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Making a snap AOE tank
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Post by
384371
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228908
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Post by
Victarious
Frost. The cookie cutter Frost, and (if you so desire) the variation thereof that takes points from Bladed Armor/Scent of Blood/Chill of the Grave for points in Morbidity. If you're gonna pull that trick, roll 3/3 and go thusly:
DnD > HB > BB > dump
OB > (HB if it procs) > BB > HB > BB > dump
repeat.
Or you could eschew Morbidity and just use HB/BB, obliting when you need to. Glyph Howling Blast in any event. It is absolutely better for AOE tanking and *especially* snap AOE threat.
There are like a zillion threads on this, some in the stickies. So, feel free to read further.
Post by
AnrDaemon
Wrong.
Better snap going from HB>BB>DnD.
Also, for tanking build, there must not be any "if procs".
You're carrying 3,5 lemmings through instance, you simply don't have time to watch for procs, not to say, to react to them.
Post by
404185
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Post by
Victarious
By leading with Death and Decay, you increase its uptime, resulting in more aggro which outweighs the added damage from putting Frost Fever up first, especially in the opening seconds of the pull. It's a high threat ability and if you feel you need to use it whatsoever, it should be your lead.
Really not hard to hit HB if you see it light up. If that's too hard for you, then as oberon said, get an addon.
Anyway, point being that Frost, whatever rotation you use, outshines Blood for AOE aggro.
EDIT: Since I'm willing to wager AnrDaemon is going to spout off some nonsense...
If you lead with HB and BB, that's three seconds without DnD ticking. If you lead with it, you can still drop the HB and BB before your DPS can really get going. Now you're four and a half seconds in, having dropped a Howling Blast, a Blood Boil, and four ticks of DnD. So for
snap AOE threat
-- which is to say, the most threat at the start of the fight -- that's your best option. You'll gain a modicum of sustained threat by doing it in the other order. It's up to you to make that call, but as far as initial aggro, it's not really even close.
Post by
Muoumon
Hello,
I agree that cookie cutter frost is the way to go for snap aggro.
Being a 2H frost tank myself and for HoR last event in particular I have to say that I have found that the best strategy to use is to HB-BB-BB-BT and then D&D usually leading with Deathchill.
The reason is more behavioral in the sense that the DPS monkeys start unloading immediately not giving D&D time to tick. For the last barrier in particular I usually pop AoD just to be safe.
My Profile is here
http://www.wowhead.com/?profile=eu.anachronos.nameislegion
but you may see me in my DPS Gear.
MM
Post by
woohaa
i've been using a frost aoe build for a long time and have never had any issues. glyph HB and DnD. whatever you want your third glyph to be is kind of up to you. i use runestrike or OB so that my single target threat doesn't suffer too much. However if you want a pure aoe build you can glyph into Icy touch for the increase frost fever dmg.
Dropping DnD first should only be done if you feel you can't hit them all easily with your HB. dropping your DnD first is a huge drop in threat. yes you can drop dnd again quicker if you drop it first but in most pulls by the time my runes are up again...everything is almost dead anyway so i don't even bother. i just put my finger on my taunt button and wait to see if something comes off. i save all my runes for the next pull. so yes every pull in heroics i HB/DND/BB/runestrike dump....that's it. by the time my runes are back up to HB or BB or DnD again it'd be a waste because their just gonna die anyway.
with 3/3 morbidity you can get a 15sec cd on your dnd but if you drop dnd again during normal trash you'll find it won't be up again for the next pull. for raid trash or just a group with crappy dps then dropping it again isn't that bad of an idea but i usually stick with a normal rotation for those kind of groups
HB/DND/BB/RS's
HB/OB/BB/BB/RS's...repeat
Howling blast has 8 sec cd but your runes have a 10 sec cd...so it'll be up again. instead of dropping dnd every 15 sec i'll usually drop it every 20 sec. so i'll finish a 2nd set of runes before dropping dnd again. alot of tanks that have issues with aoe threat,drop their dnd first. usually dps pull off when you have no runes up. so those first 3 secs are kind of cruicial. make the most of your abilities. dropping your dnd down first is just easier...it's not better.
but i agree that procs aren't bad. rime = extra threat
Post by
Thror
By leading with Death and Decay, you increase its uptime, resulting in more aggro which outweighs the added damage from putting Frost Fever up first, especially in the opening seconds of the pull. It's a high threat ability and if you feel you need to use it whatsoever, it should be your lead.
...
If you lead with HB and BB, that's three seconds without DnD ticking. If you lead with it, you can still drop the HB and BB before your DPS can really get going. Now you're four and a half seconds in, having dropped a Howling Blast, a Blood Boil, and four ticks of DnD. So for
snap AOE threat
-- which is to say, the most threat at the start of the fight -- that's your best option. You'll gain a modicum of sustained threat by doing it in the other order. It's up to you to make that call, but as far as initial aggro, it's not really even close.
Fail really. You know what snap AoE means? Getting a lot of threat in a snap. Getting a lot of threat in a single GCD. The best snap rotation for frost is HB -> DnD -> BB or HB -> BB -> DnD. The main and only "snap" ability in the rotation is Howling Blast. DnD does not snap, its an ability that can generate large AoE threat over time, but it does not generate large threat in fights that last for only a few global cooldowns (trash in 5 mens). Blood Boil does a small ammount of AoE threat, has nothing to do with "snap", and should only be viewed as "that other ability i can use to build threat on everything around me".
However, it is important to note that a snap rotation is not the best in all situations. In a normal heroic, where generally you have a group of people progressing forward with the tank running first, it is best to start a pull with DnD. A snap rotation with HB first should be used in situations where there is a group of mobs that are standing next to you, your group members can freely position around the monsters, and then the fight suddenly starts and people start hitting abilities like Divine Storm right off the bat. Examples? Portals with 3-4 packs in Violet Hold, Infinite Dragonflight guys in CoS... (id say most ToC bosses too, but you use a single target snap rotation for those)
Also, that thing about Unholy. Yes, unholy does a lot of AoE damage thanks to uber strong disease damage and thanks to unholy blight. Unholy AoE is best compared to Death and Decay on steroids... they do a lot of damage in long AoE fights where their DoTs can run their full durations. For fast AoE fights though, and definitely for snap AoE situations, no talent build stands a chance against Frost.
edit: Oh and the person who said that procs are not for tanks is a tanking newbie and should definitely not be trying a warrior. Sword and board main threat gen ability lawl.
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162742
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138583
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Post by
AnrDaemon
By leading with Death and Decay, you increase its uptime, resulting in more aggro which outweighs the added damage from putting Frost Fever up first, especially in the opening seconds of the pull. It's a high threat ability and if you feel you need to use it whatsoever, it should be your lead.
Increasing DnD damage you increasing resulting threat. Think what you're saying, you contradicting yourself.
I'd say, the best effect possible is DC+HB->(whatever, after sincle HB crit, you can only loose aggro if you stop producing threat at all)
Post by
173035
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Post by
AnrDaemon
2 cooldowns - Usual sequence is HB>BB>...
In that sense, I agree, but I've had little problem with this in the past. I more often loose aggro to that kind of people when i go with DnD first.
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432494
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459699
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