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[4.0.3] Assassination Raiding- The Gritty Reboot
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Post by
Liquoid
And still it stands that you were being snide, which was totally unnecessary.
So should I not be allowed to post here either?
Post by
123664
This post was from a user who has deleted their account.
Post by
Caperon
Im sorry, but you didnt even know about the base 80% energy recovery.
That plus your lack of idea on dps/epvalues, lead me to that conclusion.
Are you seriously butthurt and are you really calling on me for that sentence?
If so, then welcome to the internet.
Post by
Jarkeler
...Skipping through the bickering of the topic, I'll go ahead and voice my thoughts on a useful minor glyph.
While this does not increase dps at all, I find that
Glyph of Safe Fall
helps out in those encounters that throw you up in the air. Less damage = less mana usage for the healers.
Post by
382219
This post was from a user who has deleted their account.
Post by
KidB
Horde: Orc or Goblin
Yes, because Berserkering is Useless.
The question is "what is best", not "what is good enough".
Post by
462169
This post was from a user who has deleted their account.
Post by
113881
This post was from a user who has deleted their account.
Post by
Treskol
The missing point in the spec goes to either precision or opportunity depending on what your spreadsheet says (for most rogues however, maxed out opportunity will be better than maxed out precision)
Right under the spec.
Post by
Coldkil
reading EJ's forums, i came across this statement:
best cycle for assassination is 1+ rupture 4+ envenom
got from the assassination guide, not some random post.
while in my mind it seems a good reasoning (most of the damage comes from venomous wounds with energy regen which DOESN'T scale with combo points), i want to do some tests.
onyxia this evening will be my target.
Post by
Coldkil
doublepost. yes, rupturing 1+ provides more dps, at least for mutilate phase. need more tests for backstab phase (near to infinite energy and near to 100% envenom and rupture uptime in any case)
Post by
Tartonga
doublepost. yes, rupturing 1+ provides more dps, at least for mutilate phase. need more tests for backstab phase (near to infinite energy and near to 100% envenom and rupture uptime in any case)
That's not true. This was the last post of Aldriana in
EJ
. I hope you don't mind reading this meaningless wall of text that noone can understand, but meh.
So, first: what is our "ideal" cycle as Mutilate? Well, ideally, 1) All Envenoms are overlapping 2) No combo points are wasted 3) Rupture of whatever the most efficient size is will be maintained with perfect uptime and 4) All surplus combo points will go to Envenom. Note that this isn't actually possible - for instance, if we conclude that 5 point ruptures are the way to go we're assuming that we're doing *all* 5pt ruptures with *no* downtime and *never* wasting combo points (by, say, getting a SF crit at 3 CP) - totally impossible. But, of course, we're not claiming this is possible - just that its a theoretical cycle we can compare to. There are some problems with this assumption as Mutilate, of course - it worked better for Combat than it does here - but it gives the right idea).
Numbers pulled from Shadowcraft: a Mutilate gives 2.700 CPs, does 16403.00 damage (on average), and costs 55.61 energy (counting cost of reapplying due to dodges). Hence we gain .04855 CP per energy spent on Mutilate, and Mutilate converts energy to damage at a rate of 294.95 damage per energy.
At this point we should really figure out the optimal size of envenom and compare to that, but I don't appear to have scratchwork handy for that so as a hack we're going to use the average size envenom we actually see (assuming 4+ finishers), which is 4.5390 CP. This does, on average, 28690.54 direct damage and gives an extra .32096 poison procs or the ensuing 5.5390 seconds, which results in an extra 7577.01 damage. The net energy expenditure (after Relentless Strikes) comes to 12.663 energy, and the CP expended (accounting for both Ruthlessness and the combo points we *didn't* earn by spending those 12.663 energy on Mutilate) is 4.5537. Hence, we gained an extra 36267.55 - (12.663 * 294.95) = 32532.71 damage by spending that energy on Envenom instead of Mutilate, and thus gained an extra 7144.24 damage per combo point expended. The total value of 1 point of energy is thus 294.95 (the amount of damage we'd gain by spending that energy on Mutilate) plus .04855 (the number of CPs we'd get from spending the energy on Mutilate) times 7144.24 (the amount of damage each combo point so gained gives us), for a total of 641.77 damage per energy.
Thus: we now know the damage value of a point of energy, and the damage value of a combo point; we can thus compute the real damage gain of doing, say, a 1pt rupture. A 1 pt rupture spends .4 CP and 20 energy, which works out to 15693.12 damage of lost opportunity cost (i.e., the energy and CP would do 15693.12 damage if we spent them on Mutilates and Envenoms instead), and gives 3.6 VW ticks; each VW tick does 7416.78 damage directly, plus 6417.71 damage from the energy it gives; the Rupture itself does an additional 4521.96 damage. Hence, the total net damage gain from a 1pt rupture is 26700.41 (direct VW damage) + 23103.76 (VW energy) + 4521.96 (rupture) - 15693.12 (opportunity cost) = 38633.01 net damage done. Since a 1pt rupture lasts 12 seconds, this works out to 3219.42 damage per second gained by keeping rupture up continuously with 1pt ruptures.
Repeating this last calculation for ruptures of various sizes, we get the following table:
Size | Net Damage Per Second
1 | 3219.42
2 | 3282.39
3 | 3322.46
4 | 3351.69
5 | 3375.32
That is: a 5pt rupture is roughly 4.8% more efficient in terms of damage per time than a 1pt rupture. As a more useful way of looking it: while a 1pt rupture is up, you are doing 155.9 damage per second less than you optimally would; over the 12 second duration of the rupture, this costs you 1870.82 damage. This is equivalent to the amount of damage you lose by having rupture down entirely for 1870.82 / 3375.32 = .554 seconds.
Hence the conclusion: it is better to use larger ruptures than smaller ruptures, but its better to use a 1pt rupture than to wait even a single GCD to apply a larger one.
Post by
Shiggymon
Question, Why switch to backstab in the post 35% phase of the fight? Forgive me if it is a nub question still learning the non button mashing of a rogue.
Post by
Azazel
Question, Why switch to backstab in the post 35% phase of the fight? Forgive me if it is a nub question still learning the non button mashing of a rogue.
'Cause it results in more DPS than Combat.
Post by
824601
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Post by
845302
This post was from a user who has deleted their account.
Post by
Caperon
The essentials are correct.
Post by
719500
This post was from a user who has deleted their account.
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