This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Specialisation Names & Class 4th Spec Ideas
Post Reply
Return to board index
Post by
Adamsm
All Blizz want you to do is level another char so you have to do 1-60/outland/northrend/80-85 content all over again - for me that's just not enjoyable and is why i won't be rolling monk - i and alot of other players i'm sure just cbf.
And just as when the DK came out.....people will roll the Monk. Also, I wouldn't trust someone trying to use their new spec for healing or tanking if they hadn't of leveled it from 1-90, since like the large majority of derping players out there, they'd probably fail just as badly.
Post by
759807
This post was from a user who has deleted their account.
Post by
Adamsm
Class abilities would have no healing spells.Then what is the point? I mean, after all, those class with existing healing specs can still access their heal spells even if they aren't set up as Resto.
Post by
759807
This post was from a user who has deleted their account.
Post by
759807
This post was from a user who has deleted their account.
Post by
Adamsm
But that's not how World of Warcraft is set up; that may work in other games(just barely) but it wouldn't work within the limits that are set in this game.
See, this is the largest issue I find with ideas like this: Change for the purpose of change, no matter how much it screws over the balance that exists.
Look at Monks; they follow the existing set up, and do have heals in Brew and Wind specs.
Post by
759807
This post was from a user who has deleted their account.
Post by
Nathanyal
Nathanyal you just said that you weren't against having a 4th spec so don't even start lol.
No, this is what I said: And I'm not arguing against a 4th spec. I'm arguing about how you decided on a class's 4th spec. I'm not against the idea of a fourth spec
There are 2 different things I'm discussing here. One of them is implementing it into the game, the other is if it can actually work with the lore.
I'm not arguing against the idea of the fourth spec. You can come up with all the "ideas" you want. As long as they are believable, there is nothing wrong with them. That is why I can agree with some of them, as some people have tried to do it before. DKs use to tank as frost, shamans could tank some back in BC, if spec'd right you can make a shockadin work. My friend will go into LFR and just use PoM, shields, Penance when the tank needs a good heal. If he has nothing to do he'll just smite the boss. But the thing like having a mage, warlock, hunter or rogue heal is something I can't see as it is far-fetched.
But if you implement any of these ideas, they will more than likely break the game. Right now each spec does about the same amount of dps. The difference between the top and bottom is like 8k dps, if done correctly. Some fights the numbers will differ due to movement and adds, but they are all really close.
Please don't tell me what I have and haven't said. Thank you.
Edit: As for why a mage healing wouldn't work, its because mages aren't healers. Mages don't study the divine magics, they don't study nature. They study the arcane, which includes all schools of magic that isn't divine or nature.
Druids, Monks and Shamans use nature to heal. Priests and Paladins use divine light to heal. Shamans don't use fire as it isn't used that way. Fire is used to cause damage and destruction, it has no healing abilities. Shamans use mainly water to heal others, while using earth to help some. They can also use the Air to help, but again Air is mainly used for damage.
Edit 2: After reading through it some more, some mages to study some nature magic. But it isn't used for healing, it is used mainly for working on "magical" farms. They use it to run the place, they can also use it to "take a seed and pull the youth from it until its a flower"
source
Post by
TheReal
But that's not how World of Warcraft is set up.
World of Warcraft wasn't set up with Death Knights in mind either, but we kinda have those now.
See, this is the largest issue I find with ideas like this: Change for the purpose of change, no matter how much it screws over the balance that exists.
We've heard several times that class balance is better now than it has ever been, but that's not stopping Blizzard from throwing everything back into the blender now is it?
In my opinion, Blizzard got it right for T13, at least with fire mages, because we could stack haste or crit and be fairly competitive no matter our choice. Come MoP, the way our talents and skills work will change. Why change fire mages if they're working correctly? To change them, that's why. Change for the sake of change. Don't say OP shouldn't propose change for the sake of change when it seems to be
Blizzard's method of tackling problems
something Blizzard doesn't mind doing anyhow.
I really don't see why people are dumping all over the OP. It's completely possible for some alien presence to swoop into Azeroth and bust into the lore whether you like it or not, so what's to stop the various mages from learning how to channel healing magic from the alien race?
Post by
Adamsm
But a fire/frost/arcane mage actually shouldn't have healing spells. Healing isn't part of these specs style and would make them OP. A healing mage would even have a passive ability like: Reduces spell damage by 25% and increases healing by 25% to balance it out... Why wouldn't this work? Or are you only doubtful because you haven't seen it done yet?.
I'm doubtful because A) There is no lore that combines healing with the Mages and B) If you aren't going to allow them access to some of the over all spells, then there isn't really a true part of making them have a heal/tank spec in the first place.
Edit: Also, I have played quite a few games where the resident mage based class had access to heals as well; most of them were under tuned compared to the rest and weren't as useful as the pures.
Post by
skumbananer
I think a 4th specc if implemented for more classes should be "hybrid" speccs, that are variations/deviations from the other speccs. No healing locks, no tanking priests etc. Hybrids is hybrids and pures is pure dps, all classes shouldnt be able to fill all roles.
4th specc suggestions for some of the classes:
Rogue: Axe/spear thrower, a weaker combat style specc, but with some nice ranged abilities with throwing weapons. So sort of a hunter/rogue combo, but weaker than both in their respective areas. Think melee dmg 75% of a "normal" rogue, but also ranged dmg but at 75% of a hunter.
Hunters: Tardation. strength (and agility since only trinkets, rings, necks etc have strength) based mellee dps specc. Either dual wielding or 2h.
Warrior: Centurion. Sword and board dps-specc, with some emergency tanking utility that is better than a arms or fury warrior putting on a shield, but worse than a protection warrior, slightly lower dps than a fury or arms. Some specc specific buffs to compensate. A tank/dps hybrid!
Warrior: Brawler. Unarmed combat like monks, but utilizing brute muscle power instead of martial arts. Only belt and boots are "visible" the rest of the equipment is just there for stats, and doesnt show. Nekkid unarmed angry fighting like american wrestling!
Paladin, Crusader. You remember ret paladins in TBC? They both fought and healed but couldnt do either properly, and itemisation was a nightmare. Lets bring that back, a healer and dps baked into one specc, tossing heals, whacking at stuff true hybrid style.
Post by
759807
This post was from a user who has deleted their account.
Post by
Adamsm
As for lore let's look at Pandaria... apparently we couldn't see it before because, 'it was shrouded in mists...' Lol, how's that for a lorewise explanation? What's to say there isn't another island somewhere shrouded in mist where mages heal with fire, hunters with arrows and warlocks with fel magic! Since the Mists were designed to keep the people of Pandaria safe from the invading Burning Legion and the following Sundering....it makes sense; if you were going to design a cloaking shield to keep a large group of insane Fel infused demons, it's not that much of a shocker it kept out everyone else from figuring out was going on till the Cataclysm caused so much damage, it broke the spell.
As for the last: Probably not, since Fel does not heal, only destroy corrupt and alter. And Fire never heals; you can use it to cauterize a wound, but if you don't get it fixed and inspected, it's just going to get worse.
It's similar to the deal with quests -> most players have the instant quest text box ticked so they can more quickly mindlessly commit genocide on a bunch of boars, gather a bunch of items to get the gold/exp and then hit max level to raid/pvp. It's sad but true - there's alot to be enjoyed at end-game and most people want the quickest way there story/lore aside. And just as many don't just shoot through the quests.
Post by
759807
This post was from a user who has deleted their account.
Post by
Adamsm
And as has already been said multiple times in the thread: One spell does not a healing spec make.
If anything, the Arcane spec would make a lot more sense for healing, since that spec is more pure magic, rather then fire or ice which can be used to stop bleeding and the like, it would still not make things 'better'.
Post by
TheReal
Halduron, some people are shortsighted and unimaginative. People with open minds will take your suggestions for what they are: suggestions. If it's something Blizzard wants to do, they'll cludge it into the lore like they did with Aggra. Will some people like it? Yes. Will some people disapprove? Yes.
In the end, Blizzard will do what it has to do to maximize their profits. If their research suggests they'll make more money by allowing mages to heal with fire, they're going to allow mages to heal with fire despite a vocal minority crying about the lore.
Assume for a moment that Blizzard will announce they're going to allow mages to heal with fire and hunters to shoot healing arrows. There will be a vocal minority crying about it if Blizzard later decides not to implement the idea.
In short, there will always be a vocal minority complaining about Blizzard not making the game to the vocal minority's vision. Blizzard can't win and they know it, so they focus on making money instead. If they have to cludge in the Xaniphrisian race that uses healing arrows and cleansing fire, they'll do it.
Post by
Adamsm
People with open minds will take your suggestions for what they are: suggestions.And others with open minds can show how something wouldn't work as well in the Warcraft universe.
Edit: In all honesty, if I saw Tank trees added into Hunters, Mages and Warlocks, that would make a lot more sense: after all, Demo locks are now Oh @#$% tanks in Pandaria,
Beastmasters
of Warcraft are melee based hunters who work alongside their companions and that could easily be transformed into a tank tree, and
War Mages
would be a good way to set up a tank spec there.
The issue I find is that all three of the classes suggested don't have a link to any of the Healing Arts that exist in Azeroth; even Mend Pet on a Hunter is more akin to using bandages on the wounded animal.
Post by
759807
This post was from a user who has deleted their account.
Post by
OverZealous
Might as well turn specs into something like stances in that case.
Post by
759807
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.