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Nourish vs Regrowth
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Post by
285720
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292710
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Post by
Lifebloom
First off, pick up grid or healbot and decursive, it will greatly increase your reaction time to needed heals in raids. Personally I keep grid off in 5 mans, but that is personal preference.
Nourish, as most well played druids will tell you, is an extremely inefficient heal. Currently it is the most situational spell in our spellbook from my personal experience. The only time I ever use it is if:
A. The tank has full hots on him and is taking a HUGE amount of burst damage (kill the tank 3-4 times over in 5-10 seconds)
B. KT on the blocked person. Nourish gives you the least chance to get screwed from latency.
Other than those two situations I never use nourish. With the benefits you gain from Natures Grace on criticals regrowth is a far superior heal in every situation. The gap becomes smaller with 4pc T7, but even then it would only be on the tank, due to having full hots. Best in slot does not include 4pc T7.5, so you would do yourself a favor if you save a step and just use Regrowth.
My current major glyph loadout is Regrowth, Swiftmend, and Innervate. Regrowth becomes much worse without the glyph, so make sure that you always have it as resto, same goes for Swiftmend. Innervate is a personal preference, since I have another resto druid glyph for it and we pass each other our innervates when needed for more total mana regen. Plus I have the mentality that you can never have enough mana :). I raid heal with WG and Regrowth (except for the vortex on malygos, which is WG/Lifebloom).
Edit: Been trying a new spec and absolutely loving it.
New Hotness
Current spec:
Old n' Busted
Some general rules of thumb:
A. Try and always keep as much hots on the tank as you possibly can, letting Lifebloom drop off now and then is ok if there is substantial raid healing, but never let him go a second without rejuv/regrowth hot.
B. Wild Growth as much as you possibly can. I know this has a spam mentality to it, but it is an extremely effective heal, and should be on CD as much as possible. This only applies if there is raid damage.
C. If you have a ton of mana left over at the end of the fight, you are doing something wrong. Pace yourself to your gear loadout so you put out as much possible HPS without going OOM. This does not apply for stupidly easy fights to heal. Ideally, on a fight like 25m Malygos or 3 Drake Sarth, you want to have <25% mana with innervate used at the end of the fight.
Using all of this properly, I can guarantee you will get top heals every single time on every fight (except to possibly a very well played priest)
Post by
shohanu
I'm going to agree with Lifebloom on this one, Nourish is not a very effective heal but can really save you if your tank starts taking damage really fast, shouldn't usually happen but..
I had my regrowth completed talented, had ~65% crit chance hot part stayed on for 30 seconds and I had the glyph of regrowth(
http://www.wowhead.com/?item=40912
) because I personally tend to put regrowth on before the hot has run out.
Personally I would use regrowth over nourish because at 80 there isnt a HUGE mana cost difference(i think its around 150-200 mana) and regrowth has way more healing potential.
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260787
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170154
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Post by
sunwukung
Yea, once you get the 4piece nourish is a really good spell. I also use it for raid healing sometimes since HoT's get overhealed (unless it is sapp then I hot, ie constant raid damage).
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285720
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217439
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255458
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Post by
Lifebloom
No matter what you do for nourish, it is never going to be as mana efficient as using regrowth properly. Even with 4pc it does not compare HPM wise, 4pc only allows it to be slightly better HPS wise, assuming full hots.
Long story short, learn to use regrowth, and you will win the game of healing.
Post by
107569
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Post by
Lifebloom
You are forgetting the fact that a huge percentage of healing is regrowth now, and GotE does not do anything at all for regrowth or nourish for that matter.
Edit: My current gear has 465 haste on it and I spec for celestial focus, and there have been very noticeable gains from 220 to 465.
Post by
Heckler
After playing a lot of Resto at 70, but next to none at 80, I have to say I'm extremely disappointed with Nourish. Originally I thought it was great, one of the most frustrating things in TBC was when a tank was taking large bursts of damage and all you could do was swiftmend then spam regrowths to keep up, resulting in mana problems. I saw Nourish as a perfect 'filler' heal in these situations, and I still stand by that (and ONLY that) is what its designed for.
Sadly, most of the resto druids I play with now (even ones I consider to be generally 'skilled' players) use it like a crutch. They heal like pallies, constantly letting their HoTs fall off, or not even casting them. I've met a number of Resto drudis who don't even have Swiftmend within easy reach because 'I never need that.'
Nourish is NOT designed to be the main component of a druids healing... just like in TBC we should be focusing on HoTs over everything else, Nourish should be a supplement to the HoT's, not a replacement for them. Seeing druids running out of mana (ever) makes me want to cry, and Nourish spamming is a sure path to OOM.
(As a P.S. -- Seeing a druid with Glyph of Healing Touch also makes me want to cry, for similar reasons. If you like spamming nourish, roll a priest, you'll probably be a better healer and you'll enjoy it more)
Post by
Anile
I use Nourish a lot and also have the 4pc T7. A lot of people are going to say that mana efficiency does not matter but I really disagree. Healing is supposed o get hard again. For the last month I have been working to get my overhealing as low as possible to keep up mana efficiency. I also have been giving my innervate to the mages so I do not fall on that crutch. If we keep up practice on keeping odwn overhealing and wasting mana, the newer content is going to be easier.
Post by
razzem
Seems like you guys may be missing that with 3.0.8, that
http://www.wowhead.com/?spell=16847
now affects Nourish, in addition to
http://www.wowhead.com/?spell=24972
.
This brings Nourish's base mana cost to
14.5% base mana
, base cast time is
1.5 sec
.
Regrowth's cost with
http://www.wowhead.com/?spell=33891
and
http://www.wowhead.com/?spell=16847
reducing the cost.
This makes Regrowth's base mana cost to:
20.6% base mana
, with a base cast time of
2 sec
.
So to recap:
Nourish (talented) = 14.5% base mana, 1.5 sec cast
Regrowth (talented) = 20.6% base mana, 2 sec cast
So I think it depends. In actuality: do you have a dps that you just need to spot heal? Just cast a nourish if a single nourish will be enough to get them topped or very close to topped. It'll get there faster and will overheal much much less than Regrowth, and cost you less mana too. If a dps has a large deficit, Regrowth might be better. Spamming 2 Nourishes on a target to get them topped vs 1 Regrowth will cost you more.
For Raid spot healing, the -.5 sec from Nature's Grace isn't reliable enough to spam for single target topping-off. Use Nourish.
So I think your answer is: the right spell for the right situation, imo. Just depends on how much healing your target needs.
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