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Live
PTR
10.2.7
PTR
10.2.6
Beta
The SV nerf
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Post by
matheus314
Black Arrow: Fires a Black Arrow at the target, dealing
2395
1800
Shadow damage over 15 sec. Black Arrow shares a cooldown with other Fire Trap spells.
Explosive Shot: You fire an explosive charge into the enemy target, dealing RAP*
0.273+*
0.205+
453
340
Fire damage. The charge will blast the target every second for an additional 2 sec.
Hunter vs. Wild: Increases your total Stamina by
4%
.
5%
.
Hunter vs. Wild: Increases your total Stamina by
7%
.
10%
.
Hunter vs. Wild: Increases your total Stamina by
10%
.
15%
.
Serpent Spread:
Targets
Up to 4 targets
hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6 sec of its total duration.
Serpent Spread:
Targets
Up to 4 targets
hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 9 sec of its total duration.
That should bring SV back to the middle of the DPS ranks.
EDIT: Oh yeah, the source:
http://www.wowhead.com/blog=179758/ptr-patch-changes-and-additions-1-11-11#hunter
Post by
Interest
The only thing I really question is why they nerfed Black Arrow, considering it's pretty much an absolute piece of *!@# 31 pointer. I mean, there is worse (trust me on this one), but that doesn't stop Black Arrow from not being taken for PvP or being replaced by Explosive Trap for PvE (to increase Lock and Load proc chance. Also, the damage might be higher after this).
What are they going to do about it?
Also, for the love of god, Trap Launcher needs to be changed. I'd rather have Freezing Arrow back. I wish I was joking...
As for everything else. Meh, it's more or less needed.
Post by
matheus314
I mean, FOUR spreads only?
I'm dead here...
Post by
Interest
I mean, FOUR spreads only?
I'm dead here...
Well, the intention is to weaken Serpent Spread, and let's face it, Surv AoE was pretty powerful. Don't worry, we still have Explosive Trap...
Post by
512617
This post was from a user who has deleted their account.
Post by
Interest
The sky is falling. I think I'll take up knitting.
Lol.
Post by
Hurono
That would figure since my Hunter is 66. -.-
Post by
messiah77
so with the nerf to serpent spread they are really screwing us with our aoe ability.. not saying it doesn't deserve a nerf, it does, but lowering it so it only hits 4 targets is not the way to go about it.
They should've kept with volley and lowered the damage it does, because multi-shot as BM and MM is a joke and now if it only hits 4 targets as SV... *smh*
I think the only other thing they can do to us which is worse then this is to nerf our traps, because on my server, hunters are loved due to our cc, so as long as they don't change traps I guess I can live with the changes, afterall I only really use multi-shot for MD pulls on packs in hc's to the tank and then revert back to single target to finish them off.
Also agree with others, BA damage getting lowered is making a mockery of a 31 point talent...
Post by
HoleofArt
Really? So first, they remove our AoE from Volley and to compensate they give us Multi-Shot. Okay, fine. They then made Multi-Shot complete !@#$, but made it worthwhile for Survival. Okay, good. Now they're removing our AoE again. Just lower the initial damage from Serpent Spread for *!@#s sake, don't ruin our ability to be useful on fights like Magmar or High Priestess Azil.
And the nerf to Black Arrow is just hilarious. It's by far the least useful 31 Talent Point, not to mention we also have the worst 85 ability.
Herp derp.
Post by
298296
This post was from a user who has deleted their account.
Post by
matheus314
Yeah, and how this will make us better on PvP?
No answers at that front, huh?
So, a big nerf for AoE (where we was rocking) and no buff for PvP (where we was sucking).
Where's the balance here? I can't see.
Post by
494341
This post was from a user who has deleted their account.
Post by
matheus314
Where's the balance here? I can't see.
In another game.
But there's another game so awesome as WoW?
Don't think so. So I'll sick with it and QQ till I die. lol
Post by
Interest
Really? So first, they remove our AoE from Volley and to compensate they give us Multi-Shot. Okay, fine. They then made Multi-Shot complete !@#$, but made it worthwhile for Survival. Okay, good. Now they're removing our AoE again. Just lower the initial damage from Serpent Spread for *!@#s sake, don't ruin our ability to be useful on fights like Magmar or High Priestess Azil.
And the nerf to Black Arrow is just hilarious. It's by far the least useful 31 Talent Point, not to mention we also have the worst 85 ability.
Herp derp.
Well dude, there is Earthquake. Ironically though, that one is getting buffed.
Lolololol.
Post by
izuul
Cobra Shot cast time is now affected by haste.
What's the deal with this?
Post by
Interest
Cobra Shot cast time is now affected by haste.
What's the deal with this?
I don't understand either. Our casts were ALREADY being affected by haste.
So....
Post by
496923
This post was from a user who has deleted their account.
Post by
260155
This post was from a user who has deleted their account.
Post by
Declaron
The Cobra affected by haste is the one that pickled me tbh, since its already quite evidently affected by haste.
Post by
494341
This post was from a user who has deleted their account.
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