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10.2.5
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10.2.6
Level 80 - New Talents/Wishes?
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Post by
81900
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Post by
Jutubaht
Yeah i am a mage too and its a good idea. An Arcane Bolt or Spike should be better Or DOT on frost skills...
The second is when we evocate i want a shield that protect us from all physical and magical attacks also fear,charm,sleep,stun. :)
Post by
ruleofthumb
For Hunters
51-point Marksman Talent:
Point Blank Firing
Mana cost:
1/6 total mana
4 Min Cooldown
Reduces the minimum firing range of your Shots and Stings to 5 yards and all damage caused by your Shots is increased by 10%. Lasts 12 seconds.
51-point Beastmastery Talent:
Aspect of Artemis
400 Mana
Damage caused by your pet is increased by 20% and increases you and your pet's critical strike chance by 3% while this Aspect is active. You can only have one Aspect on at a time.
51-point Survival Talent:
Survivalist
(Passive)
Increases your movement speed by 10%. Increases resistance against snare, root, slowing, and stun effects by 15%.
Post by
soulbora
For Hunters
51-point Marksman Talent:
Point Blank Firing
Mana cost:
1/6 total mana
4 Min Cooldown
Reduces the minimum firing range of your Shots and Stings to 5 yards and all damage caused by your Shots is increased by 10%. Lasts 12 seconds.
Im assuming thats to get rid of the Dead Zone? lol
Post by
Devinicus
I'd like to see more "improved" talents in the Holy tree for priests. Right now, speccing deep into Holy as a healer is sort of stupid, as there are wonderful things to get in Discipline (spirit buff much).
It'd be good to see some talents deeper or at least midway through Holy that make a single-spec more attractive and crank up the power of Renew or, which would be better, crank up the power of talented abilities like Spirit of Redemption (say, it doubles your +healing when you spec 4/4 into the improvement) or an improved Circle of Healing (since it's just a slightly more flexible Prayer of Healing that causes more aggro and is a bigger mana sink right now) would be awesome. As far as I'm concerned, the "feel" for all of the caster trees is perfect, the problem is that when it comes to priests, they don't specialise you very much (between Holy and Discipline, obviously).
Post by
ruleofthumb
For Hunters
51-point Marksman Talent:
Point Blank Firing
Mana cost:
1/6 total mana
4 Min Cooldown
Reduces the minimum firing range of your Shots and Stings to 5 yards and all damage caused by your Shots is increased by 10%. Lasts 12 seconds.
Im assuming thats to get rid of the Dead Zone? lol
Yes it is. The deadzone is a constant problem for Hunters in both PvE (when fighting in corridors) and PvP (when casters take advantage of it). So, I thought that giving Marksman Spec Hunters a way to eliminate it would be good talent.
Post by
27986
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Post by
88901
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Post by
JoltX
Warlock
Demonform
Cost: 15% of total mana
15 min CD
Take on the form of the targeted demon increasing your armor by 3000 and total hit points by 25%
Also will grant you the targeted demon's special attacks.
Duration: 5-10 mins
This would allow a warlock in a situational fight to offtank for a very brief time more of a fun spell then anything.
Choas Nova - shadow based ae attack similar to a mages version of frost nova however this spells would act as a ae deathcoil draining life from all targets and fearing them for 3-5 seconds.
just some thoughts.. :).
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90123
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69035
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89312
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11216
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81900
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89501
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Post by
Tyrsenus
Warlocks will most likely get another Demon in the demonology tree. Probably an Abyssal, or a permanent Infernal or Doomguard.
Post by
90185
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Post by
81900
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Post by
sygobat
What about an extra pet for beast master hunters? Could be good with an extra buddy :P
Post by
81900
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