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Festergut/rotface 10 overtuned?
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Post by
rinkx
Tried it tonight. We pretty much rolled through the four first bosses, but hit a giant brick wall @ festergut/rotface.
Anyone else think they're overtuned?
Post by
210531
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Post by
Interest
I heard they're abnormally hard as well.
Thank god. Finally a challenge!
Post by
138638
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Post by
biogoo
We wiped a lot on all first four bosses the first week except gunship, with 2nd and 4th giving a lot of trouble. Second week we did achievements on all of them. Third week we just roflstomped through. I suppose its going to be the same with this second wing, and we all are just in the first week part now.
Post by
mojojojo101
Please Please Please dont complain that this is too hard... Where is the accomplishment in facerolling brand new content its just boring that way. I must say im kinda craving wipe nights again coz that way at least i will feel my guild has done summin worth celebrating.
For a comparison; In my guild when yogg went down after 2 months of trying ( with a lot of attendance issues to be fair) their was an uproar on vent and every1 was really happy. When we killed anub 25 on the first day it was availible ppl were just like 'meh that was @#$%'
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219211
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219211
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23639
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207272
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146010
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365547
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Post by
wuvluv
Don't think so. Downed them both in under 3 attempts each. I have a hard time believing other guilds can't beat them too on 25 man or 10; due to the fact that my guild has alot of tards in it recently.
I suggest making your tanks rotate cooldowns on festergut.
As for the enrage timer my guild made it barely, with 22 seconds remaining on enrage at kill. All dps in our guild were doing over 7k, with the rogues and dks doing 9-10k each.
Rotface? Don't be stupid.
Post by
Davidson
With all the complaints about how things are too easy...I find it comical that people want something nerfed because they haven't beat it in 1 day.
Post by
Silversmith
Spent couple hours there in 10-man tonight. It was not a good run.
Wiped couple times on first trash segment, due to big adds deciding it was the absolute best time to pop out when we have accidentally pulled multiple groups. One forced wipe on gunship due to getting the achievement for one of our members, fumbling with cannons and getting one more freeze than we could handle.
Then the trash of the new wing.... well, hit us like a sack of bricks. Until we found out that it is possible to pull single packs, instead of three at once :) Stinky & Precious were a bundle of fun too, the decimate + zombie rush took us by surprise.
Then we went for Festergut. Four quick tries there, complete chaos. Decided to move on to Rotface. Seemed easy enough, but the execution was sloppy - always someone managed to die to the debuff, or from wrongly placed small ooze making a beeline for the middle of the raid group (aren't they supposed to aggro on their spawners? ours seemend to pick a target at random).
Ended the run prematurely, with RL ordering everyone to get their &*!@ together and be back for more on saturday. And to top that all off when I switched to my offspec prot for a quick heroic, I got HoR. With three 5xT9 geared DPSers. That peaked at around 3k on trash, and 2k-ish on bosses.
BTW Has anyone noticed anything different about Deathwhisper in 10-man? She used to be hard-ish, tonight we steamrolled her with only two add spawns...
Post by
windstrum
Festergut 10 is definitely a challenge for a raid wearing 10 man gear. Not only are the tanks ridiculously difficult to keep alive (our
DK tank
died repeatedly), but even on the odd attempt that the healers managed to keep him alive, we missed beating the enrage timer by half a minute,
with
bloodlust.
I'm not necessarily saying its overtuned, but on the other hand, I wouldn't be surprised if its nerfed imminently.
Edit: We also had no issue with the previous "wing" of bosses. Saurfang gave us the usual pasting in our early attempts, but that was only a matter of getting our tactics right - nothing to do with gear at all. Festergut is a different kettle of fish.
Post by
146010
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Post by
Robotusch
BTW Has anyone noticed anything different about Deathwhisper in 10-man? She used to be hard-ish, tonight we steamrolled her with only two add spawns...
They nerfed the hp of her mana shield, and the hp of her adds for regular mode.
Wasn't that 25-man only though?
10man has always been a bit of a joke for our guild, unless we're going for the achievement.
Post by
Porcell
Tried it tonight. We pretty much rolled through the four first bosses, but hit a giant brick wall @ festergut/rotface.
Anyone else think they're overtuned?
I'll try not to be condescending or insulting like I saw on the official forums, but don't you think it's a little unreasonable to assume that you should be able to immediately down a brand new boss?
I know the first bosses were easy. They were the first bosses.
I haven't done them in 10 man, but I can tell you my experience from 25 man. We went in Tuesday night and cleared first four in under an hour (like we usually do). We wiped on trash a couple (several) of times. We decided to do Rotface first. We spent a little less than 2 hours on Tuesday night trying it out. We would routinely get to about 30% before things got out of control. We had a couple attempts down near 20%, and our best attempt was to 15%.
We went back in tonight, cleared trash in 20 minutes, and started on Rotface again. Now that we all had a feel we got to fine-tune our execution. We switched a couple healers to DPS, and then DPS back to healers, played around with kiting strategy, refined our vent calls. We payed closer attention to what our overall raid DPS was, who was making mistakes, why people were dying. We ended up doing 11 attempts in the first 2 hours before trash respawned. Most of the attempts got to about the 5 to 5.5 minute mark. Our best attempt was 6 minute 25 second attempt with a 500k wipe.
We recleared trash and ended up downing him five attempts later. The bonkers thing about it is that last attempt we switched back to having 5 healers (we were doing it with 4), and ended up having no deaths and killed him in 5 minutes 19 seconds.
Afterward we went to try Festergut for 1 attempt (since it was already midnight). We got him to 30% and would have been on target for a one-shot except 4 people died early because healers were not expecting the spore explosion (or whatever it was). I was able to cooldown the first 3-stack indigestion thing just fine.
Does this correlate to 10 man? I think so. After the raid one of our 10 man groups went in and cleared Rotface after 4 or 5 pulls. Yes they have 25 man gear, but they also had the experience from running the 25 man and didn't have to do the whole tactics thing again. If a 10 man guild went in with 10 man gear, maybe they'd have to pull 20 or 30 times before they got the execution down.
I don't really have a problem with that.
Will it get nerfed a little? Yeah, probably. They'll likely slow down the rate in which infections go out, which should be enough to tame the encounter a little.
Post by
261871
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