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10.2.5
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10.2.6
Thoughts on enhancement mop
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Post by
1015718
This post was from a user who has deleted their account.
Post by
KeleturShask
GHW removed
: Keep in mind that Healing Surge is significantly better in MoP than it is in Cata, making the loss of GHW not so bad.
Burst
: Also, while Enhancement is gaining Ascendance and Stormlash, the spec is also--as you point out--having its primary melee abilities nerfed. Stormstrike, Lava Lash, and Windfury all do significantly less damage in MoP due to reductions in baseline damage and losses of glyphs and talents. Generally, Enhancement will probably be much less bursty outside of cooldowns than before (unless Blizzard gives those abilities back some of their lost damage).
Mobility
: I'm not so quick to agree here. On the upside of this topic, Unleashed Fury gives Frostbrand a new movement speed aspect, and Spirit Walk is decoupled from Feral Spirit (with a glyph to boot). On the other hand however, Ghost Wolf has to be glyphed in order to negate snares (which is significant), and Shaman compeletely lost Ancestral Swiftness (the old one with movement speed). I suppose one can argue that there's some marginal change in the mobility department in one direction or the other, but it seems that every other melee dps is getting enormous improvements in mobility in MoP. Enhancement may be bound to having to talent UF (which means the loss of the considerable dps and damage-reduction that Primal Elementalist can provide) and Frozen Power (which means you can't get Windwalk Totem, which is pretty much the MoP-version of Earthen Power) along with too-perfectionistic use of Spirit Walk to really churn out the competitive movement that PvP can require. It seems like too much to get too little. In PvE, it's looking like Enhancement will be easily the slowest of all melee dps for movement intensive fights--even compared to DK's, who will all spec into Death's Advance--unless you do something crazy like spec into UF and do intense imbue swapping throughout the fight.
Edit: I also might add that the flurry change isn't a buff. It has--for years, apparently--not been consuming its charges correctly, leading flurry to have a longer uptime than intended. In the MoP beta, they fixed that bug, and then they gave flurry two extra charges to negate any possible dps loss that bug-fix might cause.
Post by
1015718
This post was from a user who has deleted their account.
Post by
KeleturShask
Early in the MoP beta (or it may have been in the alpha), every single melee spec had its melee abilities nerfed percentage-wise. After some time, Blizzard changed most of those abilities roughly back to their old damage percents--or to even higher percentages than before--for some abilities, for every melee spec--all melee specs,
except
Enhancement. Enhancement is the only melee spec in the beta whose melee weapon-based abilities (Lava Lash, Stormstrike, Unleashed Wind, and Windfury) have remained unchanged so far since that systematic melee ability nerf. From what I've observed since 2004, Blizzard has a penchant for completely ignoring Enhancement and forgetting to apply certain new paradigms (*cough* "
haste allows melee to use their abilities more
" *cough*) to the spec, so this isn't surprising at all (though it's still angering).
When looking at the drastic nerfs sustained by Enhancement's weapon-based abilities, I can't help but think that Blizzard simply wasn't aware of the loss of the glyphs and talents that Windfury, Stormstrike, and Lava Lash depended on for large amounts of their damage in the transition to the MoP alpha/beta--and that they still aren't aware.
Post by
1015718
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