This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.5
PTR
10.2.6
2% crit or F & B 2 points
Post Reply
Return to board index
Post by
garber24
I been trying to play around with a destro build.Going to use Soul fire and CB and this what im coming with.
http://www.wowhead.com/?talent=IZcLczsbZVcrVr0uVsqfct
Couple things, obviously you will have to be dedicated litlle lock and bring 3-4 soul bags (or more). I figure that I would cast soul fire as often as i would cast CB after each backdraft proc from conflag. With new changes to drain soul,and over casting Soul fire, throwing a drain every once in awhile will keep your shard bags with enuff ammo
My one question is....(assuming F & B is better than Unholy power) Is 2 points in F & B better than 2 points in back lash.
what about the 2 points in Unholy power? Are they better served in Backlash?
Post by
Ragingtiger
wut.
soul fire is crap.
'nuff said.
Pretty sure you would do better off with using incinerate.
Unless you have an amazing amount of crit, soul fire isn't worth it.
Post by
garber24
soul fire is crap? lol
A soul fire with each molten core proc is always gonna be a better cast than incinerate. That is neither here nor there. Incinerate will definately be a big part of the rotation, as the filler spell when CB is not on CD, and to not use all your shards on one mob or boss.
A soulfire crit is gonna always be more than an incinerate crit. my question really is where to put the last 2 points of the build.
Post by
sasexw
Well , soul fire isn't crap really . I like spam soul fire on bosses specialy when i have hero on.They crit from 12k to 16 and they are like 2.5 sec cast.Its unbeliveable
But yes it requires high haste and crit.
Try playing with backdraft
Post by
sasexw
Just a question , Why soul leech?+Specialy Why improved?
thats why warlocks have life tap....
Post by
garber24
The soul; leech will on average proc once every three destruction spells, which in turn is also replenishing your mana and your imp's. Imp will tend to run outta mana fast with .5 increased casting time from earlier in the talent tree and health funneling them is waisted time for you when u could be DPS'ing.
The main reason for taking SL is to get to Imp SL, over the course of a fight it will provide you and your imp extra time by spending less spellcasts on lifetap(you can save lifetapping for those times you might have to move or run) and more time DPS'ing
Post by
SignupSucks
Just a question , Why soul leech?+Specialy Why improved?
thats why warlocks have life tap....
In 3.1 Imp Soul Leech becomes a replenishment effect, I guess playing with it now gets you used to the talent distribution early?~
Post by
Neuropain
Tonight on Malygos when standing on 2 sparks with hero and backdraft I did 25k, 28k, and 31k crits with Soul Fire in a row. Boom baby!
Post by
Zamfix
Just a question , Why soul leech?+Specialy Why improved?
thats why warlocks have life tap....
The less GCDs you waste lifetapping the better. And IMO replenishment in 3.1 = win.
Post by
garber24
Yeah those are some nice crits. Thats basically what my plan was to try to cast SF during heroism + backdraft and not on every single backdraft proc to manage shard usage, but still use Soulfire which i think alot of people don't do
Post by
Blightman
soul fire is crap.
Correct sir
Pretty sure you would do better off with using incinerate.
Unless you have an amazing amount of crit, soul fire isn't worth it.
Incorrect, the amount of crit you have does not change the DPS ratio between Soul Fire and Incinerate. The average damage from the crist to both Incenirate and Soul Fire would double (w/ Ruin) so the DPS ratio does not change.
For that matter haste does not influence the DPS ratio either until you have enough haste to reduce the Incinerate cast time more than 1.25s (roughly 55% haste)
Ok, here is why Soul Fire is crap:
Talent assumptions:
http://www.wowhead.com/?talent=IZZVchqr0uVkAc
you may have other talents but this has all talents relevant to Incinerate and Soul Fire
DPCST(damage per cast):
Incinerate = 843+(spellpower*0.915)
Soul Fire =1657+(spellpower*1.15)
At all levels of crit/haste/spell power Soul Fire has a higher DPCST than Incinerate
DPS(damage per second):
Incinerate = (843+(spellpower*0.915))/(2.25*(1-haste%))
Soul Fire =(1657+(spellpower*1.15))/(4*(1-haste%))
Once your spellpower exceeds 400(and by level 80 it better), at all combinations of crit/haste Incinerate has a higher DPS than Soul Fire
Only 2 other things to even consider:
Soul Fire has a better DPM, so what
Incinerate has no reagent cost
So, when is Soul Fire worth casting? If your haste before backdraft procs is greaterthan ~33% (at 2k spell power), then when backdraft pushes you to 63% haset Soul Fire is worth casting.
How much haste do you have garber24 ?
Post by
garber24
not much since i haven't stepped foot into Lich King yet, but from what im seeing haste is not hard to come by. With a backdraft and heroism you are at 60% so 63% isn't a problem and like you said it is also a more mana efficient spell which, if incorporated into a normal rotation that uses CB/incinerate x 2 and no soul fire, will be more mana efficient AND be higher dps. The shard usage should not be a problem since you will be timing soul fire around these circumstances.
All this being said about soul fire, I really hope some changes are on the way to get this spell into peoples rotations or just delete it. Chaos Bolt is really just a newer version of soul fire, which is now an old spell most people don't use
No opinion on where to the 2 points?
Post by
sasexw
Just a question , Why soul leech?+Specialy Why improved?
thats why warlocks have life tap....
The less GCDs you waste lifetapping the better. And IMO replenishment in 3.1 = win.
we speak for 3.0.9 ...
Post by
Blightman
not much since i haven't stepped foot into Lich King yet, but from what im seeing haste is not hard to come by. With a backdraft and heroism you are at 60% so 63% isn't a problem and like you said it is also a more mana efficient spell which, if incorporated into a normal rotation that uses CB/incinerate x 2 and no soul fire, will be more mana efficient AND be higher dps. The shard usage should not be a problem since you will be timing soul fire around these circumstances.
All this being said about soul fire, I really hope some changes are on the way to get this spell into peoples rotations or just delete it. Chaos Bolt is really just a newer version of soul fire, which is now an old spell most people don't use
No opinion on where to the 2 points?
Yes Soul Fire needs to be fixed.
Since
Heroism
has a 10m CD + a 5m debuff don't count on being able to slam out lots Soul Fires.
Post by
irharry
Well , soul fire isn't crap really . I like spam soul fire on bosses specialy when i have hero on.They crit from 12k to 16 and they are like 2.5 sec cast.Its unbeliveable
But yes it requires high haste and crit.
Try playing with backdraft
everything requires high haste and crit to do well in desto :)
Post by
garber24
If you examine the posted charts, you'll note that soulfire is our largest damage output, From looking at the text outputs, these specs use close to 52 soulfires for the fight duration, and this is just silly. Here is why though.
Simcraft priority rotation:
/chaos_bolt,backdraft=1/soul_fire,backdraft=1/curse_of_agony/immolate/conflagrate/incinerate/
Translation
Priority is to Use Chaosbolt while backdrafted and up,, then Soulfire when backdraft is up, agony then apply immolate and conflag on cd then incinerate as filler.
What this translates too further is your rotation Should look like this according to simcraft, Agony, Immolate, Conflag CB Soulfirex2 incinerate filler then Conflag, SF SF SF, immolate re apply incin spam, CB, conflag Incin.
Do to Soulfires long duration, even under the effects of backdraft, you spend roughly 8.6 seconds casting soulfire, if you cast soulfire x3 (Assuming no other haste effects) which yields less spam of other spells, and less space between conflags, which means you end up soulfiring more and more.
I'm not a simcraft knowitall So I can't tell it to only soulfire when under the effects of heroism, but this is clearly the best thing to do as we can all agree spamming SF 52 times a fight is well, a bit hard to maintain through out an instance, NOW maybe for doing malygos this is fine with enough prep time (and bag space jeesh) but for naxx or any instance with less than 52+ mobes between boss 1 and boss 2, you are kind of in trouble.
http://elitistjerks.com/f80/t38033-mage_equivalent_destruction_warlock/p14/
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.