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DW Blood in MoP?
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Post by
JASP01
So, I know how DW Blood is currently treated. We all do.
Wrath: Possible and very viable.
Cata: It's the elephant in the room. Mention it and you're either uninformed, or a "noob". Just. Don't. Bring. It. Up.
But think about it. In MoP, they're moving towards multiple specialization styles-- hence the new talent system. This could be a step in this direction.
But that's not really got me thinking.
This
is what got me thinking:
Talents and Specialization
Scent of Blood: Your successful main-hand auto attacksautoattacks have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power. This effect stacks up to 5 times.
Source:
http://www.wowheadnews.com/blog=203649/mists-of-pandaria-build-15726-tier-14-armor-sets-new-abilities-spell-changes-and
Now obviously there are spelling and grammatical errors such as "auto attacksautoattacks". But something I can not get over... It says main-hand attacks; the current tool tip says melee hits. Why specify main-hand? It could be construed as a deterrent from attempting DW Blood, but... People are already deterred from it. Why go further? That wording really makes me think that DW Blood might possibly make a comeback.
What are your thoughts on this?
Edit: More food for thought, it stacks up to 5 times, where faster hitting would make it better for, under the new mechanic, a bigger Death Strike.
Post by
jefflovealex
The reason it says that is because your 2 handed weapon is your main hand weapon.
Without fueling the usual stigma, if this was implicating dual wield blood, Don't you think it'd have "Main hand and offhand attacks" will grant?
That'd probably make more sense. Odds are its Beta wording that'll be corrected in a few weeks, a lot of the recent patches have included spell checking on the tooltips correcting basic spelling and grammar errors.
Blizzard stand pretty strong on their stance against dual wield tanking in its aweful entirety.
Post by
JASP01
Without fueling the usual stigma, if this was implicating dual wield blood, Don't you think it'd have "Main hand and offhand attacks" will grant?
Not necessarily. They might be worried that would be OP and would accelerate it too fast. However, with just your Main Hand-- still faster than a 2h-- giving stacks that now boost your Death Strike healing, it could be a "balance".
Post by
Orranis
Edit: More food for thought, it stacks up to 5 times, where faster hitting would make it better for, under the new mechanic, a bigger Death Strike.
Yes, but DW also has a vastly larger chance to miss. So if it's only proccing off the main hand it wouldn't be as huge a difference. Also, we don't know how the chance is calculated, it could be normalized with weapon speed (PPM), so if you attack more you have a lower chance to proc it.
DW Blood is about as likely to make a comeback as Frost Tanking.
People are already deterred from it, but with the massive shifts in MoP something like Scent of Blood might put them back on it. You don't what tanking will look like.
Post by
JASP01
Yes, but DW also has a vastly larger chance to miss. So if it's only proccing off the main hand it wouldn't be as huge a difference. Also, we don't know how the chance is calculated, it could be normalized with weapon speed (PPM), so if you attack more you have a lower chance to proc it.
DW Blood is about as likely to make a comeback as Frost Tanking.
People are already deterred from it, but with the massive shifts in MoP something like Scent of Blood might put them back on it. You don't what tanking will look like.
I disagree that it has the same chance as Frost (though that would be cool too...). There's at least some indication that it could happen, while there is zero in the Frost MoP talent tree that shows it could become a tank spec again.
The miss chance doesn't intrigue me so much as a PPM system; that would be... Interesting. If it follows a PPM, then yeah, it's doomed. If not, then I think DW Blood is back and possibly even optimal.
DW Blood procs more Bloodworms as well, and has a few other perks (i.e. Just being awesome ^-^), but I do agree that PPM could ruin that chance. Thank you for bringing that up.... It's definitely an intriguing thought.
Post by
991705
This post was from a user who has deleted their account.
Post by
JASP01
I am playing the beta ATM with a premade DK just to see what they give and for the tanks they give you a 2-handed axe .. So that tells me DW blood tanking is not a viable thing and if it is tried... Well like you said elephant in the room!
This is very intriguing.
I still can't help but wonder, but-- maybe Orranis predicted right. Maybe it will be normalized so that DW tanking won't exist.
Though I still hold some curiosities about it (mainly due to new Scent of Blood mechanics), this certainly seems like a step away from it.
Thank you for the input!
Post by
Cohesiac
It's worth noting that the chance for SoB to proc scales with weapon speed, with the chance being 100% with a 3.6 Speed Weapon. Using a faster weapon would actually have a negative impact on SoB stacks, as it would introduce RNG into the mechanic, and reduce the effectiveness of haste as an enhancement of the mechanic.
Post by
dragonrom
ok that explains a good bit cohesiac, so dw can be better by having a lucky proccing streak. But 2h is a more secure possibility. The dual wield will also give a bit more survivability because of the the extra stats on tanking on handers can be much more beneficial, if parry and stuff has a bigger priority in MoP.
So ultimately we will just have to wait and see how stuff turns out, then have all them number cruncher people test it out for us other people.
Post by
Orranis
It's worth noting that the chance for SoB to proc scales with weapon speed, with the chance being 100% with a 3.6 Speed Weapon. Using a faster weapon would actually have a negative impact on SoB stacks, as it would introduce RNG into the mechanic, and reduce the effectiveness of haste as an enhancement of the mechanic.
Sweet.ok that explains a good bit cohesiac, so dw can be better by having a lucky proccing streak. But 2h is a more secure possibility. The dual wield will also give a bit more survivability because of the the extra stats on tanking on handers can be much more beneficial, if parry and stuff has a bigger priority in MoP.
So ultimately we will just have to wait and see how stuff turns out, then have all them number cruncher people test it out for us other people.
Considering that Expertise and Hit are now survivability stats as well, you'd actually see a decline in survivability from stats by switching to dual-wielding.
Also, it's probably going to be statically about the same amount of procs with any weapon speed (until you go above 3.6), so there's no reason to give up the 2-handers damage just to make yourself at the mercy of RNG.
Post by
JASP01
Ouch. Well there goes the hope, but thanks for the input guys!
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