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LFD roles guide for dummies
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Post by
OptimusJ
Hey, I was thinking in put up a quick guide on how to behave on each role. How I'm going so far?
Tank
The function of the Tank is to charge. You see a think whose name is red you charge. If there are 2 groups of red-named-things, you charge one and chain another. After that you keep bashing the red-named-things as magically your HP goes up and theirs go down. Just it, keep bashing and some inexplicable force will for magic make their HP go down and yours go up. After they are all dead run without looking behind to the next red-named-things and charge again. And NEVER, NEVER look behind.
Healer
Healer must jump. You can't stay more than 5 seconds without jumping. If you were 4 seconds from the last jump, and a cast have 2 seconds to complete, JUMP, and then start the cast again immediately, or your 5 seconds window will close again, and you'll have to jump. And mana is for losers. Never worry if you run out of it, just never lose the jump timing.
Damage
Damage dealers can be melee or ranged. For both the common behavior is to try to beat the tank in the charge. The faster you get to the red-named-things, the better, you must show the tank you won the race to charge. Now, AFTER the red-named-things are attacking, melee damage dealers must focus in anything the tank isn't attacking, you must show you damage your red-named-thing WAY faster than the tank is damaging theirs. Although it's too a good strategy for ranged damage dealers, their primary focus should be stay as far away as possible to any party member, specially from healer, then the melee attackers, and the last in priority is other ranged damage dealers. But split as far as you can.
Post by
Cambo
I find myself jumping alot on my resto shaman.
Drop totems -> earth shield -> riptide -> jump -> jump -> riptide -> jump -> jump -> jump -> riptide -> jump -> chain heal -> pickup totems.
Why do I jump? It wasn't in the stickies when I was learning about healing.
Post by
TinyPhreak
I may jump a bit when healing, if I'm bored enough. I always seem to jump right before or at the exact time when I Eviscerate on my Rogue, but that one I can't explain since it's not because of boredom or anything like that.
Post by
177096
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345952
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356031
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Post by
irishsnout
When the healer says, "one sec, drinking!" its ok for the tank to chain pull around a corner away from line of sight.
When the tank pulls a boss, its ok for the dps to go afk. Bonus points if you type, " ok i'm back!" during corpse run.
Healers should never rez another player ever. Even if its a completly random death, you are at %100 mana, and almost to the end of the dungeon. Make him corpse run while everyone else waits. Gotta teach some lessons here.
Post by
365547
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Post by
RobbieG1o11
On my druid I find myself jumping a lot actually. Being able to cast instant HoTs will do that to you.
Post by
481452
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Post by
Cambo
On my druid I find myself jumping a lot actually. Being able to cast instant HoTs will do that to you.
I see alot of tree druids healing with their back to the group.
This has been an endless source of amusement for me.
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241951
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322464
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