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Comprehensive Guide to Rogues in 3.3.5
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Post by
goshadstep2lose
This information is outdated as of 4.0, I will update it once I give a damn
1) Introduction and Table of Contents
1a. Introduction
Welcome to the Rogue Compendium version 3.0. This is the new (and now properly managed/updated) place for all the non-veteran rogues to come learn and discuss things of great importance to them. All the information you should need to start your journey as a new rogue should be found here (or, if you are still leveling,
here
). First things first, credit must be given to
Kicklucky
for his version of the
Rogue Compendium
, from which mine, in many ways, will mirror in form and function.
A quick word from the "The Father" of wowhead rogues, Remx:
Remx
said:
Since the beginning of beta, the rogue class has attracted many players determined to be that guy. You know, the one who appears out of nowhere to kill you while you've stopped to rearrange your inventory, chat with your party or take a short break. While things have changed a lot since the days when we could two-shot mages or keep our foes stun-locked as we subjected them to the embarrassing spectacle of being 100-0'd, certain things have stayed the same. Rogues are still the pain in your ass you weren't expecting, still the DPS fiends vying for the top spot on the meters, and still the one class who everyone seems to love to hate.
So what will you be expected to do as a rogue? You'll play the disruptor and death dealer in PVP, shutting down a healer's vain efforts to save those falling all around him, frustrating a mage as he's forced to spend his time escaping you rather than nuking his enemies, and annoying the absolute crap out of a warrior as you momentarily tear shreds through him, only to vanish and take up a comfortable vantage point from where you can watch him bleed out. You've got stuns, you've got bleeds, you've got poisons and you've got damage... a whole lot of it. Oh, you get to work a casual locksmith job on the side too. Exciting huh?
You'll be a vital asset in any PVE encounter, providing phenomenal and largely unmatched melee DPS to any raid. That may be all you do, but goddamn do you do it well. If lots of big numbers floating across your screen is what butters your biscuit, then you've chosen the right class for the job.
Lastly... stealth. You can't deny it, stealth is awesome. Some people pick the rogue purely because of stealth. They might fancy themselves sneaks, or they might just be perverts who enjoy shadowing their oblivious victims. It doesn't matter, as long as they get to snoop around in plain sight without actually being seen. Again – stealth, pervert, awesome.
That should give you a fair gist of what it's like to be a rogue. Sounds cool right? Thought so.
1b. Table of Contents
1)
Introduction and Table of Contents
2)
Talent Specs
2a. PvE Talent Specs
2b. PvP Talent Specs
3)
Glyphs
3a. Major Glyphs
3b. Minor Glyphs
4)
Gear Itemization
4a. Poisons
4b. What stats should I focus on?
4c. Gemming
5)
Professions
6)
Macros & Addons
7a. macros
7b. Addons
7)
Enchants & More
7a. Enchants
7b. Food, Elixirs, and Flasks
8)
Faction Rewards
9)
Entry level gear
10)
Other Useful Threads and Forums, and Special Thanks
Post by
goshadstep2lose
2) Talent Specs
2a. PvE Talent Specs
Mutilate
Highest DPS dagger mainhand, have at least one fast dagger in either hand.
the simple but flawed assassination rotation:
Keep Hunger for Blood and Slice and Dice up 100% of the time. Do as many 4+ combo point Envenoms (NEVER EVISCERATE) without breaking the first rule.
For more information on assassination raiding and its rotation, refer to Liquoid's
mutilate raiding guide
.
Poisons:
Instant (slower dagger)
Deadly (faster dagger)
Combat
This is the basic single target rupture build for combat.
Mainhand a sword/axe, fist or mace weapon of generally slow speed.
Offhand a sword/axe, dagger or fist weapon of generally fast speed.
Depending on what weapons you have available to you, you either want to go 5/5 Swords or 5/5 CQC. Mixing Swords/Fist isn’t viable due to lightening reflexes being a must-have talent. The last 1 point is probably best spent in Endurance for the reduced cooldown on your survivability skills, but at the end of the day it’s up to you where you allocate it. Using a mainhand Mace and an Offhand dagger with 5/5 Mace Spec and take one point out of Endurance and put it in CQC.
You may have heard about ruptureless specs for combat; if you don't know whether or not you should be ruptureless, you should probably be using rupture.
For more information on maximizing your Combat raiding, and when/if you should go "eviscerate only", refer to Liquoid's
combat raiding guide
.
Poisons:
Instant (MH)
Deadly (OH)
Subtlety
"I just want to raid subtlety, Im tired of combat and assassination and want to try something different. I just want someone to tell me what my rotation and build should be, and what poisons to use... Is that so much too ask?"
Yes; no one wants to put in the amount of work required to theorycraft out what the optimal rotation and spec for sub raiding is, just to squeeze a extra few hundred dps out of a tree that is already lagging a few thousand dps behind.
Please stop asking.
2b. PvP Talent Specs
Envenomprep
With the 3.2.2 change to
Master Poisoner
envenomprep(44/2/25)
quickly replaced its predecessor mutiprep (41/5/25) as the premier rogue pvp spec, due to is superior burst, and vastly superior sustained damage against high armor targets.
For more information on mutilate PvP, refer to Caperon's
mutilate pvp guide
.
Shadowdance
With the recent buffs to sub, shadowdance has seen a jump in popularity in BGs and arenas. While still not as competitive as envenomprep, shadowdance is still viable enough to preform in even the highest rated of arenas, and it offers many rogues an alternative to the mutilate spec they find has gotten old and boring.
Post by
goshadstep2lose
3) Glyphs
3a. Major Glyphs
Glyph of Ambush
: If you need another 5 yards to Ambush, you are doing it wrong.
Glyph of Feint
: ROFL!
Glyph of Expose Armor
: Only viable if you have a druid or pally tank and are the Rogue assigned to EA, even then, there may be better choices.
Glyph of Garrote
: Note, this doesn't change the silence duration. A good choice PvP, there are better choices for PvE.
Glyph of Sap
: Meh. Rogues are rarely used for their crowd control, and all CC is capped at 10 seconds in PvP so this glyph has no effect on your saps against other players.
Glyph of Slice and Dice
: Useless since 3.1, there are always better glyphs to take for whatever you may be doing.
Glyph of Sprint
: A great choice for PvP, specifically: it improves you chances of getting sap off at the beginning of an arena match, which in many cases can make or break a game.
Glyph of Evasion
: No need in PvE. In PvP, its good, but with only 3 available slots, there are better options.
Glyph of Gouge
: Useful for any PvP build, gouge is great for on demand CC, as well as a second kick in some situations. Extremely useful for any build using Backstab due to its positional requirements.
Glyph of Backstab
: Another attempt blizz had at making sub raid-viable (hint: they failed)
Glyph of Eviscerate
: This is a good PvP and combat PvE glyph, can be used instead of the rupture glyph for combat using a evis only spec.
Glyph of Sinister Strike
: Combat Rogues raiding should take this one without question.
Glyph of Rupture
: A must have for combat rupture builds. Refer to the Combat raiding sticky for more information.
Glyph of Ghostly Strike
: I only see this being used in a solo situation or if you don't have a better alternative.
Glyph of Crippling Poison
: Worthless
Glyph of Preparation
: A niche glyph for envenomprep arenaing... refer to the mutilate pvp guide.
Glyph of Hemorrhage
: A good choice for sub.
Glyph of Blade Flurry
: Would be nice for Raiding but unfortunately won't ever get chosen over the others.
Glyph of Adrenaline Rush
: Can be a good glyph choice over killing spree, if you’re not in an ideal situation to use it.
Glyph of Deadly Throw
: Worthless
Glyph of Vigor
: Must have for PvP Rogues, especially Mutilate
Glyph Of Mutilate
: A must have for any build with mutilate.
Glyph Of Hunger For Blood
: Also another must have for any raiding assassination rogue.
Glyph of Killing Spree
: Can be a good choice for a raiding combat rogue, reduces the cooldown to 1min 15 seconds.
Glyph of Cloak Of Shadows
: Superb PVP Glyph, can be a real lifesaver.
Glyph Of Fan Of Knives
: Sometimes chosen by rogues for specific boss fights where the AoE is necessary
Glyph Of Shadow Dance
: If you spec full Sub, then this is a must have glyph.
Glyph Of Tricks Of The Trade
: Generally the 3rd glyph choice for raiding rogues... while it has no effect on your personal DPS, the increase to teh raids overall dps is
very
nice.
3b. Minor Glyphs
Glyph of Distract
: A must have for PvP, distract is a surprisingly useful ability, as it affects players. This glyph increases the range at which you can use it.
Glyph Of Vanish
: Great for PvP, Soloing and PvE.
Glyph Of Blurred Speed
: Great, fun glyph. I always have this in both specs and it can be handy when traveling.
Glyph Of Pick Lock
: A must have for leveling your lockpicking.
Glyph Of Pick Pocket
: Great for farming lockboxes, means you don’t have to get so close to a group of mobs.
Glyph Of Safe Fall
: Great Glyph, can save a lot of death while leveling in places like Howling Fjord.
Post by
goshadstep2lose
4) Gear Itemization
Here are the links to the spreadsheets you will see myself and others praise so much, learn them well. If you don't like spreadsheets, you picked the wrong class.
Roguecraft Spreadsheet
Combat and Mutilate Spreadsheets (Updated for 3.3.5)
Mutilate Myths and Realities
The way mutilate should work is, whatever has the highest dps is what you use. Due to poisons being changed to PPM, having one slow weapon and one fast becomes more attractive (but not essential). 1.4 for
Focused attacks
procs and
Deadly Poison
stacks and 1.8 for
Wound Poison
procs and harder hitting mutilates.
For PVP you generally want a slow (1.8) dagger in your MH and a fast (1.4) dagger in your offhand.
Combat Myths and Realities
As always, combat spec is only effective with a slow mainhand and fast offhand due to
Combat Potency Procs
.
General rule of thumb for
weapon
specializations
is to spec into whichever you have the better weapons for, as long as it doesn't break rule #1 (meaning: no dagger main hands)
4a. Poisons
In 3.1,
wound
and
instant
poisons were changed to a
PPM
mechanic which basically means that instead off getting more procs from a faster weapon (like you would with
Deadly Poison
) you will get more procs from a slower weapon.
Mutilate Poisons
For Mutilate, you should be using Instant Poison on your slower weapon (which will generally be your MH) and
Deadly Poison
on your faster weapon (which will generally be your offhand).
Combat Poisons
Instant Poison MH, deadly poison OH.
PvP Poisons
In pvp, if you’re specced envenomprep, you want to use Wound Mainhand and deadly on the offhand due to
Crippling Poison
always being on the target regardless of using it on your weapons.
For Shadowdance you’ll obviously want to use crippling poison on your offhand, wound on your mainhand.
4b. What stats should I focus on?
There is not, never was, and never will be a magic number that you must reach for any given stat. That being said, here is a list of each stat and where it stands for priority. I want to mention again that you should consult a spreadsheet before taking this on faith, as it will differ depending on your raid make up, progression level, gear level, and spec choice.
Combat:
Attack Power - Should be fairly obvious, generally produces more DPS output for a Rogue than any other stat. Top of the list right here.
Armor Penetration – As of 3.1, Armor Pen has been increased as a dps stat, it’s complex design is something you can pick up on
here
. Arpens DPS contributions increase exponentially the more you have of it, once you get enough passive arpen, it may become more beneficial to gem it than AP. As always, consult a spreadsheet.
Agility – Always a good choice but it generally won't provide more dps than AP.
Expertise - For 6.5% boss dodge chance (26/26 expertise):
26 expertise (214 expertise rating) to cap.
16 expertise (132 expertise rating) to cap for rogues with 2/2 Weapon Expertise.
13 expertise (107 expertise rating) to cap for combat human rogues wielding a sword/mace.
Haste Rating - Not alot has changed, more haste = faster swings. It increases your procs for trinkets/enchants and Combat Potency for energy regeneration.
Crit Rating - With the addition of Prey on the Weak, the Sinister Strike glyph, this is pumping our damage up even more than it used to.
Mutilate:
Expertise - With a larger energy cost on your main attack, and a larger damage portion to your overall DPS coming from it, you really can't afford to have that attack be dodged.
Haste Rating - More haste = more poison procs = more opportunites to crit = more energy = more Mutilates...you get the idea. At end game gear levels (see: ICC H) haste begins to pull ahead of AP as your "stackable" stat.
Agility - Even better for Mutilate, as the increased crit chance benefits Focused Attacks.
Attack Power - Generally the same as above, except noting that since poisons scale with attack power and you will undoubtedly have invested in poison talents, its a nice increase on top of your regular damage.
Crit Rating - More useful for Mutilate builds for Focused Attacks as well as Seal Fate.
Armor Penetration - Since the majority of your damage as mutilate will be nature damage (and therefore already unaffected by armor) arpen will not have as much of an effect on your damage as other stats will. This stat should generally be avoided.
Hit Rating:Hit rating – To cap your specials you’ll need 99 Hit Rating with 5/5
Precision
. To cap your poisons you’ll need 315 Hit Rating with 5/5 Precision, this is generally the point where you don’t need to stack hit rating. Though most of your hit will be passive off gear, you don’t need to gem for it if you’re raiding because things like
Imp Faerie Fire
/
Misery
will increase your chance to hit.
4c. Gemming
If you are soft (yellow) hit capped and expertise capped you will have to refer to a spreadsheet to find out which gem choices are best for you. They will be one of 4 stats (excluding the two mentioned above) AP, agi, arpen (combat only), or haste (assassination only).
Your meta gem should be
Relentless Earthseige Diamond
- no exceptions.
To gem your gear follow these simple rules:
If there is a dps stat for the socket bonus, and the sockets are only yellow and/or red, it is generally beneficial to gem for that socket bonus, using the best gems for the respective sockets (IE: if your best stat is a "red" stat you would use an orange gem with that stat and your most beneficial "yellow" stat to get the socket bonus)
For the blue meta requirement it is best to use
Nightmare Tear
; place it in the blue socket on your gear that will lead to the best socket bonus.
Post by
goshadstep2lose
5) Professions
This is a guide to the ever-so important question of what professions to choose for end game. This is not a leveling guide for professions. There is a forum for that, located
here
. Also, the BoP benefits will not be discussed here as a whole, only in relation to the Rogue class (obviously); rather those too can be found
here
.
Alchemy
PvE - Great Profession, consumables can make or break your performance in a raid.
Mixology
is your friend when it comes to saving money.
PvP –
Flask of the North
‘Nuff said./
Blacksmithing
PvE - BoP sockets for gloves and bracers, whats not to love.
PvP - Good.. but not the best, sockets are good for the additional stats, especially with the lack of +hit on PvP gear.
Enchanting
PvE - Ring enchants are awesome, and being able to enchant your own gear for every upgrade you get will justify the price tag of leveling it.
PvP - same as PvE.
Engineering
PvE - +Haste on gloves, rocket boots are great for hardmode encounters.
PvP – A lot has been barred from the arena scene. It’s not the greatest profession anymore.
Herbalism
PvE – Heal off the GCD is nice, but not great.
PvP - Better in Arenas when Macro'ed with a bandage.
Inscription
PvE - Best shoulder enchants in the game, hands down.
PvP - same as PvE.
Jewelcrafting
PvE - Three ridiculous gems and free upgrades is W.I.N. Plus the "Perfect" cuts are great keepers for yourself when farming.
PvP – JC only gems are what’s keeping everyone to this profession.
Leatherworking
PvE - Best leg and wrist enchants in the game, hands down.
PvP - same as PvE.
Mining
PvE - +500 health, quite useless
PvP - Slightly better, but still junk.
Skinning
PvE - 25 crit rating, awesome for DPS min/maxing.
PvP - Burst seems to be key in PvP atm.
Tailoring
PvE _ BoP cloak enchant rocks, the rest sucks.
PvP - Same.
Post by
goshadstep2lose
6) Macros & Addons
please note: this section has only been cleaned up: the vast majority of the information is out of date
6a. Macros
Spammable Sap
#showtooltip Sap
/cleartarget
/targetenemy
/cast sap
Great for when you are playing stealth tag with another rogue. Will automatically target him/her the second they become visible and, if they are in range, sap them. A must have for arenas.
Blind Mouseover
/cast Blind
This macro will cast Blind on the target you hover your mouse over, if you aren't hovering your mouse, it will Blind your current target.
Offhand Weapon Switch
#showtooltip 0 16; 17
/equipslot 17 0 16
Great for PvP! Allows you to effectively keep 3 poisons on a target when you have a third weapon with that third poison on it placed in the bottom right corner of your main backpack. Use it again once the poison has successfully landed to switch back to your normal poison/weapon setup.
Premed & Cheap Shot
/cast Premeditation
/cast Cheap shot
Simply avoids clicking (or forgetting) both spells by combining them together. Cheap Shot can be replaced with Ambush or Garrote.
Ranged Attack
/cast Deadly Throw
/cast Throw; Shoot
Will cast Deadly Throw if you have the combo points, throw otherwise, or shoot if you have a bow / gun equipped.
Preparation Macro
#showtooltip Preparation
/cast Evasion
/cast Vanish
/cast Cold Blood
/cast Sprint
/cast Preparation
Will cast Sprint and Cold Blood before casting Preparation, if they are not already on cooldown, thereby not wasting them. It will also cast Vanish if you aren't in combat, and Evasion if you are out of stealth.
Tricks Of The Trade macro
#showtooltip Tricks of the Trade
/cast Tricks of the Trade
It will allow casting tricks of the trade without losing your current target in the bossfight. The first conditional, , requires your current target to be friendly and buffable (friendly NPC's are no longer valid targets). If that condition isn't met, like when you're attacking a boss, the macro skips to the second conditional, which checks if you have a focus target that is buffable. If you don't it will cast tricks on the target of your target if it's buffable (your tank, preferably)
(cheers for that KidB)
More useful macros can be found
here
6b. Addons
•
ForteXorcist
•
eventhorizon
- One of the best addons to keep track of you skills.
•
Power Auras
- A very visual addon to help you keep track of procs and short buffs/debuffs
•
omnicc
- helps you keep track of your cooldowns by showing their remaining time in easy to read text.
•
NeedToKnow
- Very useful addons to manage procs etc.
•
Omen Threat Meter
- A threat meter is all but required for any raiding Rogue. I prefer this one for its simple GUI and customization options.
•
Recount
- The DPS meter you know and love: lets you know how bad you're doing!
•
Quartz
- All in one casting bar. Why does a Rogue need a casting bar? Well when you don't kick that heal and your target lives for another 3 minutes... you'll wish you had a giant blue bar at the top of your page to remind you.
•
Deadly Boss Mods
- Another must have for end game PvE. Keeps track of all phases for boss encounters and other helpful tracking.
•
Gladius
- The end-all-be-all of Arena mods.
•
Cutup
- Little mods that make a Rogues life easier. Has a Slice and Dice timer, auto loots pickpocketing, and eliminates the spamming error messages when you're button mashing.
Post by
goshadstep2lose
7) Enchants & More
7a. Enchants
(BiS): means best in slot, in that it will generally provide the highest dps increase of any other available enchant. Note that some slots will have a couple of BiS enchants, this is generally due to that slot having a superior enchant only available to certain 400+ professions (like
Master's Inscription of the Axe
) for scribes) but it could also be due to a DPS increase that is to close to another enchant for a definite answer to be given. In these cases, always refer to a spreadsheet to determine which enchant is better for you.
Head
Arcanum of Torment
(BiS) - Ebon Blade - Revered, 150gold
Arcanum of Triumph
- Wintergrasp, 40
Stone Keeper's Shard
40 Shards is easy to obtain, get the enchant until you get revered with Ebon Blade.
Shoulder
Master's Inscription of the Axe
(BiS) - Inscription (400) only
Greater Inscription of the Axe
(BiS) - Sons of Hodir - Exalted, 100gold
Inscription of Triumph
- Wintergrasp, 30 Stone Keeper's Shard
Work on Sons of Hodir rep ASAP because you can't Tabard grind like the other factions. I would save my shards to get the Head enchant first since you should be at least Honored when you get to 80 with Hodir.
Back
Swordguard Embroidery
(BiS) - Tailoring (420) only.
Major Agility
(BiS) - Great enchant
Greater Speed
(BiS) - for when haste outweighs agi (often the case for assassination rogues)
Superior Agility
- ecinomical alternative to the more expensive Major Agility and Greater Speed enchants
Chest
Powerful Stats
(BiS) - Very expensive, I won't put this on anything less than an epic.
Super Stats
- Great enchant for the value, must have if you cannot afford Powerful Stats.
Bracer
Fur Lining
(BiS) - Leatherwork (400) only
Greater Assault
(BiS) - Its affordable.
Striking
- Another cheap alternative.
Expertise
- Not generally worth consideration: its more expensive than striking, and not much, if any, better.
Socket Bracer
-
Stacks with enchants
, if you level BS, you should have this. Can socket with all gems but Meta.
Hand
Crusher
(BiS) - This is generally the best glove enchant for non engineers.
Greater Assault
- Affordable.
Major Agility
(BiS) - If agi outweighs AP.
Socket Gloves
- Blacksmith only.
Stacks with enchants
.
Hyperspeed Accelerators
(BiS) - Engineering Only
Waist
Eternal Belt Buckle
- Must have, gem with a pure gem of your highest increasing stat.
Legs
Icescale Leg Armor
(BiS) - Lots of AP and crit, a must have!
Nerubian Leg Reinforcements
(BiS) - Leatherworking (400) only.
Nerubian Leg Armor
- cheaper alternative to Icescale.
Feet
Icewalker
(BiS) - Great enchant, Crit + hit.
Greater Assault
(BiS) - If the AP outweighs the crit and hit.
Superior Agility
(BiS) - If the agi outweighs the crit and hit.
Cat's Swiftness
(BiS) -
Combat only
.
Weapons
Berserking
(BiS) - Expensive, but by far the best weapon enchant for rogues.
Greater Potency
- A cheap alternative great for leveling.
Titanium Weapon Chain
- a nice beginner enchant if you are poor. A must have for PvP (only necessary of the offhand in PvP situations).
Rings
Striking
(BiS) - Enchanting (400) only.
Tip from Corrin:
Just please take sometime to looking into it before posting "Help me improve my DPS."
Without
Corrin
's help, listing and organizing these enchants would have taken a
lot
longer. His original post on enchants can be found
here
.
Post by
goshadstep2lose
Future home of
"
8) Faction Rewards
"
Post by
goshadstep2lose
9) Entry Level Gear
Please note, that gearing in the game has been made exceptionally easy. In the post 3.3 environment, you can have a fully geared character with an average item level of at least 245 after just a few weeks of grinding random heroics.
None of the items on this list are above item level 200, and while that may make them worthless for raiding, they can still be extremely helpful in the awkward time that it takes to gear up for the raids from randoms. It is generally not worth enchanting any of this gear with anything but the cheapest of enchants, as you will hopefully have any and all of them replaced by the time enchants
really
start to matter.
Refer to this list when you are questing in the upper 70 range and when you are a fresh 80, you can get many of them with little to no trouble at all.
Weapons - Swords
Reaper of Dark Souls
For combat, this is a no-brainer before doing Heroics or Raid
Ymrion's Blade
Fang of Truth
Good for Combat Sword in combo with RoDS
Meathook's Slicer
Weapon - Daggers
Libarian's Paper Cutter
For Mutilate you can DW these without problem, not bad as OH for combat
Lightblade Rivener
Lifeblade of Belgaristrasz
Ritualistic Athame
Saronite Shiv
Warsong Shanker
(
Vanguard Soldier's Dagger
for Alliance)
Ranged
Hardened Vrykul Throwing Axe
Tracker's Balanced Knives
Stolen Vrykul Harpoon
Zombie Sweeper Shotgun
Good stats but you cant use Deadly Throw
Head
Hood of the Furtive Assassin
Tirion's Headwrap
Headguard of Retaliation
Helm of the Avenging Protector
Eviscerator's Facemask
Resi i know but easy to craft
Weakness Spectralizers
Engineers only
Neck
Necklace of the Chrono-Lord
The Severed Noose of Westwind
Choker of the Betrayer
Titanium Impact Choker
Shoulder
Spaulders of Frozen Knives
Trollwoven Spaulders
Farm / buy the mats and get a LW to make it :)
Cloak
Centrifuge Core Cloak
Cloak of Holy Extermination
Ice Striker's Cloak
Chest
Darkheart Chestguard
Will be worth the time in the end
Drake Rider's Tunic
Bulge-Concealing Breastplate
Exotic Leather Tunic
Vest of the Assailant
Hardened Tongue Tunic
Wrist
Drake Champion's Bracers
King's Square Bracers
Dragonfriend Bracer
Takes time to get buy really good
Eviscerator's Bindings
Same as with the head piece
Shackles of Dark Whispers
Hands
Handwraps of Preserved History
Seafoam Gauntlets
Sidestepping Handguards
Waist
Glitterscale Wrap
Ley-Whelphide Belt
Eviscerator's Waistguard
Same as wrist, not many options outside Hc and raids for certain armor-spots
Trollwoven Girdle
Same as the shoulders
Legs
Azure Strappy Pants
Leggings of Violent Exsanguination
Mind-Expanding Leggings
Leggings of Visceral Strikes
Chain Gang Legguards
Feet
Jormscale Footpads
Rhino Hide Kneeboots
The Darkspeaker's Treads
Boots of the Neverending Path
Takes time to get but they are really good
Eviscerator's Treads
Same as waist
Rings
Bjarngrim Family Signet
Jagged Ice Band
Frog-Toe Band
Stained-Glass Shard Ring
Signet of Bridenbrad
Ring of Foul Mojo
Trinkets
Vestige of Haldor
Fezzik's Pocketwatch
Chuchu's Tiny Box of Horrors
Rune of Finite Varation
Mighty Alchemist's Stone
Alchemists only
Figurine - Emerald Boar
Jewelcrafters only
Special thanks to
Billa
, who's original post on entry level gear can be found
here
. Without him this thread would not have been possible.
Post by
goshadstep2lose
10) Other Useful Threads and Forums, and Special Thanks
Combat raiding
Mutilate raiding
How to Use a Spreadsheet: Maximizing DPS (Updated 1/18/10 New Spreadsheet EZ to Use)
EJ Pocket Guide to WOTLK
Mutilate pvp
Special Thanks to
:
Kicklucky
Billa
Corrin
Without each of your individual contributions to the rogue forums, this meta-post wouldn't have been possible
Post by
goshadstep2lose
saved
Post by
goshadstep2lose
saved
Post by
goshadstep2lose
saved
Post by
KidB
Just 12?
Post by
Caperon
5
reserved
This one looks really promising, i cant wait.
Post by
goshadstep2lose
Just 12?
13s an unlucky number
Post by
goshadstep2lose
5
reserved
This one looks really promising, i cant wait.
if you think that looks good
8
reserved
will blow your mind
Post by
Caperon
Orly?
Post by
Frames
Orly?
Ya rly
Post by
Caperon
Orly?
Ya rly
Oh
no
,
you
didn't
!
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