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10.2.7
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10.2.6
Beta
Combat Rogue Weapons in MoP
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Post by
Donlightbringer
Looking ahead to the upcoming expansion, trying to prepare myself for the (minimal) changes coming to rogues, and I'm noticing a troubling lack of raid-quality weapons on the loot table for combat rogues.
After spending some time browsing, all I've been able to find (excluding pvp gear of course) are fist weapons, and a rehash of the lockbox sword.
Gara'kal, Fist of the Spiritbinder
Claws of Shek'zeer
^ 3 versions of those - lfr, normal, and heroic
Krol Scimitar
And,
The Horseman's Sinister Slicer
if expansion comes out before halloween, and we have the chance to get it before 5.1 drops and it becomes obsolete.
Has anyone else been looking into this to find themselves highly disappointed? Was really hoping to see the return of agility swords, hell I'd take an axe, anything to get me back to something other than these daggers I've been shoehorned into using.
Anyone have any thoughts on this?
Also, on another tangent, what is the verdict on using 2.6 speed OH now that combat potency has changed to accommodate them? Is this viable, or still a dps loss? How well is the scaling working in beta?
Post by
138583
This post was from a user who has deleted their account.
Post by
Donlightbringer
Combat potency scales with weapon speed, however poisons aren't ppm. So you're going to lose poison damage, gain killing spree damage, and combat potency shouldn't matter. Its really a question of whether or not the KS damage increase is enough to offset the poison damage loss.
Post by
Geobuster
A blue post said it would be almost equal to use two slows over a slow and a fast like now. Basically the idea is to equipt whatever is avaible to you, being able to be a master of all arms, not being stuck to one or the other. If you get two fists, use them, if you cant get a fist but have a dagger, use it, the extra poison damage will make up for the lower whites and KS.
One won't be massivley more dps then the other, were looking at a very small percentage. Personally, I like the better burst from KS and stronger hits. Poison is good, but its such a small percent of our dps, and I like the extra energy and passive. Especially since its 120% from mastery, which is all the more reason to use a bigger slower offhand.
Post by
Donlightbringer
So the question remains, besides these 2 fist weapons, what ARE the slower raid-quality agility weapons? Have yet to see a sword axe or mace with agility on it with a raid ilvl. Will be sorely disappointed if I'm using 2 fist weapons or a fist/dagger as a combat rogue.
Post by
Geobuster
Well there are only 3 weapons anyways, its the first part of the content. Dks and rets and stuff are also working with three options, we also have daggers. I think your asking for too much, this is ok and regular. Also note the fists are our legendary. so get used to it.
Post by
Donlightbringer
Actually I just race changed to worgen, and I really like their animation for specials using fist weapons... I may be coming around on the matter.
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