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Why DK's are OP and a balanced fix.
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Post by
Mitokok
I'm seriously tired of nub knights. I'm especially tired of DG and CoI spamming. It IS overpowered. Don't give me the "it reduces DK burst a lot" BS. It's extremely overpowered for waiting for cooldowns to come back and it's horrifically spammable from a DISTANCE.
I have no issues with their damage output. Even their overpowered silence on top of a very short cooldown interupt.
- Gargoyle needs to be reachable(they are fixing it). A flying pet that does more damage than any other pet in the game during it's untouchable burst and seemingly has no range or LoS limitations.
- CoI needs to be a SLOW, not a snare. Slower than 50% in any way, shape or form is OP for a melee dps, especially when you can cast it every 5 seconds and keep anyone under 50% speed. If they want to keep it the same, the cost needs to be increased to 2 Frost runes. Maybe a slow with it's current cost, glyphed to what it is now with the cost increased to 2 runes.
- Pet stun is retarded, and not on a global cooldown because it's a pet ability. If they want to give it this ability, it needs to be killable. Not an instant cast res with minimal cost and a renewable CD.
- Desecration isn't needed if CoI is changed to a slow. It's retarded to have a slowing AoE effect that can be stacked on top of an AoE damage effect, both of which have MINIMAL to no cost.
- Disease durations are WAY too long. Shorten them. It's not like they aren't being refreshed at 1/4 to 1/2 duration anyways....
Yes, this is QQ. DK's have ruined the fun of BG PVP in 59-80 brackets.
You're an idiot. If CoI cost 2 frost runes it would be fairly worthless, ever heard of Scourge Strike, Obliterate, Death Strike? Yeah they all cost an Unholy Rune and a Frost Rune. Yes you can get Death Runes by using Blood Strike (Or Death Strike/Oblit if your blood) but even then they would take 10 seconds to refresh.
Pet stun is only 2 seconds, and you have to be Unholy speced to get it. I'm not saying it is usless, I've found it to be great as a Death Knight, but it has never flat out won me a fight, it just helps.
What are you talking about "AoE damage effect"? Descration gives us an additional 5% damage boost, it dosen't do AoE damage, if your talking about Death and Decay, that has a 3 rune cost, which is high.
If you shorten disease duration you would screw over Death Knights in PvE. Also they do good damage, but it is nowhere near Warlock DoTs, if you kill a Death Knight and they die from the disease, you probably were already into the 5% health range anyway.
Also Mind Freeze has a 10 second CD, just like Kick.
Post by
Katsudon
If you don't think CoI is imbalanced in its current form, you are retarded, or never compared it to any other similiar spell. Its a freaking instant cast snare on a 5 second cooldown that if used properly will keep the target at under 50% move speed (and vastly slower most of the time) and is extremely combo-able with desecration/DG. It also doesn't break on damage.
But the worst part is, its not at all hindered by DR. Its everything that entangling roots wishes it could be but isn't lol.
The easiest fix would be to keep it at a strait 50% slow like hamstring or something. Even then it would be better then hamstring since its a ranged spell, but at least it wouldn't be stupidly OP.
Post by
PTsICU
this thread is useless QQ, from people that don't understand class mechanics, or just want to be in godmode and win every match by rolling their face on the keyboard.
Like I said above.....this thread was made by a RET. 'nough said.
Post by
Lightrain
I'm seriously tired of nub knights. I'm especially tired of DG and CoI spamming. It IS overpowered. Don't give me the "it reduces DK burst a lot" BS. It's extremely overpowered for waiting for cooldowns to come back and it's horrifically spammable from a DISTANCE.
I have no issues with their damage output. Even their overpowered silence on top of a very short cooldown interupt.
- Gargoyle needs to be reachable(they are fixing it). A flying pet that does more damage than any other pet in the game during it's untouchable burst and seemingly has no range or LoS limitations.
- CoI needs to be a SLOW, not a snare. Slower than 50% in any way, shape or form is OP for a melee dps, especially when you can cast it every 5 seconds and keep anyone under 50% speed. If they want to keep it the same, the cost needs to be increased to 2 Frost runes. Maybe a slow with it's current cost, glyphed to what it is now with the cost increased to 2 runes.
- Pet stun is retarded, and not on a global cooldown because it's a pet ability. If they want to give it this ability, it needs to be killable. Not an instant cast res with minimal cost and a renewable CD.
- Desecration isn't needed if CoI is changed to a slow. It's retarded to have a slowing AoE effect that can be stacked on top of an AoE damage effect, both of which have MINIMAL to no cost.
- Disease durations are WAY too long. Shorten them. It's not like they aren't being refreshed at 1/4 to 1/2 duration anyways....
Yes, this is QQ. DK's have ruined the fun of BG PVP in 59-80 brackets.
You're an idiot. If CoI cost 2 frost runes it would be fairly worthless, ever heard of Scourge Strike, Obliterate, Death Strike? Yeah they all cost an Unholy Rune and a Frost Rune. Yes you can get Death Runes by using Blood Strike (Or Death Strike/Oblit if your blood) but even then they would take 10 seconds to refresh.
Pet stun is only 2 seconds, and you have to be Unholy speced to get it. I'm not saying it is usless, I've found it to be great as a Death Knight, but it has never flat out won me a fight, it just helps.
What are you talking about "AoE damage effect"? Descration gives us an additional 5% damage boost, it dosen't do AoE damage, if your talking about Death and Decay, that has a 3 rune cost, which is high.
If you shorten disease duration you would screw over Death Knights in PvE. Also they do good damage, but it is nowhere near Warlock DoTs, if you kill a Death Knight and they die from the disease, you probably were already into the 5% health range anyway.
Also Mind Freeze has a 10 second CD, just like Kick.
In PvP, with a 20 second duration DoT, you can keep someone from stealthing for 20 seconds. If you think a paladin can afford 3 global cooldowns to remove 3 diseases(usually more because blood usually takes 2-3 cleanses to remove and I'm not sure why, but it almost always happens that way), you have some serious "reality"
(for lack of a better word...)
issues.
You say it's "useful."
Well, if you combine pet stun, CoI, DG, Gargoyle that is uncontrollable and hits for 1700 per cast and CAN NOT BE LOS'D, a short immunity to spell damage, desecration that lasts as long as hunter's frost trap but happens on specified attacks and happens more often, a short immunity to stun with a damage reduction, a tanking "presence" that has more benefits than bear form and is almost as good as prot stance with cooldowns blown, a 10 sec cd interupt, silence, and on demand self healing from 2 sources....
I'ld say that's a lot of "useful" that adds up to OP.
That's why you have runes, because you have every tool in the book AND a lot of new ones that weren't in the book. If you weren't limited by runes, you would be able to spam a whole lot of abilities and blow anything up in a matter of seconds. It's like vampires VS. humans. You can't say you don't have the advantage. You just need to learn how to use your advantages and stop trying to protect an overpowered defensive class that can keep itself and it's healer alive longer than any other class all because they were given the ability to "tank without a shield and are 'the new spell damage tanks'". They have more physical mitigation than druids and warriors in PvP spec, and do more damage while mitigating that damage.
This is why I don't like arguing with DK's that don't know much about their class and other classes.
Post by
241152
This post was from a user who has deleted their account.
Post by
PTsICU
What I see here is:
Intelligent forum users
are complaining about and providing logical and reasonable fixes to the
very real
over-powered issues that DKs have.
The
DK players
themselves use their mighty
flame
and
troll
powers to try and discredit the
intelligent forum users
, thereby discrediting their arguments.
And no, I have no strong feelings for either side. This is my personal observation.
How do you have any idea, since in another thread you admit to having a DK in the "70-79" bracket? Until you get to 80....kinda hard for you to judge what is
very real
over-powered issues with the DK class, and what is actually valid discussion.
Level that toon and do some fighting, then come back and complain about how OP your toon is....compared to warriors charge/intercept/pummel/hamstring....paladins judgements/run speed/heals/LOH......rogues sprint/poison/sap/vanish/cloak........etc etc
Post by
Lightrain
Level that toon and do some fighting, then come back and complain about how OP your toon is....compared to warriors charge/intercept/pummel/hamstring......paladins judgements/run speed/heals/LOH....rogues sprint/poison/sap/vanish/cloak........etc etc
You know, I read your post, and then you lost every last bit of my attention once you said-
paladins judgements/run speed/heals/
LOH
Don't every cry about LoH for PvP purposes. You have been reduced to "QQ moar plox."
Edit-Spelling...
Post by
391727
This post was from a user who has deleted their account.
Post by
391727
This post was from a user who has deleted their account.
Post by
Booterang
Lighttrain has acutally put out a good point by writing this post. Once again The issues with deathknights is that they have the best defensive cooldowns and
snares
in the game, yet they are a plate melee class.
Deathknights were also a really well designed class that is stacking up against older classes that may not have been tweaked as well.
Icebound fortitude is getting fixed, but chains of ice still needs to
at least
have a DR on it, or cost more effort to use.
I would also think that it would be a good idea for presence swapping to remove all runic power/reset all runes, the same way a warrior has to lose all it's rage to reset stances. I am sure a 'tactical mastery' type talent could be implemented for deathknights in response to this.
As for the gargoyle/ghoul, the gargoyle is supposedly being fixed by acutally becoming vulnerable to players, and capable of being LoSed.
The ghoul though... should have it's summon cooldown increased. It is ridiculous how much survivability that pet has for a unholy specced deathknight compared to warlock or a hunter pet. Those classes rely on their pets much more then an unholy deathknight. The summon cooldown on a ghoul should be drastically increased, putting it in line with the difficulty a demonology warlock can have in summoning it's pet.
Post by
423293
This post was from a user who has deleted their account.
Post by
PTsICU
Once again.....paladin/druid......with some warrior added. Guess you ran into a DK that hurt you in the bad spot, and decided to come and QQ about it.......
You do know they are nerfing DKs in 3.2 on some of your points, right? What? Couldn't wait?
Seriously, out of all the classes to complain about other classes being OP........paladin/druid....jeez.
Post by
PTsICU
QQ.
And now a rogue.......tis some funny stuff around here these days.
Surely you have a partner.....or are you tryin to solo 2 people? rofl
If the DK is "spamming" you with COI....he's not doing much else. Auto? rofl.....my gawd......l2p your OP class dude.
Post by
Samuriel
I play a DK and theyre fine....
ok, no theyre not
Post by
241152
This post was from a user who has deleted their account.
Post by
254265
This post was from a user who has deleted their account.
Post by
Badguy
Have you ever seen a blood death knight with a kraken club?
Now that's overpowered.
Post by
160382
This post was from a user who has deleted their account.
Post by
286500
This post was from a user who has deleted their account.
Post by
423293
This post was from a user who has deleted their account.
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