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3.0.2 Shockadin Spec
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Post by
Arannia
I need halpz!
I've been trying to work out a semi-decent shockadin spec (I know they're not as good now at level 70 than they were before 3.0.2, but I'm not about to respec :P) for 3.0.2 but I've not really come up with anything decent.
I'll mainly be in battlegrounds and solo'ing. In combat I generally play offensively, healing others only when I think them living will further the war effort (That doesn't happen alot in battlegrounds on my battlegroup sadly :( )
Any spec remotely "shockadin" orientated that I could use without changing gear would be appriciated
Post by
123609
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Post by
106951
This post was from a user who has deleted their account.
Post by
123609
This post was from a user who has deleted their account.
Post by
106951
This post was from a user who has deleted their account.
Post by
Arannia
However, your style doesn't seem to fit the Shockadin theme. Shockadins are DPS off-healers. They focus on dealing damage through judgements and holy shock, while utilizing their deep drive through holy to give them the oomf they need to keep their allies alive. Your style more suggests a heavy ret build, especially with the changes coming in 3.0.2. Sheath of Light, The Art of War, and Divine Storm seem to augment your play style of gritty, "in the middle, tossing heals if the ally will be a benefit rather than a burden" type of game. Just a thought.
Mmm.. never really thought of that. I'm currently a shockadin at the moment since it suits my playstyle more than current ret but with the incoming changes, a Ret build might be a good idea come 3.0.2
I kind of like using shields though.. *ponder*
EDIT: Would a ret spec work using spell power gear? At least at first, then I can perhaps gradually introduce ret gear?
EDIT2: Something like this spec?
http://wotlk.wowhead.com/?talent=sVAbxZZVfbxbhzfrsxzAo
EDIT3: Or this?
http://wotlk.wowhead.com/?talent=sVAbx0zGVzZZVfbxbhzfrs
Post by
106951
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Post by
Arannia
My thinking behind it is that the pushback nerf in WoTLK won't make it worthwhile anymore, especially when you look at what other healers have.
EDIT: Source:
http://forums.worldofwarcraft.com/thread.html;jsessionid=D52124AA43ABA7D53ACE12A14855B57B.app11_08?topicId=8765692151&sid=1
EDIT2: Despite being posted in a priest forum, that applies to ALL spell casts
Post by
106951
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Post by
Arannia
Mhm. Where once it was essential (spiritual focus), its now moderately more useful than something like aura mastery. But not really worth a whole 5 points for me.
Post by
valundar
http://wotlk.wowhead.com/?talent=sVIbxhzhVzZZVf0tMIuc0sx
It's a fairly solid shockadin build. Heavy damage, with some healing background. You could easily drop Unyielding Faith to put the last 2 points in Divine Intellect if you chose to.
A shockadin build is hard to gear for, I'll warn of that. But with hit, crit and haste all affecting both aspects, your only real issues will revolve around finding a solid 2H weapon (preferably one with Spellpower, to help free up a few other items), and mixing int, stam, str, AP, SP, crit and hit. It won't do the same kind of damage that a straight ret build can accomplish, but it will definately give you the versatility to heal AND beat things to bloody pulps.
However, your style doesn't seem to fit the Shockadin theme. Shockadins are DPS off-healers. They focus on dealing damage through judgements and holy shock, while utilizing their deep drive through holy to give them the oomf they need to keep their allies alive. Your style more suggests a heavy ret build, especially with the changes coming in 3.0.2. Sheath of Light, The Art of War, and Divine Storm seem to augment your play style of gritty, "in the middle, tossing heals if the ally will be a benefit rather than a burden" type of game. Just a thought.
Problem...
Your definition of what a shockadin is .. .is wrong.
A shockadin is a healer.. that can unload massive burst.
It is NOT a dps that heals when necessary.
More aptly named... a shockadin is a SUPPORT character.
Excellent for pvp focus fire, while keeping your buddies alive.
You seem to have had a disconnect there.
BUT, you did get it right that the DPS and throw out a heal if necessary is for RET.
Shockadins are in effect healadins that gave up some survivability and healing power in exchange for extra burst.
To the OP.
Ret is the spec you are looking for. Unless you prefer healing your comrades, you need to go dps.. and dps is ret.
Post by
123609
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Post by
valundar
A Shockadin isn't technically a healer that can unload burst DPS. That may have been what an old school shockadin was (when Holy Shock was on a 30 sec CD), but not exactly anymore. A shockadin goes deep enough into Holy to get Holy Shock, then switches to Retribution for the remainder of their points, to build up their damage potential. They are neither a solid healer, nor are they a solid DPS.
If a Shockadin were to enter a raid environment (for example Kara), they would DPS during trash clearing, as 2 healers is typically enough during this time, and run off-heal during the boss encounters. This would be especially true during encounters such as Curator and Shade. They don't have the healing punch that a Healadin has (not even close), nor do they have the DPS output that a Strikadin has. If you're running a Shockadin (specifically in PvE) as a healer then you are wasting both the Shockadin's time, and a healer slot.
You have the right description for a PvP Shockadin down fairly tightly. But to get the full advantage of a Shockadin's damage output, they have to be close enough to get their Judgements and Consecrates off, which inevitably puts them in the middle of the fighting. Holy Shock just doesn't do enough damage to warrant the Shockadin changing targets to hostiles if he's standing at range. The Shockadin does what every Paladin PvP video (pre BC) showed. Run around, deal damage when you can, heal your allies whenever possible, and support with Blessings like Freedom, Protection and Sacrifice.
At any rate. For the Retribution Paladin build, especially one that is looking for PvP power, you would want something like this
http://wotlk.wowhead.com/?talent=sZ0ebuZVf0tMIucMsguAo
Benediction for mana conservation. Imp Judgement and Heart of the Crusader to make your judgements more dangerous. Conviction and Seal of Command for Crit benefit and the heavy holy damage from SoComm (after you get Seal of the Martyr or Seal of Blood, you can likely shift talents since that will be your primary PvP seal anyways, but it's up to you). Eye for an Eye makes casting at you dangerous. Santified Seals so purging won't get rid of your seals, as well as the crit benefit, and Crusade for general damage output. Two Handed Weapon Spec and Sanctified Retribution for the same reasons, though the latter lets your whole group put out more damage, so long as they are near you (and why wouldn't they be?). Vengeance is a nice damage booster. Art of War at full to bring up your crit chance with judgement, crusader strike, and divine storm, as well as give you the insta-flash heal that will allow you to support your allies with quick popped heals, or give yourself a little extra HP since you're in the thick of it. Judgements of the Wise will make you a happy panda, as well as all your allies who will be getting mana return. Repentance is arguably the best CC available in game as of 3.0.2. Sanctified Wrath makes damage shields all but useless, and Fanaticism brings up your Judgement crits. Follow that with the haste benefit from Swift Retribution, the healing benefit from your Sheath of Light, the outright damage of Crusader Strike, Crit damage upgrade of Righteous Vengeance, and the ultimate Divine Storm (which heals 4 allies for a percentage of the damage you deal... to 4 targets on an instant attack, all holy damage) and that's your Ret tree.
Then you dip into Prot, for Divine Strength (obvious reasons), Stoicism (makes stuns less useful on you), Guardians Favor (for faster Hand of Protection and longer Hand of Freedom), and Imp Righteous Fury for the 6% damage reduction. Now you're set to survive PvP like a champ. You can switch out the Toughness point if you want, in exchange for Divine Purpose. You could likely put your SoComm point there too, and really round it all out. That's the build, and that's the reasoning.
Problem is... (barring farm status.. and i mean T6 doing T4) there is NO PVE shockadin.
Sorry, it just doesnt exist. And if it does.. well some raids allow sub rogues... go figure?
Shockadin is for PVP.
Period.
Edit:
Oh, and my description of shockadin is 100% accurate. Thanks for noticing that.
(rarely am I right so it is nice that someone notices when I am.)
Post by
blademeld
I'll have to agree on that mainly due to the fact that even if shockadins could dish out damage, they don't have mana regeneration to back it up, and even if they did have the mana regeneration, compared to the other DPS classes, their capabilities are very limited due to the lack of threat reduction.
Post by
Ronark
The new Shockadin could just be the staple for a Holy paladin that can DPS when they dont need to heal.... i.e. Soloing or Dailies...
Post by
blademeld
yes... but the 51/0/20 should work fine for soloing and raiding without the 50G+ respec fee..
unless you want to waste your dual-spec on it...
Post by
Ronark
Yes that still ables for some light healing with the instant FoLs and what not.
Sadly we still dont know the reqs for thw Duel-spec.... hopefully not on a 24 hour CD ><
Maybe 1 hour like our hearth/scourgestone?
Post by
150265
This post was from a user who has deleted their account.
Post by
xaratherus
yes... but the 51/0/20 should work fine for soloing and raiding without the 50G+ respec fee..
unless you want to waste your dual-spec on it...
Has this been confirmed? :| I really hope so, but I haven't found a confirmation on it yet.
Post by
jeddic
"Shockadin" is dead. Sorry guys. The idea was to get something like
this,
the main things being divine intellect, holy power, holy shock, and holy guidance. These would increase the power of your offensive spells, letting you do some of the damage you wanted, but also your heals, giving people a reason to have you around. Then you go into ret, the main thing there being sanctity aura, which increases almost all of your damage by 10% making "shockadin" build somewhat powerful.
Sanctity aura is dead, shockadin is dead.
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