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Live
PTR
10.2.7
PTR
10.2.6
Beta
Level 90 final talent
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Post by
331887
This post was from a user who has deleted their account.
Post by
116020
This post was from a user who has deleted their account.
Post by
Interest
Rogue, Assassination
Dance With Death (1/1)
100 Energy (1.5 minute cooldown)
Takes on a defensive stance, lashing out instantly at enemies within 30 yards every 0.5 seconds for 10 seconds for 125% weapon damage. The rogue is immune to all harmful effects at this time (including snares). All damage dealt by the rogue doing this is treated as a normal attack in terms of procs. The rogue's movement speed is increased by 50% during this time.
Post by
fantom106
Retribution:
Holy Force
Requires 2-handed weapon 15 second CD
Sends a shockwave of holy energy in a cone in front of the caster, doing x to x amount of damage. Any Allies caught in the attack will be healed by x to x amount
Post by
Haxzor
Warriors
Arms: Confusing Death - (30 rage) (5min cooldown)You start whirling and jumping around the 10 yard area swinging your weapon causing weapon damage (modified by attack power) for 6sec. u are unattackable and untargetable during the thrashing and able to move.
Fury: Unstoppable Fury - (25 rage) (5min cooldown) You go into an uncontrollable fury attacking unmercifully the closet enemy every 2 sec including ur regular weapons attacks. All ur attacks become crits but u lose 20% health over the course of the effect and take 20% more damage. This effect last 20sec. (basically u can't control ur toon)
Protection: Guardian Shield - (20rage) (passive) Increases the duration of ur shield wall by 10 sec., but increase the cooldown by 1 min. When ur shield wall is active a guardian spirit appears with u, and intimidating ur opponents making them forcibly attack u no matter what. When ur shield wall is gone the spirit leaves you casting a protective shield making u invincible for 10sec.
what do u think?
i'll make more for the other classes
Crap spelling crits me for over 9000k
Post by
Jeremypwnz
BM Hunter - Pet Army: 20% Base mana.
Multiplies your pet 10 fold, while increasing the dmg of each pet by 5% for everytime one gets a killing blow on a foe. Last 45 seconds. 2 Minute CD.
Post by
oedura
Hunter - Beast Mastery
Master's Revenge: Passive, 1 Rank.
If the hunter's pet is killed by a npc or player, the hunter goes in an avenging rampage, increasing all damage and attack speed by 100%, crit chance by 50% and reducing the cost of all abilities by 50%. Effect last for 20 seconds. Reviving the pet will also cancel the effect.
Hunter pets can die?
Seriously, though, this would be virtually useless.
Post by
Hadrial
Warrior
Fury
Rage of Saurfang l- - - - - - - - -l 30 min CD
Instantly deals damage equal to 120% of your AP to all enemies within 41 yards. Then charge your current target regardless of range and Cleave them. Dealing damage equal to your max Health with an damage bonus of AP% equal to your crit %. Cleave also hits the nearest 3 other enemies within 10 yards. Also regenerates health equal to 15% of the damage dealt. If used on Undead damage is increased by 25%.
Post by
ArgentSun
...
...
...
Crap spelling crits me for over 9000k
Huntard
:
Crap Spelling - 0 mana - Instant - 1 second Cooldown
Attacks all enemies in 40 yards range with
Crap Spelling
.
Crap Spelling
inflicts over 9,000k damage per second, for 10 seconds and applies the debuff
Illiteracy
.
Illiteracy
increases the damage done to the target from all sources by 9000%. In addition to that,
Illiteracy
has a 99.99% (repeating of course) chance to spread like a disease to nearby friendly units, when the main affected target types something.
Post by
Aldones
In addition to that,
Illiteracy
has a 99.99% (repeating of course) chance to spread like a disease to nearby friendly units, when the main affected target types something.
99.99 repeating = 100%
1/9 = .1 repeating
2/9 = .2 repeating
8/9 = .8 repeating
9/9 = catch my drift?
Post by
178827
This post was from a user who has deleted their account.
Post by
KikiTheMan
Unholy Death knight
Unholy Rage of Rivendale 30 seconds -- 7 min cd
The Death knight harnesses all death around him/her , transforming him / her into an Unholy Jaggernaut ( effect looks like shadowform ) Increasing Attack Speed by 50% damage by 100% and granting a few new abilities for 30 seconds .
Shadow Breath -- You breathe shadow at the enemy , dealing damage
Armor of Death
Reduces damage taken by 50% for 15 seconds but reducing health by 40% . Health is regained after the effect ends .
Blood Transfer -Deals 100% weapon Damage and transfers blood from the target , healing you for 50% of damage done.
Post by
Keley
Warlock
Affliction
Linked souls
Warlock links his soul with enemy player, does same damage as done to warlock and spreading all diseases, curses and magic effects to target. This ability sacrifices warlock's and target's pet. This cannot be dispelled and always works.
Hunter
BM
You can now ride your pet! Let's rock!
Post by
90137
This post was from a user who has deleted their account.
Post by
Aldones
If the above is a waste of a talent, then so is Spirit of Redemption for priests...how often does a holy priest choose to die?
Post by
mineka
If the above is a waste of a talent, then so is Spirit of Redemption for priests...how often does a holy priest choose to die?
Check the LFG channel, healers like to die .
Post by
NeoBlackheart
Retribution:
Holy Force
Requires 2-handed weapon 15 second CD
Sends a shockwave of holy energy in a cone in front of the caster, doing x to x amount of damage. Any Allies caught in the attack will be healed by x to x amount
This is quite nice.
Hunter MM:
Moving Fire:
The hunter can move and continue to shoot arrows while moving. The cast time of all spells is doubled while moving.
(I mean I can shoot an arrow while moving why not hunters.
Post by
mineka
Don't taunt them !
Hunter MM:
Moving Fire:
The hunter can move and continue to shoot arrows while moving. The cast time of all spells is doubled while moving.
Blizz will ... probably :/
Post by
157599
This post was from a user who has deleted their account.
Post by
mineka
Feral Combat :
Cat form - Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike and give a chance on melee attack of restoring 3 energy.
Bear and Dire Bear form - Increases the threat generated by your next 3 abilities in Bear Form by 10% after dealing a melee critical strike and give a chance on melee attack to make your next Maul ability free.
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