This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Feral dps
Post Reply
Return to board index
Post by
312826
This post was from a user who has deleted their account.
Post by
311742
This post was from a user who has deleted their account.
Post by
Aadramelekh
Since I suppose you are referring to DPS on raid bosses, here's my standard rotation:
1.Rake -> 2.Mangle -> 3.Shred -> 4.Savage Roar -> 5.Tiger's Fury -> 6.Berserk
From here, it's all Shred spam until 5 CP (also refresh Rake when it finishes), then Rip @ 5 CP. Keep Shredding until Berserk finishes. After this, it is all about keeping the Mangle debuff, Rake, Rip (only 5CP), Savage Roar (usually at 5CP, but at least at 3 if you risk any other running out), Faerie Fire going. Use Shred as a combo point filler.
As a side note, I am not specced into
Feral Aggression
(which would make Ferocious Bite useful) so I NEVER use it, especially since it consumes all available energy and timing it perfectly is delicate on top of all the other debuffs and DoTs that should be rolling continuously. A feral talent build that would support the usage of Ferocious Bite instead of Rip would imply not only the Feral Aggression talent, but also would require at least 50% crit chance raid buffed, for the
Rend and Tear
bonus, to ensure 100% crit chance on bleeding targets. Maybe I shall try that alternative as well, but so far, my current rotation has provided the following results on the level 80 target dummy:
3393 DPS
with the
Idol of Worship
(which finally works after 3.0.8!)
AND
3327 DPS
with the
Idol of the Ravenous Beast
, apparently weaker than the Idol of Worship.
Perhaps a much more crit - oriented build would favor the Idol of the Ravenous Beast, but as you can see, I only have short of 43% crit self buffed. The DPS tests have been conducted over a duration of 6 minutes each, to provide 2 instances of Berserk for more consistent results. I ended up each of the rotations with a FB for the fun of it (and because it actually is the best choice for a finishing move before the boss dies and I already have 5CP on it).
I hope that with a new tanking Idol (which they promised to add), Blizzard will add some Idol to improve Ferocious Bite. It may actually make it a better DPE alternative to Rip, with a proper talent spec and a 50% crit chance. It would actually makethe DPS rotation easier because there would be one less 'over time' effect to watch, and simply build up combo points via Mangle, Rake and Shred, keeping Savage Roar up and then FB at every available 5 CP. Of course, in this case, armor reduction debuffs on the boss become more important (Faerie Fire and Sunder Armor x 5, plus any armor penetration rating on gear).
For this combo to provide optimal results, some talents that reduce the energy cost are mandatory:
Ferocity
and
Improved Mangle
for Mangle and
Shredding Attacks
for Shred. Also the
Glyph of Mangle
,
Glyph of Rip
and the 2xT7 set bonus are a no-brain choice.
I hope my post will help you :)
/roar
Post by
129046
This post was from a user who has deleted their account.
Post by
Wildhorn
Yeah Rake is serious damage now. I mean really... i did maths!
But Personaly, I spam Mangle over Shred. My DPS is near 3k, but when I try to shred, it seem to drop down by 500-1000dps.
Post by
Aadramelekh
Wrong, but only a small oversight. It's:
1. Mangle -> Rake -> etc etc.
If I may... Wrong. Rake ticks once every 3 seconds. The ticks happen on the 3rd, 6th and 9th second of Rake. So applying Rake before Mangle makes sense to win one extra Rake tick which TOTALLY outweighs that initial damage Rake provides... And yes, I am completely aware of the changes in that bug, where Mangle and / or Savage Fury was not providing the 20% damage increase to the initial application. Pfff... HUGE damage increase indeed...
Math again?
Rake
inflicts 1% of AP plus 150 initial bleed damage. At 15000 AP with Savage Roar (raid buffed), that would mean 300 base damage. Mangle and Savage Fury 2/2 increase that by 50%. Thus it becomes 450 initial damage. It can crit! That means a 900 initial crit, when applying Rake. On the other hand... At 15000 AP, Rake does 3663 base damage. Mangle + Savage Fury increase that to 5494 damage. In three ticks. That means 1831 damage per tick. Gaining a tick of Rake by applying it BEFORE Mangle is more than double the *possible* initial Rake application crit of 900... Don't you think? :)
Anyway, if you look at those screenshots and the percentage distribution of the initial Rake application damage... it only adds up to an abysmal 2.3% of the total damage. While the DoT component damage of Rake adds up to ~14.5% of total damage.
But in the end... when talking about millions of points of damage, what difference will 900 damage make? =/
Post by
109094
This post was from a user who has deleted their account.
Post by
312826
This post was from a user who has deleted their account.
Post by
Lightrain
I'm trying to figure out how you get an
extra
tick of rake, but I really don't much care abou that....
Mangle spam only did more damage with T6 bonus. Now, Shred spam does more damage if you can do it.
The only issue I've ran into is when my SR ends before rip, and I have to renew SR with 5cp and try to get rip back up asap.
IMO, SR can be proc'd with any amount of CP's, while rip should
ALWAYS
be applied with 5cp.
If you are having issues keeping everything up, try reducing your SR refresh to 2-3 cp unless you are berzerking or have plenty of time. I have an ungodly low amount of crit tho, and I'm sure with 10-20% more crit I would have a much easier time keeping everything up, and at my current 32%? crit(I am in pvp spec too, so I'm missing 4% from spec as well), I can generally keep everything up with shred spamming.
L2Do it Right IMO.
Post by
124024
This post was from a user who has deleted their account.
Post by
Lightrain
Ya, my druid's guild is not doing naxx 10 yet... It's pretty slow, but I'm grindin' pvp gear for him atm, so it's not too much of a headache since my main's guild is trying to get 25 man naxx on farm and working on drakes atm(did 1 drake last night, still have some slow people tho, lots of multi tasking, and everyone needs to pay attention more).
Post by
Wildhorn
@Lightrain: No... Rip should never be used with 5cp... its a waste of 1 combo point. Benefit from AP (which is 24%) is capped at 4 combo point (you get 6% per combo point).
Using it with 5cp instead of 4cp just give you benefit from the raw ability damage (which is kinda a lose of AP).
Post by
112770
This post was from a user who has deleted their account.
Post by
129046
This post was from a user who has deleted their account.
Post by
Aadramelekh
Oh well... about the Rake discussion... I linked the rank 6 ability, sorry for that :P First thing,
Lightrain
, that extra Rake tick is taken into account for the whole duration of the fight. So in a 90 second fight, if you start with Mangle and then Rake, you may get in about 29 Rake ticks. If you start with Rake and then Mangle, that extra second will yield 30 ticks. Anyway, as I said, talking about differences of + / - 1000 damage when we consider the millions of points of damage you do in a fight like Patchwerk (for instance), is simply, as
parrazell
once said, 'splitting hairs'. Was just a theoretical debate for the fun of it.
Indeed, it is more beneficial to use Savage Roar after Rake and Mangle, before the first Shred. But also we talk about an initial boost of probably 1500-2500 damage. With the generic 15000 AP, Shred would hit for ~4900 damage (with Mangle and bleeding target, considering Rend and Tear). With 10000 AP, hits for ~3700. So 1200 normal damage difference. If we consider a crit, it would be ~11000 vs ~8350 damage, 2650 more. I guess I was always using SR after Shred because it would last longer. I shall use it after Rake & Mangle.
And I second what others said and what I said in my first post as well, Rip should ONLY be used at 5 CP if one looks to maximize damage output.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.