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PTR
10.2.7
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10.2.6
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Post Your UIs!
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Post by
Coldkil
yeah i know how it is :P last year stream started at 1am rofl
this year im really lucky^^
Post by
Earthshockaz
haha last year.... wait for it... *activates god voice* "I WAS THERE."
and it was epiiiiiiic.
Edit: 2 ui updates!
First.
and
Second.
Edit 2:
Tool Tip!
Post by
Coldkil
very nice^^ the flame shock timer is a done by powerauras or only coded?
since i'm planning to get rid of needtoknow and just code the buffs i need by myself :P
Post by
Earthshockaz
very nice^^ the flame shock timer is a done by powerauras or only coded?
since i'm planning to get rid of needtoknow and just code the buffs i need by myself :P
It's done by Satrina Buff Frames. The rune 1/2 circle thing is power auras to give me an alert when ever my lava burst is off CD.
Post by
Coldkil
ok, now i need to do some reesarch on how doing "animations"....
my dance dance retribution addon works no more with 4.0.1 (also is no more useful since retridin rotation changed a lot).
Post by
Earthshockaz
ok, now i need to do some reesarch on how doing "animations"....
my dance dance retribution addon works no more with 4.0.1 (also is no more useful since retridin rotation changed a lot).
Animations for power auras?
Post by
loozerr
I still hate Death Knights.
Post by
Ishtara
@Earthshockaz
If you want to remove the dropshadow on the SBF text, you can modify the .lua as such:
In SBFFrame.lua find:
slot.timer.text:SetFont(SML:Fetch("font", var.timer.font), var.timer.fontSize, (var.timer.outline and "OUTLINE" or nil))
and change "OUTLINE" to "MONOCHROMEOUTLINE"
then on the next line add:
slot.timer.text:SetShadowOffset(0,0)
Then scroll down and do the same for name and counter texts.
Post by
Ishtara
ugh also,
I am going to assume you are using TipTac, you can also edit the .lua for your tooltip so that the header text isn't going to give you blur problems using a pixel font.
open the core.lua for tiptac and find:
-- GameTooltip Font Templates
if (cfg.modifyFonts) then
GameTooltipHeaderText:SetFont(cfg.fontFace,cfg.fontSize + 2,cfg.fontFlags);
GameTooltipText:SetFont(cfg.fontFace,cfg.fontSize,cfg.fontFlags);
GameTooltipTextSmall:SetFont(cfg.fontFace,cfg.fontSize - 2,cfg.fontFlags);
end
What you want to do is take out the + 2 and - 2 in the respective lines.
Personally, I do a + 8 instead of a + 2 so that the name is bigger than the rest of the tooltip text, but is still the correct size for the pixel font.
<3
*edit*
Like so:
http://img155.imageshack.us/img155/4505/tooltip.jpg
Post by
137625
This post was from a user who has deleted their account.
Post by
loozerr
Would you care to tell me what you would change? I am open to suggestions.
(Hopefully, specific things... like 'get rid of the borders' or 'change your action bars')
Also, thanks for being positive. =pSorry for being non-constructive and negative. I am honestly trying to make this post a bit more useful. ;)/cast SPELL1
/cast SPELL2
Or, if you dislike hacing the macro but while pressing Ctrl or Alt, you could use this:
/cast SPELL2
/stopmacro
/cast SPELL1
That is very simple macroing, however, and I'd imagine it'll make people more familiar with macros than me cringe.
Also, one of the problems with your UI is reserving a lot of space for things like chat, which are 95% of the time empty. I'd recommend a smaller chat window and moving trade/general/LFG to another chat tab.
Default mail icon (well, everything default really, unless that is your theme for the UI which it clearly isn't) looks ugly. You should try an addon like
pMinimap
. However, again because of the mess the patch caused, it doesn't seem to be updated.
The fact that most addons I fancy aren't up to date more or less ruins my post. Anyway, I hope it was useful.
Post by
187858
This post was from a user who has deleted their account.
Post by
loozerr
Good to know.
Thank you for the addon, by the way.
Post by
Earthshockaz
ugh also,
I am going to assume you are using TipTac, you can also edit the .lua for your tooltip so that the header text isn't going to give you blur problems using a pixel font.
open the core.lua for tiptac and find:
-- GameTooltip Font Templates
if (cfg.modifyFonts) then
GameTooltipHeaderText:SetFont(cfg.fontFace,cfg.fontSize + 2,cfg.fontFlags);
GameTooltipText:SetFont(cfg.fontFace,cfg.fontSize,cfg.fontFlags);
GameTooltipTextSmall:SetFont(cfg.fontFace,cfg.fontSize - 2,cfg.fontFlags);
end
What you want to do is take out the + 2 and - 2 in the respective lines.
Personally, I do a + 8 instead of a + 2 so that the name is bigger than the rest of the tooltip text, but is still the correct size for the pixel font.
<3
*edit*
Like so:
http://img155.imageshack.us/img155/4505/tooltip.jpg
omg ish.... i love you.... :D
Post by
571648
This post was from a user who has deleted their account.
Post by
Ishtara
omg ish.... i love you.... :D
<3
Hope the sbf edit helps too.
Post by
137625
This post was from a user who has deleted their account.
Post by
Wikipedia
are people ever going to learn how to properly size pixelfonts?
Post by
248766
This post was from a user who has deleted their account.
Post by
224056
This post was from a user who has deleted their account.
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