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10.2.7
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10.2.6
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Ideas. spells & abilities
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Post by
90985
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Post by
Morec0
Death Knight
Unholy Rejection:
Ability: 1 unholy, 1 blood, 1 frost,
Pushes away all enemies in a melee range radius around the death knight 12 yards. The pushed units will then be pulled back to the location they were pushed from, regardless of where the death knight is at the current moment.
20 min cooldown, shares a cooldown with Army of the Dead.
thoughts?
This is just an elaborate interrupt. And I think the LAST thing DKs need in BGs is another interrupt, (isn't 4 enough?) even one with an incredibly long cooldown and limited utility.
I think the last thing Paladin's need is their bubble, I think the last thing Druids need are all those instant heals but that happens regularly enough.
And beside it being a 'elaborate interrupt' it would also serve a useful porpose in PvE. given the death knight time to get away from mobs if it pulls to many outside of dungeons, or give the group a little bit of time to heal before having to fight again.
Of course, AoTD also serve this porpose, but this has a lower casting time.
EDIT: In fact, I've added a casting time to give a player a chance to interupt it.
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90985
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285341
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Post by
TB666X
Hammer of Storms
Level 82 - Shaman - Elemental - Learn from trainer
Summons a lightning to strike down a group of enemies by the wrath of Thorim, dealing 600-1200 nature damage every 3rd second for 15 seconds. When/If the enemie(s) move, they will get hit for 400-800 nature damage as long they are moving.
Cooldown: 30 seconds
Post by
TB666X
Bomb of Fiery Wrath
Mage - Level 85 - Fire - Learn From Trainer - Living Bomb Required - Cooldown 1 min. - Magic
Inflicts the target with burning pain, dealing 1000-1500 fire damage every 3rd second for 15 seconds and 500-1000 fire damage to all enemies within 15 yards around the target every sec for 15 seconds. An addtional 300-500 fire damage will be dealt if the target is under the effect of Living Bomb
13% Mana
Post by
TB666X
Screams of the Death
Warlock - Level 85 - Afflicton - Magic - Learn From Trainer - Cooldown 2 min.
Causes all enemies within 10 yards to flee in terror, movement speed increased 40%, causing 300-500 shadow damage per 3rd second for 12 seconds.
2% Mana
Post by
297880
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Post by
Orranis
Death Knight:
Unholy 51 point talent
Pandemic:
Causes all your diseases in X yards to instantly deal X amount of shadow damage (High) per disease on any given target in a X yard radius, but consumes the diseases.
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226137
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241100
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366611
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209609
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465994
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Post by
TB666X
Blessing of Doomhammer - Warrior - Arms - Lvl 85 - Learn From Trainer - 30 Rage Cost - 15 min cooldown
The rage of the legendary Orgrim Doomhammer are running through your veins, 35% increased attack speed, 700 bonus attack power, +10% crit chance inprovement. All damage done increased by 45%. 10% chance of hitting the nearby enemies within 10 yards for 80% of the damage done to your current target.
This does not stack with any other similar abilities like Heroism.
Post by
TB666X
Aura of Salvation - Paladin - Holy - Last Talent - 34% Base Mana - Lvl 85 - 40 min cooldown - 5 sec casting time
The paladin makes the Aura of Salvation, reviving all dead party/raid members with 60% mana and 30% health. To the living, it will make them immune to any harmful Damage-over-Time effect, magic, curse, poison or disease for 2 min.
Post by
TB666X
Consume of Shadows - Shadow - Priest - Lvl 85 - 3 sec cast - 2 min cooldown - Last Talent - 19% base mana
Consumes all Damage-Over-Time effects on the target done by the priest, making 120% of damage done of the priest's Damage-Over-Time effects as instant Shadow damage and a debuff of reduced spell and attack power by 80% for 15 sec, and 400 Shadow damage every sec for 15 second.
Has a reduced effect by 30% on players.
Post by
TB666X
Strike of the Fallen Knight - Death Knight - Unholy - Lvl 85 - Instant - Melee Range - Learn From Trainer - 30 sec cooldown - 30 Runic Power - 1 Blood Rune - 1 Unholy Rune
Absorbs the enemies next 5 attacks, after doing so, the death knight will make the damage absorb with 90% increased damage and 180% weapon damage. 20% increased damage per debuff on the target done by any melee strike. If the target dies, the death knight will be healed by 20% of the damage done and have 40% extra attack power on next attack if used within 40 sec.
Post by
TB666X
Totem of Magma Implosion - Elemental - Shaman - Lvl 85 - 16% Base Mana - Learn From Trainer - Instant
Summons a magma implosion totem with 10 hp. The totem deals 900-2300 fire damage to nearby enemies within 20 yards for 15 second every third second. As the totem produces a small amount of threat, however, it will deal 2300-3200 fire damage to all nearby enemies within 20 yards if destroyed. Has 40% reduced effect on elementals, and 85% reduced effect on fire elementals.
Post by
TB666X
The Demon Inside - Hunter - Markmanship - Lvl 85 - 5% base mana - 30 min cooldown - Instant - Last Talent
Calls forth the horror inside you, making you to a Demon Hunter. While in this form, you will have 50% increased attack power/ranged attack power, melee damage increased by 80% and melee attack speed by 60%, ranged attack speed by 90%, all ranged attacks increased by 240% damage, critical strike chance by 40%,movement speed by 65%, pet health by 70%, pet damage by 160%, pet regeneration by 110% and all mana cost of attacks/ranged attacks by you, is reduced by 60%.
This can stack with any other combat improvement like Heroism, but per improvement, increases cooldown by 10min/33%.
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