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LOL @ WoW in China! Must read!
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Post by
424717
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329606
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Post by
Kalisha
I wonder if they changed the animation for Shadow Bolt. It would be pretty hilarious to see an EVIL BAG flying at your face.
Post by
95537
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Post by
Sinespe
So now look at the censorship again, and realize that perhaps, just perhaps, that it is the gaming industry that is fast developing into a commercialized version of promoting numbness upon violence. Most teenagers growing up with games have absolutely no problems watching death, experiencing death, pain and gore as long as it is kept in games/movies/songs. Imagine you're own face is you see a mutilated man on the streets. Most teenagers are numb to negativity.
First off, I'd like to say thank you for writing such an intelligent post. I will admit that it's difficult for many people outside of China to look into the culture and really understand it, and it is a trait of humanity in general that when we see something we don't understand, one of our reactions to it is to ridicule it. It is a flaw, perhaps, but humour has existed as a self-defence mechanism since we were apes, so to an extent it is just has to be accepted.
I have quoted this part of your reply because I feel you put too much of the blame on the gaming industry for what you describe as a "Numbness to negativity". I agree that it probably doesn't help, and I recognise that you're probably not going as extreme as to say "First-Person Shooter games cause Columbine-like incidents". However, I think you put too much weight on this external medium and you don't consider, enough, human nature.
It is not just teenagers who are "numb to negativity". Many adults, too, if you put the question to them "What would you do/how would you react if you saw a mutilated man on the street?" would either reply disingenuously or not know how to reply at all. Hypothetical questions are not much use. Teenagers, it is true, will have less useful responses to the question than adults, because they are still developing: they have very little life experience to apply to the situation, if any.
But, as I say, hypothetical situations are not much good. If you were to put a child and an adult into such a circumstance, however, the
actual
results may be surprising. In the UK, at the very least, children who are able, in times of crisis, to keep a level head and do such simple things as call for an emergency service and attempt to get relevant parties to safety find themselves bestowed awards for bravery -- because often it
isn't
easy to keep a level head and get yourself into a kind of "zone" where you can focus on doing what logic and common sense tell you to do. It's very easy to panic and lose all sense of protocol.
I feel I've digressed somewhat: my point is that, when actually
faced
with such a "negative" situation as you describe, rather than just being asked about it hypothetically, fewer people are likely to be "numb" than you may think: whether they keep a cool head and sort out the problem, or go hysterical and unhelpful, crisis situations have a tendency to cause heightened emotions in even the most "numb" of people.
Post by
95537
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Post by
Sinespe
Ahh, I understand. ^^
Post by
313315
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Post by
Arideni
Violence and disrespect encourage unrest. This is not good for authoritative figures.
Post by
166878
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Post by
xaratherus
Violence and disrespect encourage unrest. This is not good for
non-elected
authoritative figures.
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115147
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166613
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166613
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218900
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Post by
Kailhun
As a non-Chinese living in China, I welcome you guys another perspective at this situation.
Now I personally dont find this to be a problem, but you guys have to realize the line between reality and gaming is speeding into a blur. A lot of addict gamers, especially in China, have psychological issues related to gaming, suicides and murder have occurred. As a sensible government, putting together a stricter policy against gore in game is just a way of saying "we believe this is creating a negative image towards our youth". You may agree or disagree with the statement, but the censorship is there for a perfectly moral reason. (You can even argue against morals, I mean come on violence is rated +13 and sex is rated +18. A paradox I find in the world promoting negativity and death instead of embracing life and the joys of it.)
If what you say is true (and I am not saying it is or isn't) China has a much bigger problem than a computer game. If someone is so disturbed that they commit murder or suicide over a game, the game is incidental. The problem is that fact that someone commited murder or suicide over something so unimportant. If the game hadn't existed chances are the person would still have committed murder or suicide, but just for other reasons. To deal with the problem the government should not focus on the game (which imo is not the problem), but the mental health of her people.
It seems like a 'blame Canada, before someone thinks of blaming us'-response.
BTW I understood that the reasons China wanted to change the look of the game was more to do with cultural taste and taboo than a rising murder or suicide rate. A large number of Chinese people find the sight of bones, intestines etc. distasteful, and that is the reason Wow's look had to change.
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355744
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