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So how about making WoW hard again?
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Post by
pezz
To the OP. Your wish has been granted. Its called Cataclysm. Healers in full 271 gear going OOM on trash pulls in Beta is a reality. DPS dying because they pulled aggro is a reality. Trash and boss fights requiring CC and situational awareness is a reality. So... although the OPs achievements don't show completion, his claim of "the game is too easy" is valid when you look at what vanilla wow was, and what it has become. LOLFACEROLL is the new norm and many old school players are thrilled about the coming changes.
However, tuning of mana costs and coefficients is sadly not a reality on the beta. Bugged abilities are, though.
I don't really think full 271 gear healers are going to run out of mana on well-executed trash pulls in normals once the spells are all balanced, honestly.
Post by
331902
This post was from a user who has deleted their account.
Post by
vic6string
Reading some of these posts (didn't read the whole thread) something came to me. There is ONE thing Blizz can do with almost no programming time that will substantially help people learn their classes better: limit dungeon groups to allow members within a certain level range.
If you want to take your 80 and solo RFC or Stockades for the achieve or to farm a little, go for it, no problem, you are flying solo. If 3 80s want to get together and farm Molten Core, go for it, you are all the same lvl. But if you go into an instance with a group, all members have to be within say 5 or 7 levels of each other. This way you don't get people who just sat there while 80's run them through dungeons for crazy xp (especially refer a friend).
One of my toons was basically given to me as a lvl 50 because my buddy ran him through dungeon after dungeon using him as an xp buff for an alt he made due to refer a friend. I still don't play that toon all that well (feral druid) because I didn't get that base of knowledge. With no free dungeon runs, people will have to actually lvl their own toons (or risk buying accounts or buying leveling services)
Post by
Kailhun
I don't understand why people complain about Wow being too easy.
If you find it too easy, then change the way you play:
don't use add-ons
only use one arm
don't use talent-points
don't use gear
wear a blindfold
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338102
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517094
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334295
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322464
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375923
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Post by
Kailhun
to the people that replied to the OP
the use of lolz.. the use of faceroll words.... the thought of nerfs on cleaves... noobscore?
OH MY GOD! TROLLS HAVE EVOLVED!
Trolls are very rare. Most of the time people claiming to have trolled are people who have realized they said something stupid and then pretend they were only trolling.
Post by
lonewarrior
I don't understand why people complain about Wow being too easy.
If you find it too easy, then change the way you play:
don't use add-ons
only use one arm
don't use talent-points
don't use gear
wear a blindfold
I'm under the impression some players already adopted this :P
To the OP..save it...wowhead has become the defender of the inept. Try to post about making this game more challenging and you get flamed. People will say this games belongs to everyone(but some how your not included)..people can have fun how they see fit(just not your fun).
I understand your point..the trouble with so many players today is no experience...the game has become giving gear..not earning it. Back even in BC..if you pugged for BT you knew the person who had the gear to do it went through the tough lower raids to get it. Now any scrub can get to ICC entry level gear with their eyes closed. Someone posted how still so few have done LK or heroics as a point to say difficulty still remains. This proves OP point instead...that people with a 30% buff and 5800+gs still fail, is an indication of the limited abilities of so many pugs/players.
Another poster talked about WoW's financial bottom line..so true...but in the interest of maintaining a larger player base at the bottom..they are losing players at the top.
I maintain contact with many of the top guilds on my servers..one of them ranked among one of the worlds best...are all saying the same thing...they are losing all their top players to other games because WoW just isn't challenging enough or rewarding anymore and can't find decent recruits to replace them(cata may or may not bring them back). Can anyone remember the last time a patch made something more difficult.
Even ICC was quietly patched to make contents easier and this was before the buff.
I still get people complaining and leaving on random Oculus because it is too tough...they should have tried it before they nerfed it.
Now of course some people will say fine let them go, who needs them...all I can say...just wait, if what they say about Cata bringing back CCing is implemented...then this forum is going to be pasted with complaints from posters about the ineptness of the current crop of players. Then your going to wish you had some of these top players around to run with.
Funny...I go back to the days of level 40 first mount,CCing adds and attunement...I came across many players when leveling my first toon. The good ones stayed with me till 80 and the bad ones disappeared..now it seems the opposite is happening...all the good players that were a part of my leveling genre have disappeared and I'm finding more and more of the new players I need to recruit unable to cope with simple multitasking in a raid situation. Shame.
So original OP..do what a part of my guild is doing and migrate over to Starcraft II.
It's a refreshing change and challenge. It's funny how some of my top WoW players are grumbling why they haven't aced the game already. :P WoW spoiled them..Starcraft is bringing back the challenge and the competitive blood is flowing again in head to head competition.
Wait for Cata and see if Blizz can once more restore the challeng this game once was or continue the trend of placing the ball on a tee so everyone can hit it. Peace.
Post by
alejbr4
how about doing raids without pre reading all the abilities and watching videos.... i see all the time on here or on servers. raidier tell others they should have some addon, watch the video, read all the strategies. then turn around say things are so easy. like someone said above why not dont do any of that? i know my guild did icc without anyone getting any extra info. just going in blind. and it was so much fun figuring out how to beat each boss without a cookie cutter.
its to the point that many raiders get mad if you dont pre learn everything about a raid, explain to me how if you do that makes it hard. that has nothing to do with blizzard and everything to do with your own choice to know how to beat a boss you've never seen before.
to making gear easier, wow tier 9 via dungeons thats not really that bad. considering you still have to run the same amount of dungeons to get emblems, just you can keep running them over and over again. so really are we going to complain about less days?
then you go to the frost emblems i think someone posted how long to get full tier 10 set without doing raids and from the first day. they would have just got the gear to do icc according to many posters a week ago. so do you want people to wait 9 months just so they can enter a raid. how many people complaining actually have done heroic icc 25? its asked in every posting about the game being easier and not once has anyone shown they have , heck people have asked for ulduar 25 pre icc achievements and no one has posted that
Post by
563996
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Post by
Gnoktish
WoW is obviously not hard, it's people who cannot learn thier class well enough. It takes time for one to know how a class works out. They may just want to rush the entire game and be the black sheep of a herd. Calling others Noobs is really not a great way to prove your point. To us it sounds more of a Troller's post. People need time ti learn thier classes and hopefully you didn't forget: Not everyone was able to hit level 80 the first couple months WotLK launched. You're explanation makes no sense. you fail many raids and now want 1 out of the raid to cause damage? you need to rethink your words then come back to us for more positive responses. Other than that you got nothing really important to say.
Fresh 80 players are still prone to learn thier class over time. Give it time and maybe you won't troll so hard next time.
Blizzard has really now just targetted new players and there is no such thing as earning gear anymore. it's now you grab your gear and go. No real purpose of trying when you can repeat something 500000 times and be ready for ICC 25 Heroic. Blizzard is now making the game more easier. The talents, the status bonuses, and everything else is now for the new recruits. We seasoned players are stuck now with the new gameplay and more tuned down gimmicks. Starcraft 2 is now where all of Blizzard's former players hang. No point in paying 15 bucks for something that won't please your dreams of the new expansion. Best off choose Starcraft 2 for a new experiance and the challanges that Blizzard has drained WoW of.
Post by
monopoman
We should go back to the 40 man days for sure when guys like you couldn't do ANY end game content without a guild.
Yeah make the game harder blizz back when everyone that lacked a raiding guild wore nearly all blues at best.
Your basically asking for your entire raid experience to go down the toilet if you ask for this.
Though I guess around Naxx we started seeing some pugs have minor success in MC 40 mans since that instance was starting to get rather easy.
Post by
306612
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524425
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Post by
lonewarrior
agree with the last 2 posters.
What tends to occur when someone post we need to make players better or things harder is not about a specific thing you can point to. It's not we need to fix A..improve B...it's a combination of a lot of little things that culminate into overall problem. Another problem is different entry points into the game that players have. Those who have come in recently may not understand the point older players are trying to make and may even take offense because some of the remarks are pointed towards them. All someone like me can say is just wait..eventually the next generation of players are going to bring their own good and bad and the cycle of complaint will continue.
Why does this happen? I believe because there is no continuity to what blizz does anymore and the general feeling of most players being if your not doing endgame contents your failing.
There was no reason for blizz not to make raiding Naxx and Ulduar and the likes a continuing part of progression..the raids are fun and a great learning experience. But they have been removed from the progression landscape..no one does them anymore for gear..no reason to.
When I was doing BC..I could pug for kara..while more advanced players were doing Zul A. I was completely happy with my level of progression. I knew Kara gear would eventually let me move on to the harder dungeons. I ask anyone now to spam a Naxx run for gear and see the responses you get in trade chat. I did the weekly instructor and no one except me and my guild mate knew how to do it. A rogue and a mage.
It comes down to the type of the player, I guess. Seems many of the newer players aren't immersing themselves into the game anymore. They want it all now.
Some people bowl every weekend..they do this for years and years. It's their entertainment.
WoW kind of started out in the same category. A source of entertainment with longevity to it and small increments of weekly improvement. Now nothing seems spaced out..everyone is crammed into endgame contents. I can't put my finger on it..but after playing for over 3 years something is just not right, at least from where I started from.
Post by
44284
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Post by
xaratherus
There was no reason for blizz not to make raiding Naxx and Ulduar and the likes a continuing part of progression..the raids are fun and a great learning experience. But they have been removed from the progression landscape..no one does them anymore for gear..no reason to.
When I was doing BC..I could pug for kara..while more advanced players were doing Zul A. I was completely happy with my level of progression. I knew Kara gear would eventually let me move on to the harder dungeons. I ask anyone now to spam a Naxx run for gear and see the responses you get in trade chat. I did the weekly instructor and no one except me and my guild mate knew how to do it. A rogue and a mage.
There's a good reason for this.
Suppose some came into the game after ICC came out. This does happen. If they could not gear up via heroics, they'd have to spend a few weeks in Naxx, a few weeks in Uld, a few weeks in ToC and then finally be ready for ICC after hitting 80. They wouldn't be raiding ICC for at least 1-2 months after hitting 80, provided they find a guild that is willing to take them through the older raids.
That's the problem.
Exactly.
You very quickly wind up in a situation where the only people who are raiding end game content are the ones who were around
when the content was released
. Players who reach the level cap more than a month or two after the second tier of raid content is released are stuck scrambling to find groups to run the previous raid(s) so they can gear up - and beyond that, they're likely SOL.
My guild ran into this in BC: We took on a lot of new members, but because they weren't geared yet, and there was no way to get them geared easily outside of running Karazhan yet again, it became a real pain. Granted, we tried to be good about it, and ran Kara weekly
anyway
to help them catch up - but that retarded our progress into new content so that we never got beyond Zul'Aman.
The heroic emblem system may not be the best solution, but going back to a system where you have to gear up solely through raiding just is not a viable method of progress.
Now, more on-topic to the original post: Blizzard tries to cater to a wide audience, including the more hard core raiders by including hard modes. I find it humorous when people complain about the 'ease' of the game and then haven't attempted those more difficult challenges. I haven't done them myself - but then again, I don't consider the game too easy.
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