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Live
PTR
10.2.7
PTR
10.2.6
Beta
Prot pally pvp in new patch
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Post by
43880
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Post by
ArgentSun
Hammer of Justice will probably be on ~20 sec cooldown. The way I see it, a decrease in ranks (possibly from 3 to 2), will not affect the seconds reduction per point (i.e. we will probably get a 2/2: Reduces the cooldown by 20 sec). Add 10-20 more from the other talent, and we have ~20 sec cooldown. Anything less than that will literally allow us to keep a target stunned for more than 1/3 of the fight, and silenced during most of the other 2/3rds.
I can almost guarantee, the patch notes as they are right now, will not go live, at least for Tankadins. I think I could even see Tankadins spec'ing for Seal of Command, just because we will keep our target stunned for quite a while.
Post by
65116
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Post by
43880
This post was from a user who has deleted their account.
Post by
ArgentSun
Unleashing this Seal's energy will judge an enemy, instantly causing 0.65 to 0.65 Holy damage.
This attack will always be a critical strike if the target is stunned or incapacitated
.
~20 second cooldown on Hammer = frequent stuns = frequent guaranteed crits from Command, hence why a Protadin might want to spend a point into it. Or if he is faster, use Justice, and every time a stun happens, switch to Command and Judge quickly - with 3 second talanted stun on Justice, there should be plenty of time to Seal-weave a little. And then just toss a Command right before Hammer of Stun comes off cooldown, for another guaranteed crit.
That's what I meant.
Post by
298907
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Post by
Boeck
I have to say, I was a little confused when I saw that. I mean, didn't Blizzard say earlier they wanted to get away from RNG stun effects, specifically SoJ?
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