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Physical vs Spell DPS
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Post by
Anarchy
A question that has been nagging me for a while now.
Why are physical DPS penalized for being just that?
We have all that attack power to increase our damage yet most mobs/bosses have 40-48% mitigation.
But spell damage bypasses it completely, why?
Post by
187668
This post was from a user who has deleted their account.
Post by
Neffi
Because from every standpoint it makes sense to add the diversity to the game. If everything were basic and fundamentally identical it wouldn't be worth playing.
If you feel your damage isn't on par with casters, look into either improving your character or rotation, or ask for a buff.
Post by
Anarchy
Because from every standpoint it makes sense to add the diversity to the game. If everything were basic and fundamentally identical it wouldn't be worth playing.
If you feel your damage isn't on par with casters, look into either improving your character or rotation, or ask for a buff.
My damage is fine, 99% of the time I am 1st.
Post by
Neffi
Because from every standpoint it makes sense to add the diversity to the game. If everything were basic and fundamentally identical it wouldn't be worth playing.
If you feel your damage isn't on par with casters, look into either improving your character or rotation, or ask for a buff.
My damage is fine, 99% of the time I am 1st.
So what's the problem?
Post by
Anarchy
Because from every standpoint it makes sense to add the diversity to the game. If everything were basic and fundamentally identical it wouldn't be worth playing.
If you feel your damage isn't on par with casters, look into either improving your character or rotation, or ask for a buff.
My damage is fine, 99% of the time I am 1st.
So what's the problem?
40-50% of my damage is mitigated.
Post by
91278
This post was from a user who has deleted their account.
Post by
15585
This post was from a user who has deleted their account.
Post by
bwirum
Some mobs have resistances to magic schools too. It's just not as plentiful as armor.
Post by
SignupSucks
... but my druid friend in the same guild gets over 9000 attack power (when he isn't bear tanking for us).
To be fair, druids require artificially high AP values - in cat form in particular, through Savage Roar, since you mentioned he is not tanking - in order to remain competitive. What FAP and AP does in general for druids is what an upgraded weapon is supposed to do for a rogue or warrior. This is also the reason why FAP did not start appearing until 60 and AQ: cat form's base ('main hand') damage scaled with your level, but by AQ weapons were far outscaling catform. In any case, for a more accurate comparison you should look at a rogue or fury warrior's unbuffed AP.
In truth I see the OP's point. On the one hand, what's the point of armor on PvE mob when you could just ignore it entirely and balance physical and spell damage around a 0% baseline mitigation? On the other hand, armor is definitely a useful stat to have (in the sense of a player mitigating physical damage), and not just for tanks, so it is a logical extension that this should apply to mobs as well. There is also the obvious consideration of its use in PvP, but then PvP was more of an afterthought to begin with.
It should also be noted that spell power and AP cannot be compared at a 1:1 ratio. 14 attack power has and will always equate to 1 raw white DPS upgrade, no matter what weapon you are using. 10 spellpower has a variable effect based on
the spell's coefficient, and can equate to much more or less than 1 raw DPS.
In the end the two systems are different for the sake of being different. It might make it easier to balance classes and content if they were identical systems with different words, but there's no fun in homogeneity.
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