants.
Post by
lightnstuff
-
Desolace
The clouds seemed to part for just a moment. The great silhouette of a scaly airborne predator fell over Ferin before he vanished in a flash of blue.
Post by
Atik
-
Stormwind
Through the halls of the guildhouse, a small orb floated. It was matallic, covered in draconic runes hat glowed blue and pulsed; leaving a trail behind the machine as it made its way through the darkness with a low hum as its only sound for now.
The orb went to turn the corner, meaning to make its way into the dorm after Evan. It suddenly bumped into the door, shaking slightly before floating in place for a moment.
Alana
Goldshire
Alana looked at the image on the small, black and white screen of the control for her projector orb, grumbling. "Fine." She pouted, setting it back in her coat pocket as she pulled up her hood and jumped onto her motorcycle.
She revved the engine, starting up the single-wheeled machine before taking off through the night air.
Ferin Hopewell
Desolace
Ferin flailed. "Wha-huh-who?" He shouted, being picked up and dragged away far too quickly for comfort.
Post by
UrAgahn
Character
: Lisciel and Turinhil Dawnchaser
Location
: Silvermoon City
The furious clattering of the keys died away. He pulled the report out and pushed the typewriter away, glancing across the small, still drying letters before taking out a luxurious dragonhawk quill, dipping it into an inkwell and leaving a wide, elaborate signature. He then glanced at his left wrist, mechanically reaching to roll up his sleeve before remembering he had done so already, and staring dully for several seconds at his stained hands before finally focusing on the wrist watch. He still had almost five minutes before the helicopter would arrive to take him away - five minutes, and not a second less, for the recipient of the report was a person so efficient and punctual some joked him to be more a machine than an elf, a perfected mechanism built to serve his people.
The elf drummed his fingers against the ebony tabletop, then his hand slipped down to one of the drawers that he pulled open slowly. He retrieved a single, old image of a little girl bouncing on the fluffiest little cloud imaginable, and stared at it until the sound of the rotor blades slowing down to a halt tore him out of his torpor.
He shook his head, a couple of tears in his eyes glistening ever so brightly in the treacherous moonlight before they disappeared from sight. The archmage rose, carefully putting the image into a pocket closest to his heart, then donned a trenchcoat and a fedora hat over his formal garb, sealed the drawer, put his report into a croc-skin briefcase and headed out in wide steps.
Soldiers in soot-black and blood-red saluted Archmage Lisciel Dawnchaser as he boarded the vehicle that would carry him to the mighty Blood Lord Kareithel Arroval.
One of the Blood Knights to have volunteered to help Selindera and Marcin, a fine specimen of average height and far, far broader shoulders and more impressive musculature than it was the norm for the species, wiped his forehead and scratched his glorious beard of the same ashen blond color as the mane of his father. He rolled his neck and headed towards Selin, tugging his big, scar-covered hands into the pockets of his simple sweatpants, of black cotton with two red stripes.
"Nervous, are we?" Turinhil Dawnchaser, the young son to Lisciel and twin brother to Naia, spoke to the other Blood Knight, with his trademark ear-to-ear grin shining brightly through his beard.
Post by
lightnstuff
-
Desolace
A dragon, or rather, a drake of the blue variety banked sharply and dipped into a small gully. It landed softly on a bed of grass. Or, as it was now apparent, she. Ferin was no longer held in talons, but by three fingered hands. The troll girl was a few shades lighter than cobalt, and her mane, groomed and fixed with various knickknacks and fetishes was a much deeper blue. Her garments were equally ethnic, though a pleasant shade of red, and nice enough almost to seem like they had been put away specifically. She was fixated with intent most bizzare, some might even find disturbing on her catch. She was blushing a furious purple, yet smiled meekly. After a few awkward moments Coramaxia managed to meep, "Eheh. Hi."
Post by
Neonhyper
Character
: Selindera Sunhawk, Marcin Sunhawk
Location
: Silvermoon City
"Not for me, for him," Selindera commented, looking briefly out of the corner of her eyes at Turinhil. She then turned her attention up to the stage to fill in the imaginary blank of who she was actually talking about. "I love him to death but he doesn't do good in front of crowds, and the crowd tomorrow is going to be enormous."
Character
: Kai'ren Flamestrider, Evandragos
Location
: Stormwind City
Kai'ren's posture went rigid at the sound of a thump from behind him, "What was that?" he said, breathlessly, quietly, as if speaking any louder might awaken some horrendous beast.
Evan blinked, carefully standing up and walking around the bed towards the door, and opened it, staring at the little orb that was staring him in the face. The drake's face blanked.
Post by
Adamsm
Kiran Hartford, Koran Lighthammer
Menethil Harbour, the Wetlands
"Land ho!" A voice yelled and Kiran looked up, a little bleary eyed. The half-elf sighed and stretched, rubbing at his temples.
"Told ya not to challenge me lad." A deep voice rumbled beside him, and he looked down at the grinning face of Koran.
"Oh shut up." Kiran growled, and watched as the ship docked at the harbour. "I..." He trailed off and shook his head, heading towards the plank, the half-dwarf stumping along beside him.
Tae'sash Firebloom
Tranquillen
"And a pinch of that, a little of this...and voila!" Tae'sash said, finishing the potion...which exploded. "Um..I meant to do that?" Tae said, looking over at his familiar, a large serpent that seemed to make a hissing chuckling noise. "Oh shut up Aya." He grumbled.
The Blood Elf sat back in a chair in his room in the inn, absently wiping at his face as a simple spell cleaned the room of the debris from his mistake. "That was going to work, you know it." He told his snake, who shook her head at him before coiling around his shoulders, making him chuckle as he patted her head.
Post by
Atik
-
Stormwind
The orb stared back at Evan, floating for a moment before shimmering and forming a projection of Alana. It was in black and white, hovering off the ground slightly as she waved in greeting.
Ferin Hopewell
Desolace
"Cora?" Ferin asked, blinking. "What the fel?"
Vira Darkbreeze
Darrowshire
The undead elf stood watch as a number of Forsaken worked away; moving wood and other building supplies to and fro.
The town hall was one of the last buildings the Dark Ranger had wanted to spend time rebuilding and, more importantly, improving. The architecture of the small town was not that of the 'New Forsaken' as the living dead of Tirisfal had taken to calling themselves occasionally. These people, those who had found themselves disgusted with Sylvannas' actions, preferred to remember their past lives.
As a result, their town looked much more like the many others that filled the rebuilt Lordarean lands.
The woman herself stood tall, long brown hair falling just past her shoulders. Her eyes glowed red, as one might expect from any Dark Ranger. Her standard black clothing, however, was absent. Instead, she wore armor more like what she had once worn in life; a dark green cloak.
"Careful." She called out as power tools started to come into use. "We don't need to be resowing anyone's arm on."
Post by
lightnstuff
Coramaxia
Desolace
Coramaxia turned an even deeper purple, "Eheh. Just...Ah...Tests."
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