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10.2.7
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Avoidance Question
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Post by
166149
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Post by
112770
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33153
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166149
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Post by
Sunderhorse
40% avoidance is the goal.
EDIT: Be sure you don't count in block- unless you have enough block to completely stop attacks (impossible), block is migitation and not avoidance.
Post by
Sakkura
40% avoidance is the goal.
EDIT: Be sure you don't count in block- unless you have enough block to completely stop attacks (impossible), block is migitation and not avoidance.
Remember to count in miss, since that
is
avoidance. 40% avoidance is very, very low. The OP has almost 52% combined avoidance.
Post by
33153
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166149
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Post by
Divisor
Yes there is. MOAR HP. The more hp, the better. Dodge has diminishing returns. Parry has diminishing returns. Armor damage reduction lowers exponentially as you gain more armor. Health has none of these issues. If you can maintain 50% avoidance from dodge/parry/miss and the def cap, the next best things you can get is health, block rating, block value. In this particular order.
PS. Very high avoidance can get you killed in the Patchwerk fight. I once got an unlucky string of 8 or 9 dodge/parry/misses and my healers saw that my life isn't dropping and slacked a little. After that, I got 2 hateful strikes in a row and died while both of my healers were in mid-cast. Steady incoming damage in Naxx25 is great. Spiky incoming damage can and WILL get you killed.
Post by
Sunderhorse
40% avoidance is the goal.
EDIT: Be sure you don't count in block- unless you have enough block to completely stop attacks (impossible), block is migitation and not avoidance.
Remember to count in miss, since that
is
avoidance. 40% avoidance is very, very low. The OP has almost 52% combined avoidance.
To begin raiding, 40% has always been goal. There's a few tanks on my realm with a good amount of stamina but their avoidance is quite literally under 30%.
@Divisor: Yes, but that's collective. If you dodge->dodge->dodge->dodge, your dodge chance goes down for the next attack. It doesn't keep shrinking. Odds are you won't dodge more than three attacks in a row without blocking one or parrying one. Diminishing returns on avoidance are no big deal.
Post by
95950
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Post by
Divisor
Thank you Yakra, that's just what I was about to say.
Diminishing returns are serious business
, but not in the way described by Sunderhorse. The gains decay as your rating goes higher. And by clever use of the link above, you can actually find out where adding 1 point of dodge rating is equivalent or worse than adding 1 point of parry rating. Unfortunately, for parry lovers, that rating goes to about 600 dodge rating. Also, there are no diminishing returns on block rating, so if you have the chance of stacking good amounts of it without dropping the def cap and max health you have and also not totally ditching avoidance, go for it.
Post by
Sakkura
To begin raiding, 40% has always been goal. There's a few tanks on my realm with a good amount of stamina but their avoidance is quite literally under 30%.
@Divisor: Yes, but that's collective. If you dodge->dodge->dodge->dodge, your dodge chance goes down for the next attack. It doesn't keep shrinking. Odds are you won't dodge more than three attacks in a row without blocking one or parrying one. Diminishing returns on avoidance are no big deal.
You're not making any sense. Your understanding of diminishing returns seems deeply flawed as others have noted above.
But there's more.
A raiding prot warrior can't have below 30% avoidance unless he has a major flaw in his spec. With talents, naked, a prot warrior will have 25% avoidance. 10% parry (5% base, 5% from deflection), 10% dodge (~5% base, 5% from anticipation), 5% miss (base). With gear, and uncrittable (a requirement for raiding), the defense will add 5.6% to each of those, or 16.8% in total, bringing the warrior to 41.8% avoidance. This assumes you get defense capped with no dodge or parry rating whatsoever (which is highly unlikely). So 40% total avoidance has never been a goal, and in fact you get there just by getting uncrittable (which
is
a goal).
Post by
93026
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Post by
Divisor
That is correct CluckChicken. It seems I have overlooked this aspect. But the truth is that at higher level of gear, defense rating is lacking a lot, so maintaining the def cap is an achievement by itself :P
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