Post by airtonix
Skribs, it involves proper setup:
- you have the debuff setup in the aura menu? should be a group of them magic/curse/poison/disease
- then you need to make sure that in the frame menu that your tying these to the appropriate frame element.
but essentially it means it's not a poison listed in it's database.
...
I assume this is how their debuff alerts work anyway, database.
no. assume = ass out of you and me.
name, rank, icon, count, debuffType, duration, expirationTime, isMine, isStealable = UnitDebuff(unitID, index or name );
Is how they determine if a debuff is a poison.
/run for i=1,40 do local name,_,_,_, debuffType,_,_,_,_ = UnitDebuff("target",i); if name then print(name.."="..(debuffType or 'no type')) end end
this macro will print in your ChatFrame1 what kind of debuffs you have