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[Wintergrasp] How it could have been more fun.
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Post by
Wildhorn
I know it is kinda late in WotLK lifespan to make a such changment, but here is how I think WG could have been more fun.
You add a buff the the Orb gate that reduce damage by 100%. Now every time a fortress structure (wall,tower,front gate) is destroyed, it reduce that buff %.
Values would be:
Walls = 3% (23 Walls, it makes 69%)
Towers = 4% (4 Towers, it makes 16%)
Front Gate = 15%
Now, I heard some fun-breaker saying "But omg, noway attackers will be able to win if we have to destroye everything, omg!one11!".
To those I would reply: "Of course, you would adjust the siege engine damage and battle duration to make it possible".
The goal would be that you would need to destroy most of the fortress before being able to win, instead to just break 2 walls, break the door, win.
What do you think of this idea?
Post by
250582
This post was from a user who has deleted their account.
Post by
cloudp
I agree with both Irish and Wild, WG feels too boring. The funniest times i've had there were at late hours when people purely didn't care about objectives, and Horde, my faction, outnumbered Alliance so brutally that their Tenacity reached 20 stacks. Trully funny to have a raidstyle PvP action with an alliance player with over 150k HP and epic damage while we thrive for stuns and CC that could at least give us a shot. And that isn't even WG's concept, of course... But as Alliance were so few they knew 3 people couldn't down an entire raid.
The siege battle atm, as you correctly said, is a mindless zerg, and as guards award ranks little pvp actually happens there.
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