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10.2.5
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10.2.6
LHW vs HW, Fight!
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Post by
skribs
Healing Wave is now going to *almost* always be better than Lesser Healing Wave. Assuming you have the basic healing talents (e.g. Improved Healing Wave), HW will be more HPS and HPM than LHW. With the nerf to Improved Water Shield, LHW will not proc orbs more often (it will likely be the same rate), thus resulting in HW being again better.
The only times in which LHW is going to be better:
1) Topping off people who only need that much anyway.
2) If you are not resto, and thus do not have Imp HW, the extra cast time makes LHW more HPS. HW would still be more HPM.
3) If LHW is glyphed, and Healing Way is not on the target. Once Healing Way is up, it is again better.
4) If your target will (likely) die before you can get HW off, then LHW may be the better option.
However, for general healing, I think LHW is dead:
A) I'd rather top people off with CH if possible, so in #1 above, it's only if they're spread out.
B) HW gains even more time efficiency from Tidal Waves, as the buff lasts 3.5 seconds instead of 2.1 seconds (2 casts).
C) If you're spot-healing, and ES is not on the target, then HW will be better (unless A or 1 are better). It's also easier to get Healing Way up on people who are hit by random-target effects (such as how Shade of Aran or High Astromancer Solarion worked in BC).
D) If you are not healing as reso, glyph of LHW will never work.
E) Even if the tank is likely not taking too much damage, you can then stop-cast for a second (not for the spirit regen, but for the break in spending mana) or keep HW's coming in case he does take a spike while you're casting.
At the moment, I'm elemental, so when I heal I use HW when I can, but LHW when there's a lot of burst damage. When I switch over, though, I will likely use LHW in sparse situations.
I think the best way to put it is this: LHW and HW should both be on your action bar, as they both have situations in which they would be better, and to say you will only use one means you're not using all your tools. However, there are more situations that are more prevalent in which HW is better.
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Post by
Tweakr
It's mostly play style, and with the changes it made it lean more that way instead of one being a little better, 2 healing 10 man naxx i don't have to touch HW.
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309186
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Post by
skribs
when it comes to heroics, well, when it comes to healing i really hate HW, its too slow and i can get out 2 LHW for just about equal to, or more than the healing i'd get from HW.
That's because you spend 3 seconds casting 2x LHW, and 2.5 seconds casting HW. That's 20% more cast time, so it's not surprising you'd get more healing done with the 2. This is before haste, of course, but they should go down at the same rate anyway.
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Post by
skribs
Keeping overheals to a minimum is good, but if you're the point where you can choose to heal for 10k or 11k, and you dont go for 11k because then it's more likely to overheal, that's just dumb. Overheal is something you want to try and avoid, but there really isn't any problem with having some of your spells overheal.
Now, if you are in a situation with 2 spells that do somewhat similar HPS and HPM (even if one is slightly better at both), and one will be more likely to result in overheal, I'd recommend using the other.
However, there are definitely times when I can see LHW being useful:
After Gluth's Decimate, to give the tanks a bit of HP before they get hit (hopefully).
When K'T ice blocks someone, and you only have 4 seconds to heal them. Natural human response time is 2 seconds (you may be a bit faster on the computer, but if you figure 2 sec + 2.5 sec cast, the person is dead).
On Keristraza, where you need to keep moving.
etc.
But 90% of the time, HW > LHW.
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