This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
3.1 ... patch of shockadins?
Post Reply
Return to board index
Post by
326081
This post was from a user who has deleted their account.
Post by
Vellas
Because Deflection does nothing for us while we're casting, where as Benediction at least reduces the cost of some of our abilities (even if JoTW means thats not entirely necessary.)
The thing is, unless youre God, youre going to get hit in pvp. People will see you healing. People will then put you at the top of their To Kill list. While you make a valid point, I personally think Deflection > Benediction.
Post by
Rencol
This was already mentioned here....
"About parry and benediction, we are still acting as casters = no melee atacks and close combat (otherwise it would be wise to take vindication, but since we are not swinging, its pointless). Also all we use is instant cast - shock, judgement, excorism, repetance, hammer of justice, hammer of wrath, consecration, instat flesh heal after crit... - with benediction we got virtualy +10% more mana. Also with persuit of justice, 2 stuns and slowing-down judgement we are able to constantly keep some distance from melees, so we dont need parry."
Post by
150265
This post was from a user who has deleted their account.
Post by
Varaem
so since no one answered my question previously, think it's better to go for:
judgments of the pure + holy guidance for 25% damage on judgments and a bunch of spellpower
or
go for repentance, art of war and judgments of the wise for CC, 15% more judgment damage, instant flash heal and mana regen?
Post by
Rencol
so since no one answered my question previously, think it's better to go for:
judgments of the pure + holy guidance for 25% damage on judgments and a bunch of spellpower
or
go for repentance, art of war and judgments of the wise for CC, 15% more judgment damage, instant flash heal and mana regen?
Imo the second choice. Judgements of the pure are going to be nerfed and 25% of int isnt so much, in pvp its more about survival than dps race. Combination of repetance + seal of command + 15% judgement dmg will give you more dps by crit than 25% from holy guidence.
Instant heal is very op and neverending mana is something awesome.
Its going to be buffed from 15% instant regen to 25%, for retri with 5500 mana its just 825 mana before buff and 1375 after, but for holy (consider shockadin holy becouse you are using holy gear) with 20k mana its 3000 mana and 5000. And thats something... considering you will get it after EACH judgement cast. And show me any other caster who will get 5000 mana each 8 second + another mana from refreshment?
Post by
Varaem
so since no one answered my question previously, think it's better to go for:
judgments of the pure + holy guidance for 25% damage on judgments and a bunch of spellpower
or
go for repentance, art of war and judgments of the wise for CC, 15% more judgment damage, instant flash heal and mana regen?
Imo the second choice. Judgements of the pure are going to be nerfed and 25% of int isnt so much, in pvp its more about survival than dps race. Combination of repetance + seal of command + 15% judgement dmg will give you more dps by crit than 25% from holy guidence.
Instant heal is very op and neverending mana is something awesome.
Its going to be buffed from 15% instant regen to 25%, for retri with 5500 mana its just 825 mana before buff and 1375 after, but for holy (consider shockadin holy becouse you are using holy gear) with 20k mana its 3000 mana and 5000. And thats something... considering you will get it after EACH judgement cast. And show me any other caster who will get 5000 mana each 8 second + another mana from refreshment?
A couple things to note...
SoC with a 1h+shield? Really? I did testing and SoR does more damage in every case, for both regular hits and judgments.
And JotW gives 25%
base
mana, not
total
mana, so ret paladins and holy paladins would both get the same amount.
Post by
Rencol
Ah, ye, you are right, i missed that word "base" :/ Anyway, since seal of justice cant crit, and thus you cant use instant heal from art of war, command is better
Post by
Varaem
seal of justice might not be able to crit, but SoR can.
And you can use judgment of light or wisdom with SoR and crit for a nice amount of damage using spell gear. I mean you use JoL/W with SoC anyway, and SoC does ridiculously low damage with this build.
Judging SoC does damage based on attack power, spell power, and weapon damage. As a 1h/shield using casting gear, we'll have negligible attack power, lots of spell power, and extremely bad weapon damage. With no attack power, something like 90dps and a 1h weapon with less than 2.0 attack speed, judging SoC does basically nothing.
Post by
Rencol
i said justice? well i mean thast caster one, righteous, becouse im not using it im getting confused :D nvm it. Anyway, the important stuff here is spec, changing your seal is matter of one click
Post by
Varaem
i said justice? well i mean thast caster one, righteous, becouse im not using it im getting confused :D nvm it. Anyway, the important stuff here is spec, changing your seal is matter of one click
SoR can't crit on regular hits, but the judgment CAN crit, which is where you should be doing damage as a shockadin - through your nukes - not through your melee attacks.
It's also not necessarily a matter of one click because one point in SoC is one point in another talent I could buy, and I'm still very curious as to why you'd choose SoC over SoR.
Post by
URanu5
Because Deflection does nothing for us while we're casting, where as Benediction at least reduces the cost of some of our abilities (even if JoTW means thats not entirely necessary.)
The thing is, unless youre God, youre going to get hit in pvp. People will see you healing. People will then put you at the top of their To Kill list. While you make a valid point, I personally think Deflection > Benediction.
Unless its a premade, people generally don't go after healers.
agreed really, the first burst in a arena always goes to the closest.. which should always be the shockadins partner who is going to do the most damage... then after u keep him/her alive they say fluck it and come to kill u :) ( most cases with me in pvp arena, if my partner cant kill one in time... im scruwed :( QQ)
Post by
Rencol
SoR can't crit on regular hits, but the judgment CAN crit, which is where you should be doing damage as a shockadin - through your nukes - not through your melee attacks.
It's also not necessarily a matter of one click because one point in SoC is one point in another talent I could buy, and I'm still very curious as to why you'd choose SoC over SoR.
We shall see... but as i said, if the dmg is nearly same, SoC is better for stun-nuke effect. If you wanna invest that point eleswhere, its your problem, do any build you want
Post by
Varaem
Here's some raw numbers beating on lvl80 training dummies using holy (spell damage gear):
SoR + BoK
Glyph of Exorcism, Holy Shock, Judgement
35/0/36 build
38%: Holy Shock (60% crit rate!)
15.4% Exorcism
10.9% Consecrate
10.4% Shield of Righteousness
10.0% Judgement of Righteousness
8% Seal of Righteousness
7.4% Melee
Everything roughly crits around my crit rate except Holy Shock, which is why I'm now considering putting points into the new version of Infusion of Light, which would make your next Flash of Light insta-cast... and since Holy Shock has a 5 second cooldown (with glyph) and HUGE crit rating vs the 8 second cooldown of Judgements and ~25% crit, it makes instant-flash of lights very often.
Mana is not a problem and I did not have to use divine plea.
SoR + BoK
Glyph of Exorcism, Holy Shock, Judgement
47/0/24 build with Infusion of Light and JotP
34.7% Holy Shock
13.3% SoR
13.1% Exorcism
10.4% Shield of Righteousness
10.4% Consecration
9.3% Melee
8.7% JoR
I'm not sure why the numbers are so different except that I know SoR and JoR got a 15% damage buff + more from spellpower over the previous build. I got TONS of free FoLs, but at the same time, I went OOM in a couple minutes without using divine plea.
In both cases I got roughly 1400 dps sustained. It'll go down a lot without consecration in a pvp setting.
Post by
Rencol
Nice... i dont play on test server so i cant try it out.
Good thing pvp isnt about constant dps like pve, but burtst, so if i heal myself and partner and second later crit somebody 3 times, and heal again, it will be quite nice.
Btw i was checking arena ladders, and in first 2v2 team on cyclone is... shockadin. Even now before patch.
Post by
URanu5
Nice... i dont play on test server so i cant try it out.
Good thing pvp isnt about constant dps like pve, but burtst, so if i heal myself and partner and second later crit somebody 3 times, and heal again, it will be quite nice.
Btw i was checking arena ladders, and in first 2v2 team on cyclone is... shockadin. Even now before patch.
shokadin, warlock for me, i think he is that form of shockadin that does mainly damage too.
Post by
86665
This post was from a user who has deleted their account.
Post by
markosias
Rencol: Shockadins fight in melee range. SoR does a lot of our damage and judgements only have a 10 yard range. Possibly parry would be better than benediction.
Also, with little str and lots of SP, SoR>SoC by far.
SoC is 100% a wasted point.
SoCcrits on stunned targets, so you can hammer and then SOC judgement for a free crit damage. not that I would, but its not 100% wasted..maybe like 83.2% wasted.
Post by
Varaem
I started using this build in 3.0.9 (that's what we're in right?)
http://www.wowhead.com/?talent=sxNbxhzhVuMZZVfMxrIzb0s
Infusion of light is simply amazing, as are Light's Grace and Judgements of the Wise.
I'm going to miss Infusion in 3.1... I think it's actually a huge nerf, one that is NOT made up for by Art of War. Holy Shock has a 5 second cooldown and something like 50% crit chance whereas Judgement has a 8 second cooldown and something like 30% crit chance.
Post by
Rencol
We shall see what patch brings... lets hope for best
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.