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Why Bring a Warrior Tank, when you can have: DK, Pala ?
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Post by
256309
This post was from a user who has deleted their account.
Post by
138583
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Post by
Kramp
Good luck finding a dps warrior who wants to screw up his dps rotation for DS and sunders.
Post by
256309
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Post by
Anarchy
Yeah thanks for disecting his post and disagreeing with everything to make yourself seem superiour and more intelligent, for all you know he could have a girlfriend and be outside "getting fresh" a lot.
That's got nothing to do with anything, we all play this game we all want to be competetive and right now death knights are clearly superior.
Think you'd be &*!@ed off if your favorite class which you've spent a lot of time on is deemed the worst at its role.
Post by
Anarchy
Good luck finding a dps warrior who wants to screw up his dps rotation for DS and sunders.
True, but it is damn easy, when I was raiding on my warrior I'd be the one stacking sunders, the warrior tank didn't seem to care about them and just stacked them casually and would often let the 5 stacks fall off.
Never see any DPS warriors sundering either, they all think it's only usable in defensive stance.
There's definitely time between abilities to keep both up without affecting your personal DPS.
Post by
DaCyclops
Oh Please. Sure, they have some more AoE skills. But we have our own ways. We have silences, a pack of stuns, two high-agro AoE's, target debufs, frequent taunts and more.
In my group there are two tanks. Me and a Pally. The Pally was there first, and gets the "MT" tag. In trash pulls, normally I will pull a mob off him and tank it solo. Thats pretty much as far as the "MT" tag goes. We tank bosses based on what we are good at.
Grand Widow in Naxx, I charge in, grab all the adds, and he taunts the boss off. I grab the adds because I have the on-trigger AoE, not the ticking one.
Maexxna in Naxx - I tank the spider while he lays down his AoE and tries to grab all the little spiders.
Kologarn in Ulduar - He "tanks" the main body, while I "tank" the arm and the adds that result. Because adds can escape his AoE before it can tick significantly.
Iron Council - He tanks Steelbreaker at first, because he can decurse himself quickly. I take the other two, because I can either silence/stun the caster, or Shield Slam away the rune guy's shield.
Hodir - I tank Hodir for the most part with Vigilance on him. If I loose agro and he taunts, I taunt right back after he is hit once. I have a couple of cooldowns to blow to resist as much of Frozen Blows as I can.
Sure, he has a AoE he can lay-down and grab agro with. He has his own heals. He has decurse abilities. He has his bubble. And that's what sets him aside.
I have a set of stuns and silences, including an AoE stun. I have Vigilance for taking threat from someone. I have Shield Wall and Last Stand for large dammage moments. And I hold single-target agro like no-one's business. That's what sets me aside.
.
Why would you bring a Warrior Tank when you can have a DK, Pally or Druid?
Because they get the job done... Their Way.
Post by
Hyperspacerebel
" Class doesnt make the tank. Player is " this looks good on paper but in practice I feel you might not know what your talking about tbh.
Actually in my experience it's true. I consider myself a good tank (warrior) so I tried tanking with my pally and did just as well. Now I have a DK and still doing just as wellas with my warrior and pally. 3 very different play styles, but they all use the same principles which I have more or less mastered.
Post by
Rushlow
What the original reply was trying to say in the sense of "Class doesn't make the tank, the player does" is that you could play any tanking class and learn to be just as great as any other tanking class based on the ways that you personally play your tanking toon as a class. Basically,being a Paladin or Death Knight tank may have it's advantages over a Warrior tank, but it all comes down to how well a person plays the class in the first place. A person could be completely dense and know absolutely nothing about tanking, playing a paladin tank, and when they fail, they'll go off and say "Paladin tanks are too weak! Buff me!"
I'll admit that there are some prominent things wrong with our class from a tanking perspective, such as other classes having a seemingly easier time with AoE threat and maybe some rage starvation issues, but I do have to agree that it does depend largely on the player behind the keyboard on how well a tank performs in an instance, warrior or not.
At least Blizz has been thinking about adding extra rage generation to when we dodge, parry, and block. That would obviously help our rage starvation issues, and with more rage around to use passively, we are able to throw out more yellow damage, therefore more threat.
Post by
Cloud8690
Class doesnt make the tank. Player is.
This will only take you so far. Good tanks will definitely shine over bad tanks. But, at least from what I've experienced, a good dk will still out-perform a good warrior tank of equal skill and experience when it comes to general raid boss tanking.
Post by
masti
Why?
Becus the ppl that havent abandoned their main class for some other in paper better tanking class are usually more committed and do the job properly.
Post by
Neoguy327
I can't imagine a warrior tank who doesn't actually use devastate.. I mean that helps proc your shield slams which is a warriors highest threat ability. Besides They are buffing warriors major in 3.2. Double block value on everything except shields? Helll yes! That means shield slam will hit harder you will take less damage and damage shield will hit harder as well. Warriors are the premier tanking class, and its the job that they've always done well.
Post by
78077
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Post by
138583
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Post by
Porcell
My only problem with warrior tanking right now is lack of instant ranged threat and rage being dependent on getting hit (which can occasionally lead to threat issues when you get avoidance streaks).
Trash can be frustrating, but I try and look at it as a team effort rather than a competition. I grab my one or two targets and tank them fine.
The fact remains that I can and do MT any fight in the game. The only, ONLY fight I am not well suited to tanking is Yogg-Saron because of the aforementioned ranged threat issue, in which Paladins are much better at. When mobs have to be in melee range, and you need to be getting hit to cause threat, that can sometimes cause problems.
One of the big benefits of a warrior MT is that TC, Demo, and Sunders are all on the boss without bothering off-classes to do it.
The buff to block value is only part of the way there. They've said they have other things in store for fixing block, and I'll be very interested in seeing what that turns out to be. At this point I've gotten rid of all of my block rating gear, and only have a 2 more pieces of block value gear to switch out of my main tanking set.
Post by
256309
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Post by
306782
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Post by
Porcell
Spell reflect, silences Shield wall, 60% LESS damage. Last stand.
^
Many effective Oh sh*t buttons
I love my 4 piece Tier 8 bonus when tanking Mimiron....
Post by
161859
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Post by
DaCyclops
Iron Council - He tanks Steelbreaker at first, because he can decurse himself quickly. I take the other two, because I can either silence/stun the caster, or Shield Slam away the rune guy's shield.
You tank the Runemaster and Stormcaller together while the other guy tanks Steelbreaker? I've never tried that, but thought it would be difficult when you have to run from Overloads.
You would think so, but really those two in the first phase are almost an insult. Its more a chalenge to dance Stormcaller out of the runes (silence and back away, just to reduce raid damage) and keep Runemaster from realising he has a babysitter (thunderclap/shockwave/cleave agro). Stormbreaker doesnt even target you constantly, and Runemaster doesnt hit all that hard before the second phase.
Generally if I run sidewards to Runemaster (or at worst, do some hopping-blocking) when Overload is cast he still seems to whack my shield. Then I just charge back to Stormcaller and keep interupting his puny lightning. When Steely goes down, I just stop AoE tanking for a bit, while the other tank grabs Runemaster. And we go round again....
Really tempted to ask the group rogue to help me, so we can get the "Cant do this while stunned" achievement - I can only manage to stop 2 in 3 attacks at the moment :D
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