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How much difference does latency make to you?
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Post by
d3xx
When i play my Hunter at home (latency around 400ms) i get about 2K dps in instances. However when i play through my cellular link (latency 800ms) my dps drops to 1.7K. Both use the same rotations and same strategies.
Do you find latency makes much difference to your play?
Post by
Celdhyrean
According to spreadsheets, i lose 900 dps (20% of total) when going from 0.2 to 0.5s reaction time (due to my reaction time, lag, latency, ...), as a caster with mostly direct damage spells. The effect of lag is huge, which makes raiding quite a lot more difficult under the wotlk laggy conditions.
(ie enrage timers we should be beating easily wipe us because of lagfests)
Post by
Kailhun
Latency kills me. The first time I went to Northrend latency was so terrible the zeppelin was on the way back before the loading screen ended. I finally jumped into the Tundra, only to die because the Tundra is a dangerous place if you're only lvl 50.
I then proceeded into the Stronghold. Found the lift, went up and got kicked out of the game because latency spiked. I logged in, appeared at the top of the lift WHICH WAS NOT THERE. So I dropped and lost most of my life. Thinking I had reached bottom I turned to walk away. Only to drop the rest of the way and die.
I can only go to Outlands and Northrend with my settings at the absolute lowest. So my lvl 63 hasn't been to Outlands yet.
So I bought a new computer.
Remember kids: latency kills and costs money irl!
Post by
d3xx
Thanks for the replies
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201933
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195614
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Post by
pezz
All of this has been from dpsers, try healing malygos with bad lag some time, it's quite a lot of fun.
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136555
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Post by
pezz
Ah yeah since they fixed the exploit Heigan wins at horrible latency problems.
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213461
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Post by
airtonix
pvp with a rogue is not fun with anything more than 150ms.
"See that lone rogue running around in circles up by the alliance tunnel? That's the poor aussie on 400ms thinking he is mutilate spamming the flag carrier"
Latency has a direct impact on your frame rate. On the main server I run on I get on average 150-250ms pings, and get about 15-20 fps in major cities. No matter if at 1920x1200 or 800x600 or any graphics settings. But on another server I use I get about 15-85ms pings and my frames per second are around 40 in major cities.
Then there's the killer type lag, where you show to have like 150ms pings, but when you cast it takes 1-2sec for the cast to start, then once the cast times it takes another 1-2 seconds for the spell to land. That makes healing god aweful. But to Blizz's credit they have fixed the lag quite a bit in the last couple weeks.
LOL latency has nothing to do with your framerate.
Latency is controlled by two things on your machine :
the network card
your operating systems network stack.
Graphics on your machines are controlled by two things :
Your video card, the qaulity of which directly impacts on your framerate.
Your harddrive, of which the access speed determines how fast textures are fed to the video cards memory banks
your system memory, of which the access speed and capacity also contributes to the loading of textures but also the mathematical computations involved with the dicerolling and world physics.
Your Cpu, which directly impacts all the above.
Having high latency is a direct result of two maybe three things :
The server database & cpu is under high load due to population and high instance usage. thus increasing the response time.
Your internet provider and associcated services are under high load. thus increasing the response time.
Your router/modem is borked or on it's way out and it's ability to switch packets around between your home network/computer is diminished.
There are more possibilites there but none of them correlate with high latency affecting your framerate.
your first example most likley had more people in the viewable frame compared to your second example.
You should also be aware that many graphics cards have a sweet spot in relation to the resolution they like to run at. setting the resolution lower than this will result in a loss of peformance due to the card having to peform extra resizing/clipping steps n each frame going out to the monitor. bit depth/amount of colours and frequency can also it in this way too.
Post by
d3xx
Ive done some more tests on my MM Hunter with recount.
She is level 80 in blues and purples. (self buffed) Stats are:
rap 4167
crit 27.9%
speed 2.29
I'm using a Nessingwary 4000 on a boss target dummy.
My rotation is: Open with hunters mark, serpent, and pet attack. Chimera and kill shot whenever they are up. Weave arcane in when available. hit trinkets and rapid fire when available. The rest of the time just fire autos and steady's.
Recount reports, after one minute of battle, the following:
My total 1860
Pets total 163
Shot fired % of total dmg
autos 28 30%
steadys 17 21%
killshot 3 14%
chimera 5 13%
arcane 5 9%
serpent na 8%
chimera+serp 5 3%
wild quiver 3 2%
This tells me that my autos were taking 2 seconds each to fire. My steadies, interwoven with chimeras and arcanes, were taking 3 seconds each. Does this seem slow to you?
Post by
Timetodance
pvp with a rogue is not fun with anything more than 150ms.
"See that lone rogue running around in circles up by the alliance tunnel? That's the poor aussie on 400ms thinking he is mutilate spamming the flag carrier"
QFT
But only 400ms... that for me is an extremely good day... I regularly sit around 650-1000ms... fun pvping as an enhance... a lot of the time, I rarely know what killed me...
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